#ifndef EVAS_ENGINE_H #define EVAS_ENGINE_H #define _EVAS_ENGINE_SDL_H #include "config.h" #include #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) # include # include # ifdef HAVE_SDL_FLAG_OPENGLES # define EVAS_SDL_GL_FLAG SDL_OPENGLES # else # define EVAS_SDL_GL_FLAG SDL_OPENGL /* This probably won't work? */ # endif #else # include # define EVAS_SDL_GL_FLAG SDL_OPENGL #endif #include "evas_common.h" #include "evas_private.h" #include "evas_gl_common.h" #include "Evas.h" #include "Evas_Engine_GL_SDL.h" extern int _evas_engine_GL_SDL_log_dom ; #ifdef ERR # undef ERR #endif #define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_GL_SDL_log_dom, __VA_ARGS__) #ifdef DBG # undef DBG #endif #define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_GL_SDL_log_dom, __VA_ARGS__) #ifdef INF # undef INF #endif #define INF(...) EINA_LOG_DOM_INFO(_evas_engine_GL_SDL_log_dom, __VA_ARGS__) #ifdef WRN # undef WRN #endif #define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_GL_SDL_log_dom, __VA_ARGS__) #ifdef CRIT # undef CRIT #endif #define CRIT(...) EINA_LOG_DOM_CRIT(_evas_engine_GL_SDL_log_dom, __VA_ARGS__) typedef struct _Render_Engine Render_Engine; struct _Render_Engine { Evas_Engine_Info_GL_SDL *info; int w, h; Evas_Engine_GL_Context *gl_context; struct { int redraw : 1; int drew : 1; int x1, y1, x2, y2; } draw; #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) EGLContext egl_context[1]; EGLSurface egl_surface[1]; EGLConfig egl_config; EGLDisplay egl_disp; #endif }; #endif