#include "IReferenceCounted.h"
#include "dimension2d.h"
#include "IVideoDriver.h"
#include "EDriverTypes.h"
#include "EDeviceTypes.h"
#include "IEventReceiver.h"
#include "ICursorControl.h"
#include "IVideoModeList.h"
#include "ITimer.h"
#include "IOSOperator.h"
Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
The gui namespace contains useful classes for easy creation of a graphical user interface.
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...