Irrlicht 3D Engine
irr::scene::IColladaMeshWriter Member List
This is the complete list of members for irr::scene::IColladaMeshWriter, including all inherited members.
drop() const irr::IReferenceCounted [inline]
getAmbientLight() const irr::scene::IColladaMeshWriter [inline, virtual]
getDebugName() const irr::IReferenceCounted [inline]
getDefaultNameGenerator() const irr::scene::IColladaMeshWriter [inline]
getDefaultProperties() const irr::scene::IColladaMeshWriter [inline]
getExportSMaterialsOnlyOnce() const irr::scene::IColladaMeshWriter [inline, virtual]
getGeometryWriting() const irr::scene::IColladaMeshWriter [inline, virtual]
getNameGenerator() const irr::scene::IColladaMeshWriter [inline, virtual]
getProperties() const irr::scene::IColladaMeshWriter [inline, virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getType() const =0irr::scene::IMeshWriter [pure virtual]
getWriteDefaultScene() const irr::scene::IColladaMeshWriter [inline, virtual]
getWriteTextures() const irr::scene::IColladaMeshWriter [inline, virtual]
grab() const irr::IReferenceCounted [inline]
IColladaMeshWriter()irr::scene::IColladaMeshWriter [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
setAmbientLight(const video::SColorf &ambientColor)irr::scene::IColladaMeshWriter [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDefaultNameGenerator(IColladaMeshWriterNames *p)irr::scene::IColladaMeshWriter [inline, protected, virtual]
setDefaultProperties(IColladaMeshWriterProperties *p)irr::scene::IColladaMeshWriter [inline, protected, virtual]
setExportSMaterialsOnlyOnce(bool exportOnce)irr::scene::IColladaMeshWriter [inline, virtual]
setGeometryWriting(E_COLLADA_GEOMETRY_WRITING writeStyle)irr::scene::IColladaMeshWriter [inline, virtual]
setNameGenerator(IColladaMeshWriterNames *nameGenerator)irr::scene::IColladaMeshWriter [inline, virtual]
setProperties(IColladaMeshWriterProperties *p)irr::scene::IColladaMeshWriter [inline, virtual]
setWriteDefaultScene(bool write)irr::scene::IColladaMeshWriter [inline, virtual]
setWriteTextures(bool write)irr::scene::IColladaMeshWriter [inline, virtual]
toNCName(const irr::core::stringw &oldString, const irr::core::stringw &prefix=irr::core::stringw(L"_NC_")) const =0irr::scene::IColladaMeshWriter [pure virtual]
writeMesh(io::IWriteFile *file, scene::IMesh *mesh, s32 flags=EMWF_NONE)=0irr::scene::IMeshWriter [pure virtual]
writeScene(io::IWriteFile *file, scene::ISceneNode *root)=0irr::scene::IColladaMeshWriter [pure virtual]
~IColladaMeshWriter()irr::scene::IColladaMeshWriter [inline, virtual]
~IMeshWriter()irr::scene::IMeshWriter [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]