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00002
00003
00004
00005 #ifndef __IRR_LINE_2D_H_INCLUDED__
00006 #define __IRR_LINE_2D_H_INCLUDED__
00007
00008 #include "irrTypes.h"
00009 #include "vector2d.h"
00010
00011 namespace irr
00012 {
00013 namespace core
00014 {
00015
00017 template <class T>
00018 class line2d
00019 {
00020 public:
00022 line2d() : start(0,0), end(1,1) {}
00024 line2d(T xa, T ya, T xb, T yb) : start(xa, ya), end(xb, yb) {}
00026 line2d(const vector2d<T>& start, const vector2d<T>& end) : start(start), end(end) {}
00028 line2d(const line2d<T>& other) : start(other.start), end(other.end) {}
00029
00030
00031
00032 line2d<T> operator+(const vector2d<T>& point) const { return line2d<T>(start + point, end + point); }
00033 line2d<T>& operator+=(const vector2d<T>& point) { start += point; end += point; return *this; }
00034
00035 line2d<T> operator-(const vector2d<T>& point) const { return line2d<T>(start - point, end - point); }
00036 line2d<T>& operator-=(const vector2d<T>& point) { start -= point; end -= point; return *this; }
00037
00038 bool operator==(const line2d<T>& other) const
00039 { return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
00040 bool operator!=(const line2d<T>& other) const
00041 { return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
00042
00043
00045 void setLine(const T& xa, const T& ya, const T& xb, const T& yb){start.set(xa, ya); end.set(xb, yb);}
00047 void setLine(const vector2d<T>& nstart, const vector2d<T>& nend){start.set(nstart); end.set(nend);}
00049 void setLine(const line2d<T>& line){start.set(line.start); end.set(line.end);}
00050
00052
00053 T getLength() const { return start.getDistanceFrom(end); }
00054
00056
00057 T getLengthSQ() const { return start.getDistanceFromSQ(end); }
00058
00060
00061 vector2d<T> getMiddle() const
00062 {
00063 return (start + end)/(T)2;
00064 }
00065
00067
00068 vector2d<T> getVector() const { return vector2d<T>(end.X - start.X, end.Y - start.Y); }
00069
00071
00077 bool intersectWith(const line2d<T>& l, vector2d<T>& out, bool checkOnlySegments=true) const
00078 {
00079
00080
00081 const f32 commonDenominator = (f32)(l.end.Y - l.start.Y)*(end.X - start.X) -
00082 (l.end.X - l.start.X)*(end.Y - start.Y);
00083
00084 const f32 numeratorA = (f32)(l.end.X - l.start.X)*(start.Y - l.start.Y) -
00085 (l.end.Y - l.start.Y)*(start.X -l.start.X);
00086
00087 const f32 numeratorB = (f32)(end.X - start.X)*(start.Y - l.start.Y) -
00088 (end.Y - start.Y)*(start.X -l.start.X);
00089
00090 if(equals(commonDenominator, 0.f))
00091 {
00092
00093
00094 if(equals(numeratorA, 0.f) && equals(numeratorB, 0.f))
00095 {
00096
00097 if(l.start == start || l.end == start)
00098 out = start;
00099 else if(l.end == end || l.start == end)
00100 out = end;
00101
00102 else if (l.start.X>start.X && l.end.X>start.X && l.start.X>end.X && l.end.X>end.X)
00103 return false;
00104 else if (l.start.Y>start.Y && l.end.Y>start.Y && l.start.Y>end.Y && l.end.Y>end.Y)
00105 return false;
00106 else if (l.start.X<start.X && l.end.X<start.X && l.start.X<end.X && l.end.X<end.X)
00107 return false;
00108 else if (l.start.Y<start.Y && l.end.Y<start.Y && l.start.Y<end.Y && l.end.Y<end.Y)
00109 return false;
00110
00111 else
00112 {
00113
00114
00115 vector2d<T> maxp;
00116 vector2d<T> minp;
00117 if ((start.X>l.start.X && start.X>l.end.X && start.X>end.X) || (start.Y>l.start.Y && start.Y>l.end.Y && start.Y>end.Y))
00118 maxp=start;
00119 else if ((end.X>l.start.X && end.X>l.end.X && end.X>start.X) || (end.Y>l.start.Y && end.Y>l.end.Y && end.Y>start.Y))
00120 maxp=end;
00121 else if ((l.start.X>start.X && l.start.X>l.end.X && l.start.X>end.X) || (l.start.Y>start.Y && l.start.Y>l.end.Y && l.start.Y>end.Y))
