From cb3716ffb584fe0f593b6f1669a8efdba1305104 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Tue, 29 Mar 2016 02:16:55 +1000 Subject: Added my version of libg3d and friends. --- .../doc/api/html/libg3d-primitive.html | 508 +++++++++++++++++++++ 1 file changed, 508 insertions(+) create mode 100644 src/others/mimesh/libg3d-0.0.8/doc/api/html/libg3d-primitive.html (limited to 'src/others/mimesh/libg3d-0.0.8/doc/api/html/libg3d-primitive.html') diff --git a/src/others/mimesh/libg3d-0.0.8/doc/api/html/libg3d-primitive.html b/src/others/mimesh/libg3d-0.0.8/doc/api/html/libg3d-primitive.html new file mode 100644 index 0000000..cf7facc --- /dev/null +++ b/src/others/mimesh/libg3d-0.0.8/doc/api/html/libg3d-primitive.html @@ -0,0 +1,508 @@ + + + + +primitive + + + + + + + + + + + + + + + + + + + + + +
+
+
+ + +
+

primitive

+

primitive — 3D primitive generation functions

+
+
+

Synopsis

+
+
+#include <g3d/primitive.h>
+
+G3DObject*          g3d_primitive_cube                  (G3DFloat width,
+                                                         G3DFloat height,
+                                                         G3DFloat depth,
+                                                         G3DMaterial *material);
+G3DObject*          g3d_primitive_box                   (G3DFloat width,
+                                                         G3DFloat height,
+                                                         G3DFloat depth,
+                                                         G3DMaterial *material);
+G3DObject*          g3d_primitive_box_strip_2d          (guint32 vcnt,
+                                                         gdouble *vdata,
+                                                         gdouble height,
+                                                         gdouble width,
+                                                         G3DMaterial *material);
+G3DObject*          g3d_primitive_mesh                  (guint32 m,
+                                                         guint32 n,
+                                                         gboolean wrap_m,
+                                                         gboolean wrap_n,
+                                                         G3DMaterial *material);
+G3DObject*          g3d_primitive_cylinder              (G3DFloat radius,
+                                                         G3DFloat height,
+                                                         guint32 sides,
+                                                         gboolean top,
+                                                         gboolean bottom,
+                                                         G3DMaterial *material);
+G3DObject*          g3d_primitive_tube                  (G3DFloat r_in,
+                                                         G3DFloat r_out,
+                                                         G3DFloat height,
+                                                         guint32 sides,
+                                                         gboolean top,
+                                                         gboolean bottom,
+                                                         G3DMaterial *material);
+G3DObject*          g3d_primitive_sphere                (G3DFloat radius,
+                                                         guint32 vseg,
+                                                         guint32 hseg,
+                                                         G3DMaterial *material);
+
+
+
+

Description

+

+Primitives are objects containing basic 3D geometrical structures. A +variety of them can be created using these functions.

+

+ +

+
+
+

Details

+
+

g3d_primitive_cube ()

+
G3DObject*          g3d_primitive_cube                  (G3DFloat width,
+                                                         G3DFloat height,
+                                                         G3DFloat depth,
+                                                         G3DMaterial *material);
+

+Generates an object containing a box. It is deprecated and now a wrapper for +g3d_primitive_box().

+

+ +

+
++ + + + + + + + + + + + + + + + + + + + + + +

width :

the width of the box +

height :

the height of the box +

depth :

the depth of the box +

material :

the material to use for all faces +

Returns :

the box object +
+
+
+
+

g3d_primitive_box ()

+
G3DObject*          g3d_primitive_box                   (G3DFloat width,
+                                                         G3DFloat height,
+                                                         G3DFloat depth,
+                                                         G3DMaterial *material);
+

+Generates an object containing a box.

+

+ +

+
++ + + + + + + + + + + + + + + + + + + + + + +

width :

the width of the box +

height :

the height of the box +

depth :

the depth of the box +

material :

the material to use for all faces +

Returns :

the box object +
+
+
+
+

g3d_primitive_box_strip_2d ()

+
G3DObject*          g3d_primitive_box_strip_2d          (guint32 vcnt,
+                                                         gdouble *vdata,
+                                                         gdouble height,
+                                                         gdouble width,
+                                                         G3DMaterial *material);
+

+Generates a strip of box segments defined by corner center points +using two-dimensional data (x/z plane).

+

+ +

+
++ + + + + + + + + + + + + + + + + + + + + + + + + + +

vcnt :

number of control points +

vdata :

2-dimensional control point data (2 * vcnt * gdouble) +

height :

height of resulting strip (y component) +

width :

width of strip (corner diameter) +

material :

material to use for faces +

Returns :

strip object +
+
+
+
+

g3d_primitive_mesh ()

+
G3DObject*          g3d_primitive_mesh                  (guint32 m,
+                                                         guint32 n,
+                                                         gboolean wrap_m,
+                                                         gboolean wrap_n,
+                                                         G3DMaterial *material);
+

+Generate a mesh consisting of m * n vertices. The vertex data is +initialized with (0.0, 0.0, 0.0) and has to be set to something +useful.

+

+ +

+
++ + + + + + + + + + + + + + + + + + + + + + + + + + +

m :

number of vertices in m direction +

n :

number of vertices in n direction +

wrap_m :

wrap around in m direction +

wrap_n :

wrap around in n direction +

material :

material to use for faces +

Returns :

mesh object +
+
+
+
+

g3d_primitive_cylinder ()

+
G3DObject*          g3d_primitive_cylinder              (G3DFloat radius,
+                                                         G3DFloat height,
+                                                         guint32 sides,
+                                                         gboolean top,
+                                                         gboolean bottom,
+                                                         G3DMaterial *material);
+

+Generates an object containing a cylinder.

+

+ +

+
++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

radius :

the radius of the cylinder +

height :

the height of the side faces +

sides :

number of side faces (number of circle segments) +

top :

add top faces +

bottom :

add bottom faces +

material :

material to use for faces +

Returns :

cylinder object +
+
+
+
+

g3d_primitive_tube ()

+
G3DObject*          g3d_primitive_tube                  (G3DFloat r_in,
+                                                         G3DFloat r_out,
+                                                         G3DFloat height,
+                                                         guint32 sides,
+                                                         gboolean top,
+                                                         gboolean bottom,
+                                                         G3DMaterial *material);
+

+Generates an object containing a tube (a cylinder with a hole).

+

+ +

+
++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

r_in :

inner radius +

r_out :

outer radius +

height :

the height of the side faces +

sides :

number of side faces (number of circle segments) +

top :

add top faces +

bottom :

add bottom faces +

material :

material to use for faces +

Returns :

tube object +
+
+
+
+

g3d_primitive_sphere ()

+
G3DObject*          g3d_primitive_sphere                (G3DFloat radius,
+                                                         guint32 vseg,
+                                                         guint32 hseg,
+                                                         G3DMaterial *material);
+

+Generates an object containing a sphere.

+

+ +

+
++ + + + + + + + + + + + + + + + + + + + + + +

radius :

radius +

vseg :

number of vertical segments +

hseg :

number of horizontal segments +

material :

material to use for faces +

Returns :

sphere object +
+
+
+
+ + + -- cgit v1.1