Irrlicht 3D Engine
SParticle.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __S_PARTICLE_H_INCLUDED__
00006 #define __S_PARTICLE_H_INCLUDED__
00007 
00008 #include "vector3d.h"
00009 #include "dimension2d.h"
00010 #include "SColor.h"
00011 
00012 namespace irr
00013 {
00014 namespace scene
00015 {
00017     struct SParticle
00018     {
00020         core::vector3df pos;
00021 
00023         core::vector3df vector;
00024 
00026         u32 startTime;
00027 
00029         u32 endTime;
00030 
00032         video::SColor color;
00033 
00035 
00036         video::SColor startColor;
00037 
00039 
00040         core::vector3df startVector;
00041 
00043 
00044         core::dimension2df size;
00045 
00047 
00048         core::dimension2df startSize;
00049     };
00050 
00051 
00052 } // end namespace scene
00053 } // end namespace irr
00054 
00055 #endif
00056