"#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" "#else\n" "precision mediump float;\n" "#endif\n" "#endif\n" "uniform sampler2D tex, texuv;\n" "varying vec2 tex_c, tex_cuv;\n" "void main()\n" "{\n" " float y,u,v,vmu,r,g,b;\n" " y=texture2D(tex,tex_c).r;\n" " u=texture2D(texuv,tex_cuv).g;\n" " v=texture2D(texuv,tex_cuv).a;\n" "\n" " u=u-0.5;\n" " v=v-0.5;\n" " vmu=v*0.813+u*0.391;\n" " u=u*2.018;\n" " v=v*1.596;\n" " y=(y-0.062)*1.164;\n" "\n" " r=y+v;\n" " g=y-vmu;\n" " b=y+u;\n" "\n" " gl_FragColor=vec4(r,g,b,1.0);\n" "}\n" "\n"