From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/IBurningShader.cpp | 120 +++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/IBurningShader.cpp (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/IBurningShader.cpp') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/IBurningShader.cpp b/src/others/irrlicht-1.8.1/source/Irrlicht/IBurningShader.cpp new file mode 100644 index 0000000..b4856b8 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/IBurningShader.cpp @@ -0,0 +1,120 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#include "IrrCompileConfig.h" +#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ + +#include "SoftwareDriver2_compile_config.h" +#include "IBurningShader.h" +#include "CSoftwareDriver2.h" + +namespace irr +{ +namespace video +{ + + const tFixPointu IBurningShader::dithermask[] = + { + 0x00,0x80,0x20,0xa0, + 0xc0,0x40,0xe0,0x60, + 0x30,0xb0,0x10,0x90, + 0xf0,0x70,0xd0,0x50 + }; + + IBurningShader::IBurningShader(CBurningVideoDriver* driver) + { + #ifdef _DEBUG + setDebugName("IBurningShader"); + #endif + + for ( u32 i = 0; i != BURNING_MATERIAL_MAX_TEXTURES; ++i ) + { + IT[i].Texture = 0; + } + + Driver = driver; + RenderTarget = 0; + ColorMask = COLOR_BRIGHT_WHITE; + DepthBuffer = (CDepthBuffer*) driver->getDepthBuffer (); + if ( DepthBuffer ) + DepthBuffer->grab(); + + Stencil = (CStencilBuffer*) driver->getStencilBuffer (); + if ( Stencil ) + Stencil->grab(); + + } + + + //! destructor + IBurningShader::~IBurningShader() + { + if (RenderTarget) + RenderTarget->drop(); + + if (DepthBuffer) + DepthBuffer->drop(); + + if (Stencil) + Stencil->drop(); + + for ( u32 i = 0; i != BURNING_MATERIAL_MAX_TEXTURES; ++i ) + { + if ( IT[i].Texture ) + IT[i].Texture->drop(); + } + } + + //! sets a render target + void IBurningShader::setRenderTarget(video::IImage* surface, const core::rect& viewPort) + { + if (RenderTarget) + RenderTarget->drop(); + + RenderTarget = (video::CImage* ) surface; + + if (RenderTarget) + { + RenderTarget->grab(); + + //(tVideoSample*)RenderTarget->lock() = (tVideoSample*)RenderTarget->lock(); + //(fp24*) DepthBuffer->lock() = DepthBuffer->lock(); + } + } + + + //! sets the Texture + void IBurningShader::setTextureParam( u32 stage, video::CSoftwareTexture2* texture, s32 lodLevel) + { + sInternalTexture *it = &IT[stage]; + + if ( it->Texture) + it->Texture->drop(); + + it->Texture = texture; + + if ( it->Texture) + { + it->Texture->grab(); + + // select mignify and magnify ( lodLevel ) + //SOFTWARE_DRIVER_2_MIPMAPPING_LOD_BIAS + it->lodLevel = lodLevel; + it->data = (tVideoSample*) it->Texture->lock(ETLM_READ_ONLY, + core::s32_clamp ( lodLevel + SOFTWARE_DRIVER_2_MIPMAPPING_LOD_BIAS, 0, SOFTWARE_DRIVER_2_MIPMAPPING_MAX - 1 )); + + // prepare for optimal fixpoint + it->pitchlog2 = s32_log2_s32 ( it->Texture->getPitch() ); + + const core::dimension2d &dim = it->Texture->getSize(); + it->textureXMask = s32_to_fixPoint ( dim.Width - 1 ) & FIX_POINT_UNSIGNED_MASK; + it->textureYMask = s32_to_fixPoint ( dim.Height - 1 ) & FIX_POINT_UNSIGNED_MASK; + } + } + + +} // end namespace video +} // end namespace irr + +#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ -- cgit v1.1