Main header file of the irrlicht, the only file needed to include. More...
#include "IrrCompileConfig.h"
#include "aabbox3d.h"
#include "CDynamicMeshBuffer.h"
#include "CIndexBuffer.h"
#include "CMeshBuffer.h"
#include "coreutil.h"
#include "CVertexBuffer.h"
#include "dimension2d.h"
#include "ECullingTypes.h"
#include "EDebugSceneTypes.h"
#include "EDriverFeatures.h"
#include "EDriverTypes.h"
#include "EGUIAlignment.h"
#include "EGUIElementTypes.h"
#include "EHardwareBufferFlags.h"
#include "EMaterialFlags.h"
#include "EMaterialTypes.h"
#include "EMeshWriterEnums.h"
#include "EMessageBoxFlags.h"
#include "ESceneNodeAnimatorTypes.h"
#include "ESceneNodeTypes.h"
#include "ETerrainElements.h"
#include "fast_atof.h"
#include "heapsort.h"
#include "IAnimatedMesh.h"
#include "IAnimatedMeshMD2.h"
#include "IAnimatedMeshMD3.h"
#include "IAnimatedMeshSceneNode.h"
#include "IAttributeExchangingObject.h"
#include "IAttributes.h"
#include "IBillboardSceneNode.h"
#include "IBillboardTextSceneNode.h"
#include "IBoneSceneNode.h"
#include "ICameraSceneNode.h"
#include "ICursorControl.h"
#include "IDummyTransformationSceneNode.h"
#include "IDynamicMeshBuffer.h"
#include "IEventReceiver.h"
#include "IFileList.h"
#include "IFileSystem.h"
#include "IGeometryCreator.h"
#include "IGPUProgrammingServices.h"
#include "IGUIButton.h"
#include "IGUICheckBox.h"
#include "IGUIColorSelectDialog.h"
#include "IGUIComboBox.h"
#include "IGUIContextMenu.h"
#include "IGUIEditBox.h"
#include "IGUIElement.h"
#include "IGUIElementFactory.h"
#include "IGUIEnvironment.h"
#include "IGUIFileOpenDialog.h"
#include "IGUIFont.h"
#include "IGUIFontBitmap.h"
#include "IGUIImage.h"
#include "IGUIInOutFader.h"
#include "IGUIListBox.h"
#include "IGUIMeshViewer.h"
#include "IGUIScrollBar.h"
#include "IGUISkin.h"
#include "IGUISpinBox.h"
#include "IGUISpriteBank.h"
#include "IGUIStaticText.h"
#include "IGUITabControl.h"
#include "IGUITable.h"
#include "IGUIToolbar.h"
#include "IGUIWindow.h"
#include "IGUITreeView.h"
#include "IImage.h"
#include "IImageLoader.h"
#include "IImageWriter.h"
#include "IIndexBuffer.h"
#include "ILightSceneNode.h"
#include "ILogger.h"
#include "IMaterialRenderer.h"
#include "IMaterialRendererServices.h"
#include "IMesh.h"
#include "IMeshBuffer.h"
#include "IMeshCache.h"
#include "IMeshLoader.h"
#include "IMeshManipulator.h"
#include "IMeshSceneNode.h"
#include "IMeshWriter.h"
#include "IColladaMeshWriter.h"
#include "IMetaTriangleSelector.h"
#include "IOSOperator.h"
#include "IParticleSystemSceneNode.h"
#include "IQ3LevelMesh.h"
#include "IQ3Shader.h"
#include "IReadFile.h"
#include "IReferenceCounted.h"
#include "irrArray.h"
#include "IRandomizer.h"
#include "IrrlichtDevice.h"
#include "irrList.h"
#include "irrMap.h"
#include "irrMath.h"
#include "irrString.h"
#include "irrTypes.h"
#include "path.h"
#include "irrXML.h"
#include "ISceneCollisionManager.h"
#include "ISceneLoader.h"
#include "ISceneManager.h"
#include "ISceneNode.h"
#include "ISceneNodeAnimator.h"
#include "ISceneNodeAnimatorCameraFPS.h"
#include "ISceneNodeAnimatorCameraMaya.h"
#include "ISceneNodeAnimatorCollisionResponse.h"
#include "ISceneNodeAnimatorFactory.h"
#include "ISceneNodeFactory.h"
#include "ISceneUserDataSerializer.h"
#include "IShaderConstantSetCallBack.h"
#include "IShadowVolumeSceneNode.h"
#include "ISkinnedMesh.h"
#include "ITerrainSceneNode.h"
#include "ITextSceneNode.h"
#include "ITexture.h"
#include "ITimer.h"
#include "ITriangleSelector.h"
#include "IVertexBuffer.h"
#include "IVideoDriver.h"
#include "IVideoModeList.h"
#include "IVolumeLightSceneNode.h"
#include "IWriteFile.h"
#include "IXMLReader.h"
#include "IXMLWriter.h"
#include "ILightManager.h"
#include "Keycodes.h"
#include "line2d.h"
#include "line3d.h"
#include "matrix4.h"
#include "plane3d.h"
#include "position2d.h"
#include "quaternion.h"
#include "rect.h"
#include "S3DVertex.h"
#include "SAnimatedMesh.h"
#include "SceneParameters.h"
#include "SColor.h"
#include "SExposedVideoData.h"
#include "SIrrCreationParameters.h"
#include "SKeyMap.h"
#include "SLight.h"
#include "SMaterial.h"
#include "SMesh.h"
#include "SMeshBuffer.h"
#include "SMeshBufferLightMap.h"
#include "SMeshBufferTangents.h"
#include "SParticle.h"
#include "SSharedMeshBuffer.h"
#include "SSkinMeshBuffer.h"
#include "SVertexIndex.h"
#include "SViewFrustum.h"
#include "triangle3d.h"
#include "vector2d.h"
#include "vector3d.h"
Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace.
The gui namespace contains useful classes for easy creation of a graphical user interface.
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
Main header file of the irrlicht, the only file needed to include.
Definition in file irrlicht.h.