You will need the Enlightenment Foundation Libraries (EFL) and Elementary, plus development files, installed before you can build this. Since I started experimenting with the new Evas_3D stuff, that means you will need the 1.10 versions. This experimental branch uses bleeding edge stuff from EFL, so might be best to stick with the latest release from git repo. I generally only update my own EFL from git after each actual release. Things always break due to the bleeding edge nature, I try to fix the breakage and move on. Source tarballs, and pointers to some pre packaged binary releases are here - http://enlightenment.org/p.php?p=download&l=en Also included on that page is the list of dependencies and compile order. You only need EFL, Evas Generic Loaders, Emotion Generic Players, and Elementary, plus the dependencies. Or you can use git - http://git.enlightenment.org/core/ It should all work under X window managers other than Enlightenment, though this has not been tested. The same applies to Linux distros other than Ubuntu 12.04, that's the only one that hes been tested by me. This is all still experimental, but I intend to get it to work under Mac OS X and Windows as well. The left side of http://enlightenment.org/p.php?p=download&l=en explains the build order and requirements. Evas generic loaders will probably be needed, Emotion generic players likely wont be needed (yet), except as a requirement of Elementary. Enlightenment and other apps are not needed. Once you have spent hours struggling with getting EFL and Elementary complied and installed, simply run build.lua from the top level directory here to build all of this SledjHamr stuff. There's no installing going on here, it's still to early in experimental development, plus nothing does anything useful yet. In src/extantz/extantz.h, at the top, are a bunch of #defines you can turn on and off. Try them out. Running ./extantz at the top level will run most of the system, since extantz starts up the love server, and love starts up the LuaSL server. Extantz makes ues of GuiLua, purkle, and the other stuff for it's windows. You should see a lot of logging style output and a big window. Most of the logging style output is from the LSL script runner as it compiles then runs a copy of the MLP scripts. The big 3D window has it's own internal windows. Try clicking on the rotating cube at the bottom, then wait until the output from that has stopped, and click again. The cube is pretending to be furniture with MLP scripts in it, and is actually running the test MLP scripts. You really can't do anything useful with all of this yet. Yes, I know the Irrlicht stuff flickers like crazy, that's why it's disabled by default. Have lots of fun.