From cb3716ffb584fe0f593b6f1669a8efdba1305104 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Tue, 29 Mar 2016 02:16:55 +1000 Subject: Added my version of libg3d and friends. --- .../libg3d-0.0.8/doc/api/html/libg3d-matrix.html | 450 +++++++++++++++++++++ 1 file changed, 450 insertions(+) create mode 100644 src/others/mimesh/libg3d-0.0.8/doc/api/html/libg3d-matrix.html (limited to 'src/others/mimesh/libg3d-0.0.8/doc/api/html/libg3d-matrix.html') diff --git a/src/others/mimesh/libg3d-0.0.8/doc/api/html/libg3d-matrix.html b/src/others/mimesh/libg3d-0.0.8/doc/api/html/libg3d-matrix.html new file mode 100644 index 0000000..2ffe686 --- /dev/null +++ b/src/others/mimesh/libg3d-0.0.8/doc/api/html/libg3d-matrix.html @@ -0,0 +1,450 @@ + + + + +matrix + + + + + + + + + + + + + + + + + + + + + +
+
+
+ + +
+

matrix

+

matrix — Matrix manipulation and calculation

+
+
+

Synopsis

+
+
+#include <g3d/matrix.h>
+
+typedef             G3DMatrix;
+gboolean            g3d_matrix_identity                 (G3DMatrix *matrix);
+gboolean            g3d_matrix_multiply                 (G3DMatrix *m1,
+                                                         G3DMatrix *m2,
+                                                         G3DMatrix *rm);
+gboolean            g3d_matrix_translate                (G3DFloat x,
+                                                         G3DFloat y,
+                                                         G3DFloat z,
+                                                         G3DMatrix *rm);
+gboolean            g3d_matrix_rotate                   (G3DFloat angle,
+                                                         G3DFloat ax,
+                                                         G3DFloat ay,
+                                                         G3DFloat az,
+                                                         G3DMatrix *rm);
+gboolean            g3d_matrix_rotate_xyz               (G3DFloat rx,
+                                                         G3DFloat ry,
+                                                         G3DFloat rz,
+                                                         G3DMatrix *rm);
+gboolean            g3d_matrix_scale                    (G3DFloat x,
+                                                         G3DFloat y,
+                                                         G3DFloat z,
+                                                         G3DMatrix *rm);
+gboolean            g3d_matrix_transpose                (G3DMatrix *matrix);
+G3DFloat            g3d_matrix_determinant              (G3DMatrix *matrix);
+gboolean            g3d_matrix_dump                     (G3DMatrix *matrix);
+
+
+
+

Description

+

+Matrices in libg3d have the following layout: +

+

+G3DMatrix matrix[16]: +

+

+matrix[col * 4 + row] = f;

+

+ +

+
+
+

Details

+
+

G3DMatrix

+
typedef G3DFloat G3DMatrix;
+
+

+Matrix element type.

+

+ +

+
+
+
+

g3d_matrix_identity ()

+
gboolean            g3d_matrix_identity                 (G3DMatrix *matrix);
+

+Sets the given matrix to the identity matrix.

+

+ +

+
++ + + + + + + + + + +

matrix :

4x4 matrix (float[16]) +

Returns :

TRUE on success, FALSE else +
+
+
+
+

g3d_matrix_multiply ()

+
gboolean            g3d_matrix_multiply                 (G3DMatrix *m1,
+                                                         G3DMatrix *m2,
+                                                         G3DMatrix *rm);
+

+Multiplies the matrixes.

+

+ +

+
++ + + + + + + + + + + + + + + + + + +

m1 :

first matrix +

m2 :

second matrix +

rm :

resulting matrix +

Returns :

TRUE on success, FALSE else +
+
+
+
+

g3d_matrix_translate ()

+
gboolean            g3d_matrix_translate                (G3DFloat x,
+                                                         G3DFloat y,
+                                                         G3DFloat z,
+                                                         G3DMatrix *rm);
+

+Adds a translation to the the matrix.

+

+ +

+
++ + + + + + + + + + + + + + + + + + + + + + +

x :

x translation +

y :

y translation +

z :

z translation +

rm :

resulting matrix +

Returns :

TRUE on success, FALSE else +
+
+
+
+

g3d_matrix_rotate ()

+
gboolean            g3d_matrix_rotate                   (G3DFloat angle,
+                                                         G3DFloat ax,
+                                                         G3DFloat ay,
+                                                         G3DFloat az,
+                                                         G3DMatrix *rm);
+

+Adds a rotation to the matrix.

+

+ +

+
++ + + + + + + + + + + + + + + + + + + + + + + + + + +

angle :

rotation angle +

ax :

x component of rotation axis +

ay :

y component of rotation axis +

az :

z component of rotation axis +

rm :

resulting matrix +

Returns :

TRUE on success, FALSE else +
+
+
+
+

g3d_matrix_rotate_xyz ()

+
gboolean            g3d_matrix_rotate_xyz               (G3DFloat rx,
+                                                         G3DFloat ry,
+                                                         G3DFloat rz,
+                                                         G3DMatrix *rm);
+

+Adds a rotation around the 3 coordinate system axes to the matrix.

+

+ +

+
++ + + + + + + + + + + + + + + + + + + + + + +

rx :

rotation around x axis +

ry :

rotation around y axis +

rz :

rotation around z axis +

rm :

resulting matrix +

Returns :

TRUE on success, FALSE else +
+
+
+
+

g3d_matrix_scale ()

+
gboolean            g3d_matrix_scale                    (G3DFloat x,
+                                                         G3DFloat y,
+                                                         G3DFloat z,
+                                                         G3DMatrix *rm);
+

+Adds a scaling to the matrix.

+

+ +

+
++ + + + + + + + + + + + + + + + + + + + + + +

x :

x factor +

y :

y factor +

z :

z factor +

rm :

resulting matrix +

Returns :

TRUE on success, FALSE else +
+
+
+
+

g3d_matrix_transpose ()

+
gboolean            g3d_matrix_transpose                (G3DMatrix *matrix);
+

+Transposes the matrix.

+

+ +

+
++ + + + + + + + + + +

matrix :

the matrix +

Returns :

TRUE on success, FALSE else +
+
+
+
+

g3d_matrix_determinant ()

+
G3DFloat            g3d_matrix_determinant              (G3DMatrix *matrix);
+

+Calculate the determinant of the matrix (FIXME: not verified).

+

+ +

+
++ + + + + + + + + + +

matrix :

the matrix +

Returns :

the determinant. +
+
+
+
+

g3d_matrix_dump ()

+
gboolean            g3d_matrix_dump                     (G3DMatrix *matrix);
+

+If debugging is enabled, this function dump the matrix to stderr.

+

+ +

+
++ + + + + + + + + + +

matrix :

the matrix +

Returns :

TRUE if matrix is dumped, FALSE else +
+
+
+
+ + + -- cgit v1.1