"#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" "#else\n" "precision mediump float;\n" "#endif\n" "#endif\n" "uniform sampler2D tex, texu, texv;\n" "varying vec4 col;\n" "varying vec2 tex_c, tex_c2, tex_c3;\n" "void main()\n" "{\n" " float r, g, b, y, u, v;\n" " y = texture2D(tex, tex_c.xy).r;\n" " u = texture2D(texu, tex_c2.xy).r;\n" " v = texture2D(texv, tex_c3.xy).r;\n" " y = (y - 0.0625) * 1.164;\n" " u = u - 0.5;\n" " v = v - 0.5;\n" " r = y + (1.402 * v);\n" " g = y - (0.34414 * u) - (0.71414 * v);\n" " b = y + (1.772 * u);\n" " gl_FragColor = vec4(r, g, b, 1.0) * col;\n" "}\n"