From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../tools/GUIEditor/CGUIEditFactory.cpp | 120 +++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/tools/GUIEditor/CGUIEditFactory.cpp (limited to 'src/others/irrlicht-1.8.1/tools/GUIEditor/CGUIEditFactory.cpp') diff --git a/src/others/irrlicht-1.8.1/tools/GUIEditor/CGUIEditFactory.cpp b/src/others/irrlicht-1.8.1/tools/GUIEditor/CGUIEditFactory.cpp new file mode 100644 index 0000000..9552745 --- /dev/null +++ b/src/others/irrlicht-1.8.1/tools/GUIEditor/CGUIEditFactory.cpp @@ -0,0 +1,120 @@ +#include "CGUIEditFactory.h" +#include "IGUIEnvironment.h" +#include "irrString.h" + +#include "EGUIEditTypes.h" + +#include "CGUIEditWorkspace.h" +#include "CGUIEditWindow.h" +#include "CGUIPanel.h" +#include "CGUITextureCacheBrowser.h" +#include "CGUIAttributeEditor.h" +#include "CGUIStringAttribute.h" +#include "CGUIBoolAttribute.h" +#include "CGUIEnumAttribute.h" +#include "CGUIColorAttribute.h" +#include "CGUITextureAttribute.h" +#include "CGUIDummyEditorStub.h" + +namespace irr +{ +namespace gui +{ + +CGUIEditFactory::CGUIEditFactory(IGUIEnvironment* env) +: Environment(env) +{ + #ifdef _DEBUG + setDebugName("CGUIEditFactory"); + #endif + + // don't grab the gui environment here to prevent cyclic references +} + + +CGUIEditFactory::~CGUIEditFactory() +{ +} + + +//! adds an element to the environment based on its type name +IGUIElement* CGUIEditFactory::addGUIElement(const c8* typeName, IGUIElement* parent) +{ + /* + here we create elements, add them to the manager, and then drop them + */ + + core::stringc elementType(typeName); + IGUIElement* ret=0; + if (!parent) + parent = Environment->getRootGUIElement(); + + // editor workspace + if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_GUIEDIT])) + ret = new CGUIEditWorkspace(Environment, -1, 0); + // editor window + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_GUIEDITWINDOW])) + ret = new CGUIEditWindow(Environment, core::rect(0,0,100,100), 0); + // Klasker's GUI Panel + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_GUIPANEL])) + ret = new CGUIPanel(Environment, 0); + // texture cache browser + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_TEXTUREBROWSER])) + ret = new CGUITextureCacheBrowser(Environment, -1, 0); + // block of attribute editors + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_ATTRIBUTEEDITOR])) + ret = new CGUIAttributeEditor(Environment, -1, 0); + //! single attribute editors + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_STRINGATTRIBUTE])) + ret = new CGUIStringAttribute(Environment, 0, -1); + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_BOOLATTRIBUTE])) + ret = new CGUIBoolAttribute(Environment, 0, -1); + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_ENUMATTRIBUTE])) + ret = new CGUIEnumAttribute(Environment, 0, -1); + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_COLORATTRIBUTE])) + ret = new CGUIColorAttribute(Environment, 0, -1); + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_COLORFATTRIBUTE])) + ret = new CGUIColorAttribute(Environment, 0, -1); + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_TEXTUREATTRIBUTE])) + ret = new CGUITextureAttribute(Environment, 0, -1); + // stubs and custom editors + else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_CONTEXTMENUEDITOR]) || + elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_MENUEDITOR]) || + elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_FILEDIALOGEDITOR]) || + elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_COLORDIALOGEDITOR]) || + elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_MODALSCREENEDITOR]) ) + ret = new CGUIDummyEditorStub(Environment, 0, typeName); + + // add the element to its parent + if (ret) + parent->addChild(ret); + + // the environment now has the reference, so we can drop the element + if (ret) + ret->drop(); + + return ret; +} + + +//! returns amount of element types this factory is able to create +s32 CGUIEditFactory::getCreatableGUIElementTypeCount() const +{ + return EGUIEDIT_COUNT; +} + + +//! returns type name of a createable element type +const c8* CGUIEditFactory::getCreateableGUIElementTypeName(s32 idx) const +{ + if (idx>=0 && idx