Irrlicht 3D Engine
IParticleGravityAffector.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
00006 #define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
00007 
00008 #include "IParticleAffector.h"
00009 
00010 namespace irr
00011 {
00012 namespace scene
00013 {
00014 
00016 class IParticleGravityAffector : public IParticleAffector
00017 {
00018 public:
00019 
00021 
00022     virtual void setTimeForceLost( f32 timeForceLost ) = 0;
00023 
00025     virtual void setGravity( const core::vector3df& gravity ) = 0;
00026 
00028     virtual f32 getTimeForceLost() const = 0;
00029 
00031     virtual const core::vector3df& getGravity() const = 0;
00032 
00034     virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_GRAVITY; }
00035 };
00036 
00037 } // end namespace scene
00038 } // end namespace irr
00039 
00040 
00041 #endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
00042