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v irr::scene::SMD3TexCoord
validate irr::core::string
VarGroup irr::scene::quake3::IShader
Variable irr::scene::quake3::SVarGroup
VariableGroup irr::scene::quake3::SVarGroupList
vector irr::scene::SParticle
vector2d irr::core
vector2d< f32 > irr::core
vector2df irr::core
vector2di irr::core
vector3d irr::core
vector3d< f32 > irr::core
vector3df irr::core
vector3di irr::core
verbose irr::scene::quake3::Q3LevelLoadParameter
Version irr::scene::SMD3Header
VERTEX irr::scene::quake3
vertex_id irr::scene::ISkinnedMesh::SWeight
vertexStart irr::scene::SMD3MeshHeader
VertexType irr::scene::SSkinMeshBuffer
Vertices_2TCoords irr::scene::SSkinMeshBuffer
Vertices_Standard irr::scene::SSkinMeshBuffer
Vertices_Tangents irr::scene::SSkinMeshBuffer
VF_BOTTOM_PLANE irr::scene::SViewFrustum
VF_FAR_PLANE irr::scene::SViewFrustum
VF_LEFT_PLANE irr::scene::SViewFrustum
VF_NEAR_PLANE irr::scene::SViewFrustum
VF_PLANE_COUNT irr::scene::SViewFrustum
VF_RIGHT_PLANE irr::scene::SViewFrustum
VF_TOP_PLANE irr::scene::SViewFrustum
VFPLANES irr::scene::SViewFrustum
Vsync irr::SIrrlichtCreationParameters
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