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A1R5G5B5toA8R8G8B8 irr::video
A1R5G5B5toR5G6B5 irr::video
A8R8G8B8toA1R5G5B5 irr::video
A8R8G8B8toR5G6B5 irr::video
abs_ irr::core
activateJoysticks irr::IrrlichtDevice
addAffector irr::scene::IParticleSystemSceneNode
addAnimatedMeshSceneNode irr::scene::ISceneManager
addAnimator irr::scene::ISceneNode
addArchiveLoader irr::io::IFileSystem
addArray irr::io::IAttributes
addArrowMesh irr::scene::ISceneManager
addBillboardSceneNode irr::scene::ISceneManager
addBillboardTextSceneNode irr::scene::ISceneManager
addBinary irr::io::IAttributes
addBool irr::io::IAttributes
addBox3d irr::io::IAttributes
addCameraSceneNode irr::scene::ISceneManager
addCameraSceneNodeFPS irr::scene::ISceneManager
addCameraSceneNodeMaya irr::scene::ISceneManager
addCheckBox irr::gui::IGUIEnvironment
addChildBack irr::gui::IGUITreeViewNode
addChildFront irr::gui::IGUITreeViewNode
addChildToEnd irr::gui::IGUIElement
addColor irr::io::IAttributes
addColorf irr::io::IAttributes
addColorSelectDialog irr::gui::IGUIEnvironment
addColumn irr::gui::IGUITable
addComboBox irr::gui::IGUIEnvironment
addContextMenu irr::gui::IGUIEnvironment
addCubeSceneNode irr::scene::ISceneManager
addDimension2d irr::io::IAttributes
addDummyTransformationSceneNode irr::scene::ISceneManager
addDynamicLight irr::video::IVideoDriver
addEditBox irr::gui::IGUIEnvironment
addEmptySceneNode irr::scene::ISceneManager
addEmptySpriteBank irr::gui::IGUIEnvironment
addExternalImageLoader irr::video::IVideoDriver
addExternalImageWriter irr::video::IVideoDriver
addExternalMeshLoader irr::scene::ISceneManager
addExternalSceneLoader irr::scene::ISceneManager
addFileOpenDialog irr::gui::IGUIEnvironment
addFloat irr::io::IAttributes
addFolderFileArchive irr::io::IFileSystem
addFont irr::gui::IGUIEnvironment
addHighLevelShaderMaterial
irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const c8 *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const c8 *geometryShaderProgram, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0 irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const c8 *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT) irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0) irr::video::IGPUProgrammingServices::addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram=0, const c8 *geometryShaderProgram=0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)
addHighLevelShaderMaterialFromFiles
irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const io::path &pixelShaderProgramFileName, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const io::path &geometryShaderProgramFileName, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0 irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const io::path &pixelShaderProgramFileName="", const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT) irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const io::path &pixelShaderProgramFileName="", IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0) irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(const io::path &vertexShaderProgramFileName, const io::path &pixelShaderProgramFileName="", const io::path &geometryShaderProgramFileName="", scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0) irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, io::IReadFile *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, io::IReadFile *geometryShaderProgram, const c8 *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0 irr::video::IGPUProgrammingServices::addHighLevelShaderMaterialFromFiles(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, io::IReadFile *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)
addHillPlaneMesh irr::scene::ISceneManager
addIcon irr::gui::ICursorControl
addInOutFader irr::gui::IGUIEnvironment
addInt irr::io::IAttributes
addInternalBox irr::core::aabbox3d
addJoint irr::scene::ISkinnedMesh
addLightSceneNode irr::scene::ISceneManager
addLine2d irr::io::IAttributes
addLine3d irr::io::IAttributes
addListBox irr::gui::IGUIEnvironment
addMaterialRenderer irr::video::IVideoDriver
addMatrix irr::io::IAttributes
addMenu irr::gui::IGUIEnvironment
addMeshSceneNode irr::scene::ISceneManager
addMeshViewer irr::gui::IGUIEnvironment
addMessageBox irr::gui::IGUIEnvironment
addModalScreen irr::gui::IGUIEnvironment
addOcclusionQuery irr::video::IVideoDriver
addPakFileArchive irr::io::IFileSystem
addParticleSystemSceneNode irr::scene::ISceneManager
addPlane3d irr::io::IAttributes
addPosition2d irr::io::IAttributes
addPositionKey irr::scene::ISkinnedMesh
addQuake3SceneNode irr::scene::ISceneManager
addQuaternion irr::io::IAttributes
addRect irr::io::IAttributes
addRenderTargetTexture irr::video::IVideoDriver
addRotationKey irr::scene::ISkinnedMesh
addRow irr::gui::IGUITable
addScaleKey irr::scene::ISkinnedMesh
addScrollBar irr::gui::IGUIEnvironment
addSeparator irr::gui::IGUIContextMenu
addShaderMaterial irr::video::IGPUProgrammingServices
addSkyBoxSceneNode irr::scene::ISceneManager
addSkyDomeSceneNode irr::scene::ISceneManager
addSphereMesh irr::scene::ISceneManager
addSphereSceneNode irr::scene::ISceneManager
addSpinBox irr::gui::IGUIEnvironment
addStaticText irr::gui::IGUIEnvironment
addTabControl irr::gui::IGUIEnvironment
addTable irr::gui::IGUIEnvironment
addTerrainMesh irr::scene::ISceneManager
addTextSceneNode irr::scene::ISceneManager
addTextureAsSprite irr::gui::IGUISpriteBank
addToDeletionQueue irr::scene::ISceneManager
addToolBar irr::gui::IGUIEnvironment
addTreeView irr::gui::IGUIEnvironment
addTriangle3d irr::io::IAttributes
addTriangleSelector irr::scene::IMetaTriangleSelector
addUserPointer irr::io::IAttributes
addVector2d irr::io::IAttributes
addVector3d irr::io::IAttributes
addVolumeLightMesh irr::scene::ISceneManager
addVolumeLightSceneNode irr::scene::ISceneManager
addWaterSurfaceSceneNode irr::scene::ISceneManager
addWeight irr::scene::ISkinnedMesh
addWindow irr::gui::IGUIEnvironment
addZipFileArchive irr::io::IFileSystem
affect irr::scene::IParticleAffector
animateJoints irr::scene::IAnimatedMeshSceneNode
animateMesh irr::scene::ISkinnedMesh
animateNode irr::scene::ISceneNodeAnimator
apply_ irr::scene::IMeshManipulator
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