From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../irrlicht-1.8.1/source/Irrlicht/source.txt | 40 ++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/source.txt (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/source.txt') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/source.txt b/src/others/irrlicht-1.8.1/source/Irrlicht/source.txt new file mode 100644 index 0000000..f90ea06 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/source.txt @@ -0,0 +1,40 @@ +Source code of the Irrlicht Engine + +The complete source of the Irrlicht Engine can be found when decompressing +the .zip file included in this directory. +Please note that YOU DO NOT NEED THIS SOURCE to develop 3d applications with +the Irrlicht Engine. Instead, please use the .dll in the \bin directory, the +.lib in the \lib directory and the header files in the \include directory. + +You will find a good tutorial how to set up your development environment and to +use the engine in the \examples directory. (Try 1.helloworld) + +The source of the engine is only included because of the following reasons: + + - To let developers be able to debug the engine. + - To let developers be able to make changes to the engine. + - To let developers be able to compile their own versions of the engine. + + + +HOW TO COMPILE THE ENGINE WITH LINUX + +If you wish to compile the engine in linux yourself, unzip the source source.zip +file in the \source directory. Run a 'make' in the now existing new subfolder 'Irrlicht'. +After this, you should be able to make all example applications in \examples. +Then just start an X Server and run them, from the directory where they are. + +If you get a compiling/linking problem like + + undefined reference to `glXGetProcAddress' + +Then there are several solutions: +A) This disables the use of OpenGL extensions: + Open the file IrrCompileConfig.h, comment out _IRR_OPENGL_USE_EXTPOINTER_, + and recompile Irrlicht using + make clean + make +B) Replace all occurrences of 'glXGetProcAddress' with 'glXGetProcAddressARB' and run a + make + This will solve the issue but keep the OpenGL extension enabled. + -- cgit v1.1