From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CWaterSurfaceSceneNode.h | 61 ++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CWaterSurfaceSceneNode.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CWaterSurfaceSceneNode.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CWaterSurfaceSceneNode.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CWaterSurfaceSceneNode.h new file mode 100644 index 0000000..f8ce2d0 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CWaterSurfaceSceneNode.h @@ -0,0 +1,61 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ +#define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ + +#include "CMeshSceneNode.h" + +namespace irr +{ +namespace scene +{ + + class CWaterSurfaceSceneNode : public CMeshSceneNode + { + public: + + //! constructor + CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength, + IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id, + const core::vector3df& position = core::vector3df(0,0,0), + const core::vector3df& rotation = core::vector3df(0,0,0), + const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); + + //! destructor + virtual ~CWaterSurfaceSceneNode(); + + //! frame registration + virtual void OnRegisterSceneNode(); + + //! animated update + virtual void OnAnimate(u32 timeMs); + + //! Update mesh + virtual void setMesh(IMesh* mesh); + + //! Returns type of the scene node + virtual ESCENE_NODE_TYPE getType() const { return ESNT_WATER_SURFACE; } + + //! Writes attributes of the scene node. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; + + //! Reads attributes of the scene node. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); + + private: + + inline f32 addWave(const core::vector3df &source, f32 time) const; + + f32 WaveLength; + f32 WaveSpeed; + f32 WaveHeight; + IMesh* OriginalMesh; + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1