You will need the Enlightenment Foundation Libraries (EFL) and Elementary installed before you can build this. Since I started experimenting with the new Evas_3D stuff, that means you will need the 1.10 versions, which have not been released yet. Beta tarballs can be found here - http://download.enlightenment.org/rel/libs/efl/efl-1.10.0-beta1.tar.bz2 http://download.enlightenment.org/rel/libs/elementary/elementary-1.10.0-beta1.tar.bz2 Or you can use git HEAD - git clone git://git.enlightenment.org/core/efl.git git clone git://git.enlightenment.org/core/elementary.git It should all work under X window managers other than Enlightenment, though this has not been tested. The same applies to Linux distros other than Ubuntu 12.04, that's the only one that hes been tested by me. This is all still experimental, but I intend to get it to work under Mac OS X and Windows as well. The left side of http://enlightenment.org/p.php?p=download&l=en explains the build order and requirements. Evas generic loaders will probably be needed, Emotion generic players likely wont be needed (yet), except as a requirement of Elementary. Enlightenment and other apps are not needed. http://download.enlightenment.org/rel/libs/evas_generic_loaders/evas_generic_loaders-1.10.0-beta1.tar.bz2 http://download.enlightenment.org/rel/libs/emotion_generic_players/emotion_generic_players-1.10.0-beta1.tar.bz2 git clone git://git.enlightenment.org/core/evas_generic_loaders.git git clone git://git.enlightenment.org/core/emotion_generic_players.git Once you have spent hours struggling with getting EFL and Elementary complied and installed, simply run build.lua from the top level directory here to build all of this SledjHamr stuff. There's no installing going on here, it's still to early in experimental development, plus nothing does anything useful yet. In src/extantz/extantz.h, at the top, are a bunch of #defines you can turn on and off. Try them out. Running test.sh from the top level will build it all, then run it all. You should see a lot of logging style output and two windows. Most of the logging style output is from the LSL script runner as it compiles then runs a copy of the MLP scripts. The two windows are a small one with two buttons in it, and a bigger one with 3D stuff in it. The big 3D window has it's own internal windows, including that small one again. The rest of the non logging style output is just testing things, which will include some ERROR messages, which is just testing several error conditions, so don't be alarmed. You will see this non logging style output twice, since it comes from the little window, which is invoked twice, as a stand alone window, and as on internal window of the big 3D application. You really can't do anything useful with all of this yet. Yes, I know the Irrlicht stuff flickers like crazy. Have lots of fun.