From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CSceneNodeAnimatorFlyCircle.h | 64 ++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFlyCircle.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFlyCircle.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFlyCircle.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFlyCircle.h new file mode 100644 index 0000000..c17b036 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFlyCircle.h @@ -0,0 +1,64 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_SCENE_NODE_ANIMATOR_FLY_CIRCLE_H_INCLUDED__ +#define __C_SCENE_NODE_ANIMATOR_FLY_CIRCLE_H_INCLUDED__ + +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + class CSceneNodeAnimatorFlyCircle : public ISceneNodeAnimator + { + public: + + //! constructor + CSceneNodeAnimatorFlyCircle(u32 time, + const core::vector3df& center, f32 radius, + f32 speed, const core::vector3df& direction, + f32 radiusEllipsoid); + + //! animates a scene node + virtual void animateNode(ISceneNode* node, u32 timeMs); + + //! Writes attributes of the scene node animator. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; + + //! Reads attributes of the scene node animator. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + //! Returns type of the scene node animator + virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FLY_CIRCLE; } + + //! Creates a clone of this animator. + /** Please note that you will have to drop + (IReferenceCounted::drop()) the returned pointer after calling + this. */ + virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); + + private: + // do some initial calculations + void init(); + + // circle center + core::vector3df Center; + // up-vector, normal to the circle's plane + core::vector3df Direction; + // Two helper vectors + core::vector3df VecU; + core::vector3df VecV; + f32 Radius; + f32 RadiusEllipsoid; + f32 Speed; + u32 StartTime; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1