Irrlicht 3D Engine
irr::core::vector3d< T > Member List
This is the complete list of members for irr::core::vector3d< T >, including all inherited members.
crossProduct(const vector3d< T > &p) const irr::core::vector3d< T > [inline]
dotProduct(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
equals(const vector3d< T > &other, const T tolerance=(T) ROUNDING_ERROR_f32) const irr::core::vector3d< T > [inline]
getAs3Values(T *array) const irr::core::vector3d< T > [inline]
getAs4Values(T *array) const irr::core::vector3d< T > [inline]
getDistanceFrom(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
getDistanceFromSQ(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
getHorizontalAngle() const irr::core::vector3d< T > [inline]
getInterpolated(const vector3d< T > &other, f64 d) const irr::core::vector3d< T > [inline]
getInterpolated_quadratic(const vector3d< T > &v2, const vector3d< T > &v3, f64 d) const irr::core::vector3d< T > [inline]
getLength() const irr::core::vector3d< T > [inline]
getLengthSQ() const irr::core::vector3d< T > [inline]
getSphericalCoordinateAngles() const irr::core::vector3d< T > [inline]
getSphericalCoordinateAngles() constirr::core::vector3d< T > [inline]
interpolate(const vector3d< T > &a, const vector3d< T > &b, f64 d)irr::core::vector3d< T > [inline]
invert()irr::core::vector3d< T > [inline]
isBetweenPoints(const vector3d< T > &begin, const vector3d< T > &end) const irr::core::vector3d< T > [inline]
normalize()irr::core::vector3d< T > [inline]
operator!=(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
operator*(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
operator*(const T v) const irr::core::vector3d< T > [inline]
operator*=(const vector3d< T > &other)irr::core::vector3d< T > [inline]
operator*=(const T v)irr::core::vector3d< T > [inline]
operator+(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
operator+(const T val) const irr::core::vector3d< T > [inline]
operator+=(const vector3d< T > &other)irr::core::vector3d< T > [inline]
operator+=(const T val)irr::core::vector3d< T > [inline]
operator-() const irr::core::vector3d< T > [inline]
operator-(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
operator-(const T val) const irr::core::vector3d< T > [inline]
operator-=(const vector3d< T > &other)irr::core::vector3d< T > [inline]
operator-=(const T val)irr::core::vector3d< T > [inline]
operator/(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
operator/(const T v) const irr::core::vector3d< T > [inline]
operator/(s32 val) constirr::core::vector3d< T > [inline]
operator/=(const vector3d< T > &other)irr::core::vector3d< T > [inline]
operator/=(const T v)irr::core::vector3d< T > [inline]
operator/=(s32 val)irr::core::vector3d< T > [inline]
operator<(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
operator<=(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
operator=(const vector3d< T > &other)irr::core::vector3d< T > [inline]
operator==(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
operator>(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
operator>=(const vector3d< T > &other) const irr::core::vector3d< T > [inline]
rotateXYBy(f64 degrees, const vector3d< T > &center=vector3d< T >())irr::core::vector3d< T > [inline]
rotateXZBy(f64 degrees, const vector3d< T > &center=vector3d< T >())irr::core::vector3d< T > [inline]
rotateYZBy(f64 degrees, const vector3d< T > &center=vector3d< T >())irr::core::vector3d< T > [inline]
rotationToDirection(const vector3d< T > &forwards=vector3d< T >(0, 0, 1)) const irr::core::vector3d< T > [inline]
set(const T nx, const T ny, const T nz)irr::core::vector3d< T > [inline]
set(const vector3d< T > &p)irr::core::vector3d< T > [inline]
setLength(T newlength)irr::core::vector3d< T > [inline]
vector3d()irr::core::vector3d< T > [inline]
vector3d(T nx, T ny, T nz)irr::core::vector3d< T > [inline]
vector3d(T n)irr::core::vector3d< T > [inline, explicit]
vector3d(const vector3d< T > &other)irr::core::vector3d< T > [inline]
Xirr::core::vector3d< T >
Yirr::core::vector3d< T >
Zirr::core::vector3d< T >