Irrlicht 3D Engine
irr::core::quaternion Member List
This is the complete list of members for irr::core::quaternion, including all inherited members.
dotProduct(const quaternion &other) const irr::core::quaternion [inline]
equals(const quaternion &other, const f32 tolerance=ROUNDING_ERROR_f32) const irr::core::quaternion [inline]
fromAngleAxis(f32 angle, const vector3df &axis)irr::core::quaternion [inline]
getMatrix() const irr::core::quaternion [inline]
getMatrix(matrix4 &dest, const core::vector3df &translation=core::vector3df()) const irr::core::quaternion [inline]
getMatrix_transposed(matrix4 &dest) const irr::core::quaternion [inline]
getMatrixCenter(matrix4 &dest, const core::vector3df &center, const core::vector3df &translation) const irr::core::quaternion [inline]
lerp(quaternion q1, quaternion q2, f32 time)irr::core::quaternion [inline]
makeIdentity()irr::core::quaternion [inline]
makeInverse()irr::core::quaternion [inline]
normalize()irr::core::quaternion [inline]
operator!=(const quaternion &other) const irr::core::quaternion [inline]
operator*(const quaternion &other) const irr::core::quaternion [inline]
operator*(f32 s) const irr::core::quaternion [inline]
operator*(const vector3df &v) const irr::core::quaternion [inline]
operator*=(f32 s)irr::core::quaternion [inline]
operator*=(const quaternion &other)irr::core::quaternion [inline]
operator+(const quaternion &other) const irr::core::quaternion [inline]
operator=(const quaternion &other)irr::core::quaternion [inline]
operator=(const matrix4 &other)irr::core::quaternion [inline]
operator==(const quaternion &other) const irr::core::quaternion [inline]
quaternion()irr::core::quaternion [inline]
quaternion(f32 x, f32 y, f32 z, f32 w)irr::core::quaternion [inline]
quaternion(f32 x, f32 y, f32 z)irr::core::quaternion [inline]
quaternion(const vector3df &vec)irr::core::quaternion [inline]
quaternion(const matrix4 &mat)irr::core::quaternion [inline]
rotationFromTo(const vector3df &from, const vector3df &to)irr::core::quaternion [inline]
set(f32 x, f32 y, f32 z, f32 w)irr::core::quaternion [inline]
set(f32 x, f32 y, f32 z)irr::core::quaternion [inline]
set(const core::vector3df &vec)irr::core::quaternion [inline]
set(const core::quaternion &quat)irr::core::quaternion [inline]
slerp(quaternion q1, quaternion q2, f32 time, f32 threshold=.05f)irr::core::quaternion [inline]
toAngleAxis(f32 &angle, core::vector3df &axis) const irr::core::quaternion [inline]
toEuler(vector3df &euler) const irr::core::quaternion [inline]
Wirr::core::quaternion
Xirr::core::quaternion
Yirr::core::quaternion
Zirr::core::quaternion