<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: ISkinnedMesh.h File Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div id="top"><!-- 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href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>"</code><br/> <code>#include "<a class="el" href="_i_animated_mesh_8h_source.html">IAnimatedMesh.h</a>"</code><br/> <code>#include "<a class="el" href="_s_skin_mesh_buffer_8h_source.html">SSkinMeshBuffer.h</a>"</code><br/> </div> <p><a href="_i_skinned_mesh_8h_source.html">Go to the source code of this file.</a></p> <h2><a name="nested-classes"></a> Classes</h2> <ul> <li>class <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a> <dl class="el"><dd class="mdescRight">Interface for using some special functions of Skinned meshes. <a href="classirr_1_1scene_1_1_i_skinned_mesh.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">irr::scene::ISkinnedMesh::SJoint</a> <dl class="el"><dd class="mdescRight">Joints. <a href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_position_key.html">irr::scene::ISkinnedMesh::SPositionKey</a> <dl class="el"><dd class="mdescRight">Animation keyframe which describes a new position. <a href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_position_key.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_rotation_key.html">irr::scene::ISkinnedMesh::SRotationKey</a> <dl class="el"><dd class="mdescRight">Animation keyframe which describes a new rotation. <a href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_rotation_key.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_scale_key.html">irr::scene::ISkinnedMesh::SScaleKey</a> <dl class="el"><dd class="mdescRight">Animation keyframe which describes a new scale. <a href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_scale_key.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_weight.html">irr::scene::ISkinnedMesh::SWeight</a> <dl class="el"><dd class="mdescRight">A vertex weight. <a href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_weight.html#details">More...</a><br/></dl></ul> <h2><a name="namespaces"></a> Namespaces</h2> <ul> <li>namespace <a class="el" href="namespaceirr.html">irr</a> <dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p> <br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a> <dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p> <br/></dl></ul> <h2><a name="enum-members"></a> Enumerations</h2> <ul> <li>enum <a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314c">irr::scene::E_INTERPOLATION_MODE</a> { <a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314caba5f84c1ec6dc808bccdef643643fb66">irr::scene::EIM_CONSTANT</a> = 0, <a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314caeb0eee69d713313af0d1223d70da7b46">irr::scene::EIM_LINEAR</a>, <a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314ca7c2057a6943b57b8adb3358b3b33bbdf">irr::scene::EIM_COUNT</a> } </ul> </div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="_i_skinned_mesh_8h.html">ISkinnedMesh.h</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" 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