/** * Simple Edje example illustrating animations functions. * * You'll need at least one Evas engine built for it (excluding the * buffer one). See stdout/stderr for output. * * @verbatim * edje_cc animations.edc && gcc -o edje-animations edje-animations.c `pkg-config --libs --cflags evas ecore ecore-evas edje` * @endverbatim */ #ifdef HAVE_CONFIG_H #include "config.h" #else #define PACKAGE_EXAMPLES_DIR "." #define __UNUSED__ #endif #include #include #include #define WIDTH (400) #define HEIGHT (300) static const char *edje_file_path = PACKAGE_EXAMPLES_DIR "/animations.edj"; static Ecore_Evas *ee; static Evas_Object *bg, *edje_obj; static double frametime = 1.0/30.0; /* default value */ static void _on_delete_cb(Ecore_Evas *ee) { ecore_main_loop_quit(); } static void _canvas_resize_cb(Ecore_Evas *ee) { int w, h; ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); evas_object_resize(bg, w, h); evas_object_resize(edje_obj, w, h); } static void _on_key_down_cb(void *data, Evas *evas, Evas_Object *obj, void *event_info) { Evas_Event_Key_Down *ev = event_info; double ft; if (!strcmp(ev->key, "plus")) { frametime *= 2.0; fprintf(stdout, "Increasing frametime to: %f\n", frametime); edje_frametime_set(frametime); } else if (!strcmp(ev->key, "minus")) { frametime /= 2.0; fprintf(stdout, "Decreasing frametime to: %f\n", frametime); edje_frametime_set(frametime); } else if (!strcmp(ev->key, "equal")) { ft = edje_frametime_get(); fprintf(stdout, "Frametime: %f\n", ft); if (edje_object_play_get(obj)) fprintf(stdout, "Object is playing\n"); else fprintf(stdout, "Object was paused\n"); if (edje_object_animation_get(obj)) fprintf(stdout, "Animation is running\n"); else fprintf(stdout, "Animation was stopped\n"); } else if (!strcmp(ev->key, "s")) { edje_object_play_set(obj, EINA_FALSE); fprintf(stdout, "Pausing the object\n"); } else if (!strcmp(ev->key, "p")) { edje_object_play_set(obj, EINA_TRUE); fprintf(stdout, "Playing the object\n"); } else if (!strcmp(ev->key, "f")) fprintf(stdout, "Freezing object. Count: %d\n", edje_object_freeze(obj)); else if (!strcmp(ev->key, "t")) fprintf(stdout, "Thawing object. Count: %d\n", edje_object_thaw(obj)); else if (!strcmp(ev->key, "F")) { edje_freeze(); fprintf(stdout, "Freezing all objects\n"); } else if (!strcmp(ev->key, "T")) { edje_thaw(); fprintf(stdout, "Thawing all objects\n"); } else if (!strcmp(ev->key, "a")) { edje_object_animation_set(obj, EINA_TRUE); fprintf(stdout, "Starting the animation in the Edje object\n"); } else if (!strcmp(ev->key, "A")) { edje_object_animation_set(obj, EINA_FALSE); fprintf(stdout, "Stopping the animation in the Edje object\n"); } } int main(int argc, char *argv[]) { Evas *evas; ecore_evas_init(); edje_init(); /* this will give you a window with an Evas canvas under the first * engine available */ ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL); ecore_evas_callback_delete_request_set(ee, _on_delete_cb); ecore_evas_callback_resize_set(ee, _canvas_resize_cb); ecore_evas_title_set(ee, "Edje Animations Example"); ecore_evas_show(ee); evas = ecore_evas_get(ee); bg = evas_object_rectangle_add(evas); evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */ evas_object_move(bg, 0, 0); /* at canvas' origin */ evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */ evas_object_show(bg); edje_obj = edje_object_add(evas); edje_object_file_set(edje_obj, edje_file_path, "animations_group"); evas_object_move(edje_obj, 0, 0); evas_object_resize(edje_obj, WIDTH, HEIGHT); evas_object_show(edje_obj); evas_object_event_callback_add(edje_obj, EVAS_CALLBACK_KEY_DOWN, _on_key_down_cb, NULL); evas_object_focus_set(edje_obj, EINA_TRUE); ecore_main_loop_begin(); ecore_evas_free(ee); ecore_evas_shutdown(); edje_shutdown(); return 0; }