Special scene node animator for FPS cameras. More...
#include <ISceneNodeAnimatorCameraFPS.h>
Special scene node animator for FPS cameras.
This scene node animator can be attached to a camera to make it act like a first person shooter
Definition at line 23 of file ISceneNodeAnimatorCameraFPS.h.
virtual const core::array<SKeyMap>& irr::scene::ISceneNodeAnimatorCameraFPS::getKeyMap | ( | ) | const [pure virtual] |
Gets the keyboard mapping for this animator.
virtual f32 irr::scene::ISceneNodeAnimatorCameraFPS::getMoveSpeed | ( | ) | const [pure virtual] |
Returns the speed of movement in units per millisecond.
virtual f32 irr::scene::ISceneNodeAnimatorCameraFPS::getRotateSpeed | ( | ) | const [pure virtual] |
Returns the rotation speed in degrees.
The degrees are equivalent to a half screen movement of the mouse, i.e. if the mouse cursor had been moved to the border of the screen since the last animation.
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setInvertMouse | ( | bool | invert | ) | [pure virtual] |
Sets whether the Y axis of the mouse should be inverted.
If enabled then moving the mouse down will cause the camera to look up. It is disabled by default.
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap | ( | SKeyMap * | map, |
u32 | count | ||
) | [pure virtual] |
Sets the keyboard mapping for this animator (old style)
map | Array of keyboard mappings, see irr::SKeyMap |
count | Size of the keyboard map array. |
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap | ( | const core::array< SKeyMap > & | keymap | ) | [pure virtual] |
Sets the keyboard mapping for this animator
keymap | The new keymap array |
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setMoveSpeed | ( | f32 | moveSpeed | ) | [pure virtual] |
Sets the speed of movement in units per millisecond.
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setRotateSpeed | ( | f32 | rotateSpeed | ) | [pure virtual] |
Set the rotation speed in degrees.
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setVerticalMovement | ( | bool | allow | ) | [pure virtual] |
Sets whether vertical movement should be allowed.
If vertical movement is enabled then the camera may fight with gravity causing camera shake. Disable this if the camera has a collision animator with gravity enabled.