#include "rect.h"
#include "SColor.h"
#include "ITexture.h"
#include "irrArray.h"
#include "matrix4.h"
#include "plane3d.h"
#include "dimension2d.h"
#include "position2d.h"
#include "SMaterial.h"
#include "IMeshBuffer.h"
#include "triangle3d.h"
#include "EDriverTypes.h"
#include "EDriverFeatures.h"
#include "SExposedVideoData.h"
Go to the source code of this file.
Classes
Namespaces
- namespace irr
Everything in the Irrlicht Engine can be found in this namespace.
- namespace irr::io
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
- namespace irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
- namespace irr::video
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
Enumerations
- enum irr::video::E_FOG_TYPE { irr::video::EFT_FOG_EXP = 0,
irr::video::EFT_FOG_LINEAR,
irr::video::EFT_FOG_EXP2
}
- Enum for the types of fog distributions to choose from. More...
- enum irr::video::E_LOST_RESOURCE { irr::video::ELR_DEVICE = 1,
irr::video::ELR_TEXTURES = 2,
irr::video::ELR_RTTS = 4,
irr::video::ELR_HW_BUFFERS = 8
}
- enumeration for signaling resources which were lost after the last render cycle More...
- enum irr::video::E_RENDER_TARGET {
irr::video::ERT_FRAME_BUFFER = 0,
irr::video::ERT_RENDER_TEXTURE,
irr::video::ERT_MULTI_RENDER_TEXTURES,
irr::video::ERT_STEREO_LEFT_BUFFER,
irr::video::ERT_STEREO_RIGHT_BUFFER,
irr::video::ERT_STEREO_BOTH_BUFFERS,
irr::video::ERT_AUX_BUFFER0,
irr::video::ERT_AUX_BUFFER1,
irr::video::ERT_AUX_BUFFER2,
irr::video::ERT_AUX_BUFFER3,
irr::video::ERT_AUX_BUFFER4
}
- Special render targets, which usually map to dedicated hardware. More...
- enum irr::video::E_TRANSFORMATION_STATE {
irr::video::ETS_VIEW = 0,
irr::video::ETS_WORLD,
irr::video::ETS_PROJECTION,
irr::video::ETS_TEXTURE_0,
irr::video::ETS_TEXTURE_1,
irr::video::ETS_TEXTURE_2,
irr::video::ETS_TEXTURE_3,
irr::video::ETS_COUNT
}
- enumeration for geometry transformation states More...
Variables