#include "IReferenceCounted.h"
#include "IImage.h"
#include "dimension2d.h"
#include "EDriverTypes.h"
#include "path.h"
#include "matrix4.h"
Go to the source code of this file.
Classes
Namespaces
- namespace irr
Everything in the Irrlicht Engine can be found in this namespace.
- namespace irr::video
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
Enumerations
- enum irr::video::E_TEXTURE_CREATION_FLAG {
irr::video::ETCF_ALWAYS_16_BIT = 0x00000001,
irr::video::ETCF_ALWAYS_32_BIT = 0x00000002,
irr::video::ETCF_OPTIMIZED_FOR_QUALITY = 0x00000004,
irr::video::ETCF_OPTIMIZED_FOR_SPEED = 0x00000008,
irr::video::ETCF_CREATE_MIP_MAPS = 0x00000010,
irr::video::ETCF_NO_ALPHA_CHANNEL = 0x00000020,
irr::video::ETCF_ALLOW_NON_POWER_2 = 0x00000040,
irr::video::ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff
}
- Enumeration flags telling the video driver in which format textures should be created. More...
- enum irr::video::E_TEXTURE_LOCK_MODE { irr::video::ETLM_READ_WRITE = 0,
irr::video::ETLM_READ_ONLY,
irr::video::ETLM_WRITE_ONLY
}
- Enum for the mode for texture locking. Read-Only, write-only or read/write. More...