From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CSceneNodeAnimatorTexture.h | 59 ++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorTexture.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorTexture.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorTexture.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorTexture.h new file mode 100644 index 0000000..a27eef0 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorTexture.h @@ -0,0 +1,59 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_SCENE_NODE_ANIMATOR_TEXTURE_H_INCLUDED__ +#define __C_SCENE_NODE_ANIMATOR_TEXTURE_H_INCLUDED__ + +#include "irrArray.h" +#include "ISceneNodeAnimatorFinishing.h" + +namespace irr +{ +namespace scene +{ + class CSceneNodeAnimatorTexture : public ISceneNodeAnimatorFinishing + { + public: + + //! constructor + CSceneNodeAnimatorTexture(const core::array& textures, + s32 timePerFrame, bool loop, u32 now); + + //! destructor + virtual ~CSceneNodeAnimatorTexture(); + + //! animates a scene node + virtual void animateNode(ISceneNode* node, u32 timeMs); + + //! Writes attributes of the scene node animator. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; + + //! Reads attributes of the scene node animator. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + //! Returns type of the scene node animator + virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_TEXTURE; } + + //! Creates a clone of this animator. + /** Please note that you will have to drop + (IReferenceCounted::drop()) the returned pointer after calling + this. */ + virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); + + private: + + void clearTextures(); + + core::array Textures; + u32 TimePerFrame; + u32 StartTime; + bool Loop; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1