#------------------------------------------------- # ORION - OpenGL ES 2.0 Shading Language Compiler # SAMSUNG INDIA SOFTWARE OPERATIONS PVT. LTD. # Compiler Version : v04.00.09 # Release Date : 19.01.2009 # FIMG VERSION : FIMGv1.5 # Optimizer Options : -O --nolodcalc #------------------------------------------------- # hand optimised - removed useless ops ps_3_0 fimg_version 0x01020000 dcl_s2_tex s0 dcl_s2_texu s1 dcl_s2_texv s2 dcl_f4_col v3.x dcl_f2_tex_c v0.x dcl_f2_tex_c2 v1.x dcl_f2_tex_c3 v2.x def c2, 1.164000, 1.164000, 1.164000, 0.000000 def c3, 0.000000, -0.344100, 1.772000, 0.000000 def c4, 1.402000, -0.714100, 0.000000, 0.000000 def c5, -0.773800, 0.456300, -0.958800, 1.000000 def c6, 1.000000, 0.000000, 0.000000, 0.000000 label start label main_ mul r0.xyzw, c6.xxyy, v0.xyyy # tex_c=v0.xyyy texld r0.xyzw, r0.xyzw, s0 # tex=s0 mul r1.xyzw, c6.xxyy, v1.xyyy # tex_c2=v1.xyyy texld r1.xyzw, r1.xyzw, s1 # texu=s1 mul r2.xyzw, c6.xxyy, v2.xyyy # tex_c3=v2.xyyy texld r2.xyzw, r2.xyzw, s2 # texv=s2 mul r3.xyzw, c2.xyzw, r0.xxxx # yuv=r0.xxxx mad r3.xyzw, c3.xyzw, r1.xxxx, r3.xyzw # yuv=r1.xxxx mad r3.xyzw, c4.xyzw, r2.xxxx, r3.xyzw # yuv=r2.xxxx mov r4.xyzw, c5.xyzw mad r3.xyzw, r4.xyzw, c6.xxxx, r3.xyzw # yuv=c6.xxxx mul_sat oColor.xyzw, r3.xyzw, v3.xyzw # gl_FragColor=oColor.xyzw, col=v3.xyzw label main_end ret