Go to the source code of this file.
Namespaces
- namespace irr
Everything in the Irrlicht Engine can be found in this namespace.
- namespace irr::video
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
Enumerations
- enum irr::video::E_MATERIAL_FLAG {
irr::video::EMF_WIREFRAME = 0x1,
irr::video::EMF_POINTCLOUD = 0x2,
irr::video::EMF_GOURAUD_SHADING = 0x4,
irr::video::EMF_LIGHTING = 0x8,
irr::video::EMF_ZBUFFER = 0x10,
irr::video::EMF_ZWRITE_ENABLE = 0x20,
irr::video::EMF_BACK_FACE_CULLING = 0x40,
irr::video::EMF_FRONT_FACE_CULLING = 0x80,
irr::video::EMF_BILINEAR_FILTER = 0x100,
irr::video::EMF_TRILINEAR_FILTER = 0x200,
irr::video::EMF_ANISOTROPIC_FILTER = 0x400,
irr::video::EMF_FOG_ENABLE = 0x800,
irr::video::EMF_NORMALIZE_NORMALS = 0x1000,
irr::video::EMF_TEXTURE_WRAP = 0x2000,
irr::video::EMF_ANTI_ALIASING = 0x4000,
irr::video::EMF_COLOR_MASK = 0x8000,
irr::video::EMF_COLOR_MATERIAL = 0x10000,
irr::video::EMF_USE_MIP_MAPS = 0x20000,
irr::video::EMF_BLEND_OPERATION = 0x40000,
irr::video::EMF_POLYGON_OFFSET = 0x80000
}
- Material flags. More...