00122 maxp=l.start;
00123 else
00124 maxp=l.end;
00125 if (maxp != start && ((start.X<l.start.X && start.X<l.end.X && start.X<end.X) || (start.Y<l.start.Y && start.Y<l.end.Y && start.Y<end.Y)))
00126 minp=start;
00127 else if (maxp != end && ((end.X<l.start.X && end.X<l.end.X && end.X<start.X) || (end.Y<l.start.Y && end.Y<l.end.Y && end.Y<start.Y)))
00128 minp=end;
00129 else if (maxp != l.start && ((l.start.X<start.X && l.start.X<l.end.X && l.start.X<end.X) || (l.start.Y<start.Y && l.start.Y<l.end.Y && l.start.Y<end.Y)))
00130 minp=l.start;
00131 else
00132 minp=l.end;
00133
00134
00135
00136 out = core::vector2d<T>();
00137 if (start != maxp && start != minp)
00138 out += start;
00139 if (end != maxp && end != minp)
00140 out += end;
00141 if (l.start != maxp && l.start != minp)
00142 out += l.start;
00143 if (l.end != maxp && l.end != minp)
00144 out += l.end;
00145 out.X = (T)(out.X/2);
00146 out.Y = (T)(out.Y/2);
00147 }
00148
00149 return true;
00150 }
00151
00152 return false;
00153 }
00154
00155
00156
00157 const f32 uA = numeratorA / commonDenominator;
00158 if(checkOnlySegments && (uA < 0.f || uA > 1.f) )
00159 return false;
00160
00161 const f32 uB = numeratorB / commonDenominator;
00162 if(checkOnlySegments && (uB < 0.f || uB > 1.f))
00163 return false;
00164
00165
00166 out.X = (T)(start.X + uA * (end.X - start.X));
00167 out.Y = (T)(start.Y + uA * (end.Y - start.Y));
00168 return true;
00169 }
00170
00172
00173 vector2d<T> getUnitVector() const
00174 {
00175 T len = (T)(1.0 / getLength());
00176 return vector2d<T>((end.X - start.X) * len, (end.Y - start.Y) * len);
00177 }
00178
00180
00182 f64 getAngleWith(const line2d<T>& l) const
00183 {
00184 vector2d<T> vect = getVector();
00185 vector2d<T> vect2 = l.getVector();
00186 return vect.getAngleWith(vect2);
00187 }
00188
00190
00192 T getPointOrientation(const vector2d<T>& point) const
00193 {
00194 return ( (end.X - start.X) * (point.Y - start.Y) -
00195 (point.X - start.X) * (end.Y - start.Y) );
00196 }
00197
00199
00200 bool isPointOnLine(const vector2d<T>& point) const
00201 {
00202 T d = getPointOrientation(point);
00203 return (d == 0 && point.isBetweenPoints(start, end));
00204 }
00205
00207
00208 bool isPointBetweenStartAndEnd(const vector2d<T>& point) const
00209 {
00210 return point.isBetweenPoints(start, end);
00211 }
00212
00214
00216 vector2d<T> getClosestPoint(const vector2d<T>& point, bool checkOnlySegments=true) const
00217 {
00218 vector2d<f64> c((f64)(point.X-start.X), (f64)(point.Y- start.Y));
00219 vector2d<f64> v((f64)(end.X-start.X), (f64)(end.Y-start.Y));
00220 f64 d = v.getLength();
00221 if ( d == 0 )
00222 return start;
00223 v /= d;
00224 f64 t = v.dotProduct(c);
00225
00226 if ( checkOnlySegments )
00227 {
00228 if (t < 0) return vector2d<T>((T)start.X, (T)start.Y);
00229 if (t > d) return vector2d<T>((T)end.X, (T)end.Y);
00230 }
00231
00232 v *= t;
00233 return vector2d<T>((T)(start.X + v.X), (T)(start.Y + v.Y));
00234 }
00235
00237 vector2d<T> start;
00239 vector2d<T> end;
00240 };
00241
00242
00243 template <>
00244 inline vector2df line2d<irr::f32>::getClosestPoint(const vector2df& point, bool checkOnlySegments) const
00245 {
00246 vector2df c = point - start;
00247 vector2df v = end - start;
00248 f32 d = (f32)v.getLength();
00249 if ( d == 0 )
00250 return start;
00251 v /= d;
00252 f32 t = v.dotProduct(c);
00253
00254 if ( checkOnlySegments )
00255 {
00256 if (t < 0) return start;
00257 if (t > d) return end;
00258 }
00259
00260 v *= t;
00261 return start + v;
00262 }
00263
00264
00266 typedef line2d<f32> line2df;
00268 typedef line2d<s32> line2di;
00269
00270 }
00271 }
00272
00273 #endif
00274