Irrlicht 3D Engine
irrlicht.h File Reference

Main header file of the irrlicht, the only file needed to include. More...

#include "IrrCompileConfig.h"
#include "aabbox3d.h"
#include "CDynamicMeshBuffer.h"
#include "CIndexBuffer.h"
#include "CMeshBuffer.h"
#include "coreutil.h"
#include "CVertexBuffer.h"
#include "dimension2d.h"
#include "ECullingTypes.h"
#include "EDebugSceneTypes.h"
#include "EDriverFeatures.h"
#include "EDriverTypes.h"
#include "EGUIAlignment.h"
#include "EGUIElementTypes.h"
#include "EHardwareBufferFlags.h"
#include "EMaterialFlags.h"
#include "EMaterialTypes.h"
#include "EMeshWriterEnums.h"
#include "EMessageBoxFlags.h"
#include "ESceneNodeAnimatorTypes.h"
#include "ESceneNodeTypes.h"
#include "ETerrainElements.h"
#include "fast_atof.h"
#include "heapsort.h"
#include "IAnimatedMesh.h"
#include "IAnimatedMeshMD2.h"
#include "IAnimatedMeshMD3.h"
#include "IAnimatedMeshSceneNode.h"
#include "IAttributeExchangingObject.h"
#include "IAttributes.h"
#include "IBillboardSceneNode.h"
#include "IBillboardTextSceneNode.h"
#include "IBoneSceneNode.h"
#include "ICameraSceneNode.h"
#include "ICursorControl.h"
#include "IDummyTransformationSceneNode.h"
#include "IDynamicMeshBuffer.h"
#include "IEventReceiver.h"
#include "IFileList.h"
#include "IFileSystem.h"
#include "IGeometryCreator.h"
#include "IGPUProgrammingServices.h"
#include "IGUIButton.h"
#include "IGUICheckBox.h"
#include "IGUIColorSelectDialog.h"
#include "IGUIComboBox.h"
#include "IGUIContextMenu.h"
#include "IGUIEditBox.h"
#include "IGUIElement.h"
#include "IGUIElementFactory.h"
#include "IGUIEnvironment.h"
#include "IGUIFileOpenDialog.h"
#include "IGUIFont.h"
#include "IGUIFontBitmap.h"
#include "IGUIImage.h"
#include "IGUIInOutFader.h"
#include "IGUIListBox.h"
#include "IGUIMeshViewer.h"
#include "IGUIScrollBar.h"
#include "IGUISkin.h"
#include "IGUISpinBox.h"
#include "IGUISpriteBank.h"
#include "IGUIStaticText.h"
#include "IGUITabControl.h"
#include "IGUITable.h"
#include "IGUIToolbar.h"
#include "IGUIWindow.h"
#include "IGUITreeView.h"
#include "IImage.h"
#include "IImageLoader.h"
#include "IImageWriter.h"
#include "IIndexBuffer.h"
#include "ILightSceneNode.h"
#include "ILogger.h"
#include "IMaterialRenderer.h"
#include "IMaterialRendererServices.h"
#include "IMesh.h"
#include "IMeshBuffer.h"
#include "IMeshCache.h"
#include "IMeshLoader.h"
#include "IMeshManipulator.h"
#include "IMeshSceneNode.h"
#include "IMeshWriter.h"
#include "IColladaMeshWriter.h"
#include "IMetaTriangleSelector.h"
#include "IOSOperator.h"
#include "IParticleSystemSceneNode.h"
#include "IQ3LevelMesh.h"
#include "IQ3Shader.h"
#include "IReadFile.h"
#include "IReferenceCounted.h"
#include "irrArray.h"
#include "IRandomizer.h"
#include "IrrlichtDevice.h"
#include "irrList.h"
#include "irrMap.h"
#include "irrMath.h"
#include "irrString.h"
#include "irrTypes.h"
#include "path.h"
#include "irrXML.h"
#include "ISceneCollisionManager.h"
#include "ISceneLoader.h"
#include "ISceneManager.h"
#include "ISceneNode.h"
#include "ISceneNodeAnimator.h"
#include "ISceneNodeAnimatorCameraFPS.h"
#include "ISceneNodeAnimatorCameraMaya.h"
#include "ISceneNodeAnimatorCollisionResponse.h"
#include "ISceneNodeAnimatorFactory.h"
#include "ISceneNodeFactory.h"
#include "ISceneUserDataSerializer.h"
#include "IShaderConstantSetCallBack.h"
#include "IShadowVolumeSceneNode.h"
#include "ISkinnedMesh.h"
#include "ITerrainSceneNode.h"
#include "ITextSceneNode.h"
#include "ITexture.h"
#include "ITimer.h"
#include "ITriangleSelector.h"
#include "IVertexBuffer.h"
#include "IVideoDriver.h"
#include "IVideoModeList.h"
#include "IVolumeLightSceneNode.h"
#include "IWriteFile.h"
#include "IXMLReader.h"
#include "IXMLWriter.h"
#include "ILightManager.h"
#include "Keycodes.h"
#include "line2d.h"
#include "line3d.h"
#include "matrix4.h"
#include "plane3d.h"
#include "position2d.h"
#include "quaternion.h"
#include "rect.h"
#include "S3DVertex.h"
#include "SAnimatedMesh.h"
#include "SceneParameters.h"
#include "SColor.h"
#include "SExposedVideoData.h"
#include "SIrrCreationParameters.h"
#include "SKeyMap.h"
#include "SLight.h"
#include "SMaterial.h"
#include "SMesh.h"
#include "SMeshBuffer.h"
#include "SMeshBufferLightMap.h"
#include "SMeshBufferTangents.h"
#include "SParticle.h"
#include "SSharedMeshBuffer.h"
#include "SSkinMeshBuffer.h"
#include "SVertexIndex.h"
#include "SViewFrustum.h"
#include "triangle3d.h"
#include "vector2d.h"
#include "vector3d.h"

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Detailed Description

Main header file of the irrlicht, the only file needed to include.

Definition in file irrlicht.h.