From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/ISceneNodeAnimatorFinishing.h | 36 ++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/ISceneNodeAnimatorFinishing.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/ISceneNodeAnimatorFinishing.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/ISceneNodeAnimatorFinishing.h b/src/others/irrlicht-1.8.1/source/Irrlicht/ISceneNodeAnimatorFinishing.h new file mode 100644 index 0000000..6535a6c --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/ISceneNodeAnimatorFinishing.h @@ -0,0 +1,36 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__ +#define __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__ + +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + //! This is an abstract base class for animators that have a discrete end time. + class ISceneNodeAnimatorFinishing : public ISceneNodeAnimator + { + public: + + //! constructor + ISceneNodeAnimatorFinishing(u32 finishTime) + : FinishTime(finishTime), HasFinished(false) { } + + virtual bool hasFinished(void) const { return HasFinished; } + + protected: + + u32 FinishTime; + bool HasFinished; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1