Irrlicht 3D Engine
irr::scene::IVertexBuffer Member List
This is the complete list of members for irr::scene::IVertexBuffer, including all inherited members.
allocated_size() const =0irr::scene::IVertexBuffer [pure virtual]
drop() const irr::IReferenceCounted [inline]
getChangedID() const =0irr::scene::IVertexBuffer [pure virtual]
getData()=0irr::scene::IVertexBuffer [pure virtual]
getDebugName() const irr::IReferenceCounted [inline]
getHardwareMappingHint() const =0irr::scene::IVertexBuffer [pure virtual]
getLast()=0irr::scene::IVertexBuffer [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getType() const =0irr::scene::IVertexBuffer [pure virtual]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
operator[](const u32 index) const =0irr::scene::IVertexBuffer [pure virtual]
pointer()=0irr::scene::IVertexBuffer [pure virtual]
push_back(const video::S3DVertex &element)=0irr::scene::IVertexBuffer [pure virtual]
reallocate(u32 new_size)=0irr::scene::IVertexBuffer [pure virtual]
set_used(u32 usedNow)=0irr::scene::IVertexBuffer [pure virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDirty()=0irr::scene::IVertexBuffer [pure virtual]
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint)=0irr::scene::IVertexBuffer [pure virtual]
setType(video::E_VERTEX_TYPE vertexType)=0irr::scene::IVertexBuffer [pure virtual]
size() const =0irr::scene::IVertexBuffer [pure virtual]
stride() const =0irr::scene::IVertexBuffer [pure virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]