From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CXMeshFileLoader.h | 198 +++++++++++++++++++++ 1 file changed, 198 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CXMeshFileLoader.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CXMeshFileLoader.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CXMeshFileLoader.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CXMeshFileLoader.h new file mode 100644 index 0000000..67fb041 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CXMeshFileLoader.h @@ -0,0 +1,198 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_X_MESH_FILE_LOADER_H_INCLUDED__ +#define __C_X_MESH_FILE_LOADER_H_INCLUDED__ + +#include "IMeshLoader.h" +#include "irrString.h" +#include "CSkinnedMesh.h" + + +namespace irr +{ +namespace io +{ + class IFileSystem; + class IReadFile; +} // end namespace io +namespace scene +{ +class IMeshManipulator; + +//! Meshloader capable of loading x meshes. +class CXMeshFileLoader : public IMeshLoader +{ +public: + + //! Constructor + CXMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); + + //! returns true if the file maybe is able to be loaded by this class + //! based on the file extension (e.g. ".cob") + virtual bool isALoadableFileExtension(const io::path& filename) const; + + //! creates/loads an animated mesh from the file. + //! \return Pointer to the created mesh. Returns 0 if loading failed. + //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). + //! See IReferenceCounted::drop() for more information. + virtual IAnimatedMesh* createMesh(io::IReadFile* file); + + struct SXTemplateMaterial + { + core::stringc Name; // template name from Xfile + video::SMaterial Material; // material + }; + + struct SXMesh + { + SXMesh() : MaxSkinWeightsPerVertex(0), MaxSkinWeightsPerFace(0), BoneCount(0),AttachedJointID(-1),HasSkinning(false), HasVertexColors(false) {} + // this mesh contains triangulated texture data. + // because in an .x file, faces can be made of more than 3 + // vertices, the indices data structure is triangulated during the + // loading process. The IndexCountPerFace array is filled during + // this triangulation process and stores how much indices belong to + // every face. This data structure can be ignored, because all data + // in this structure is triangulated. + + core::stringc Name; + + u32 MaxSkinWeightsPerVertex; + u32 MaxSkinWeightsPerFace; + u32 BoneCount; + + core::array IndexCountPerFace; // default 3, but could be more + + core::array Buffers; + + core::array Vertices; + core::array TCoords2; + + core::array Indices; + + core::array FaceMaterialIndices; // index of material for each face + + core::array Materials; // material array + + core::array WeightJoint; + core::array WeightNum; + + s32 AttachedJointID; + + bool HasSkinning; + bool HasVertexColors; + }; + +private: + + bool load(io::IReadFile* file); + + bool readFileIntoMemory(io::IReadFile* file); + + bool parseFile(); + + bool parseDataObject(); + + bool parseDataObjectTemplate(); + + bool parseDataObjectFrame(CSkinnedMesh::SJoint *parent); + + bool parseDataObjectTransformationMatrix(core::matrix4 &mat); + + bool parseDataObjectMesh(SXMesh &mesh); + + bool parseDataObjectSkinWeights(SXMesh &mesh); + + bool parseDataObjectSkinMeshHeader(SXMesh &mesh); + + bool parseDataObjectMeshNormals(SXMesh &mesh); + + bool parseDataObjectMeshTextureCoords(SXMesh &mesh); + + bool parseDataObjectMeshVertexColors(SXMesh &mesh); + + bool parseDataObjectMeshMaterialList(SXMesh &mesh); + + bool parseDataObjectMaterial(video::SMaterial& material); + + bool parseDataObjectAnimationSet(); + + bool parseDataObjectAnimation(); + + bool parseDataObjectAnimationKey(ISkinnedMesh::SJoint *joint); + + bool parseDataObjectTextureFilename(core::stringc& texturename); + + bool parseUnknownDataObject(); + + //! places pointer to next begin of a token, and ignores comments + void findNextNoneWhiteSpace(); + + //! places pointer to next begin of a token, which must be a number, + // and ignores comments + void findNextNoneWhiteSpaceNumber(); + + //! returns next parseable token. Returns empty string if no token there + core::stringc getNextToken(); + + //! reads header of dataobject including the opening brace. + //! returns false if error happened, and writes name of object + //! if there is one + bool readHeadOfDataObject(core::stringc* outname=0); + + //! checks for closing curly brace, returns false if not there + bool checkForClosingBrace(); + + //! checks for one following semicolons, returns false if not there + bool checkForOneFollowingSemicolons(); + + //! checks for two following semicolons, returns false if they are not there + bool checkForTwoFollowingSemicolons(); + + //! reads a x file style string + bool getNextTokenAsString(core::stringc& out); + + void readUntilEndOfLine(); + + u16 readBinWord(); + u32 readBinDWord(); + u32 readInt(); + f32 readFloat(); + bool readVector2(core::vector2df& vec); + bool readVector3(core::vector3df& vec); + bool readMatrix(core::matrix4& mat); + bool readRGB(video::SColor& color); + bool readRGBA(video::SColor& color); + + ISceneManager* SceneManager; + io::IFileSystem* FileSystem; + + core::array *AllJoints; + + CSkinnedMesh* AnimatedMesh; + + c8* Buffer; + const c8* P; + c8* End; + // counter for number arrays in binary format + u32 BinaryNumCount; + u32 Line; + io::path FilePath; + + CSkinnedMesh::SJoint *CurFrame; + + core::array Meshes; + + core::array TemplateMaterials; + + u32 MajorVersion; + u32 MinorVersion; + bool BinaryFormat; + c8 FloatSize; +}; + +} // end namespace scene +} // end namespace irr + +#endif -- cgit v1.1