#ifndef EVAS_ENGINE_H #define EVAS_ENGINE_H #include "config.h" #include "evas_common.h" #include "evas_private.h" #include "evas_gl_common.h" #include "Evas.h" #include "Evas_Engine_Wayland_Egl.h" #define GL_GLEXT_PROTOTYPES #include #include #include #include extern int _evas_engine_wl_egl_log_dom; #ifdef ERR # undef ERR #endif #define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_wl_egl_log_dom, __VA_ARGS__) #ifdef DBG # undef DBG #endif #define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_wl_egl_log_dom, __VA_ARGS__) #ifdef INF # undef INF #endif #define INF(...) EINA_LOG_DOM_INFO(_evas_engine_wl_egl_log_dom, __VA_ARGS__) #ifdef WRN # undef WRN #endif #define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_wl_egl_log_dom, __VA_ARGS__) #ifdef CRIT # undef CRIT #endif #define CRIT(...) EINA_LOG_DOM_CRIT(_evas_engine_wl_egl_log_dom, __VA_ARGS__) typedef struct _Evas_GL_Wl_Window Evas_GL_Wl_Window; struct _Evas_GL_Wl_Window { struct wl_display *disp; struct wl_egl_window *win; struct wl_surface *surface; int w, h; int screen; // XVisualInfo *visualinfo; // Visual *visual; // Colormap colormap; int depth; int alpha; int rot; Evas_Engine_GL_Context *gl_context; struct { int redraw : 1; int drew : 1; int x1, y1, x2, y2; } draw; EGLContext egl_context[1]; EGLSurface egl_surface[1]; EGLConfig egl_config; EGLDisplay egl_disp; int surf : 1; }; Evas_GL_Wl_Window *eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen, int depth, int w, int h, int indirect, int alpha, int rot); void eng_window_free(Evas_GL_Wl_Window *gw); void eng_window_use(Evas_GL_Wl_Window *gw); void eng_window_unsurf(Evas_GL_Wl_Window *gw); void eng_window_resurf(Evas_GL_Wl_Window *gw); int eng_best_depth_get(Evas_Engine_Info_Wayland_Egl *einfo); #endif