From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CParticleMeshEmitter.h | 160 +++++++++++++++++++++ 1 file changed, 160 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CParticleMeshEmitter.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CParticleMeshEmitter.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CParticleMeshEmitter.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CParticleMeshEmitter.h new file mode 100644 index 0000000..af00031 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CParticleMeshEmitter.h @@ -0,0 +1,160 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_PARTICLE_MESH_EMITTER_H_INCLUDED__ +#define __C_PARTICLE_MESH_EMITTER_H_INCLUDED__ + +#include "IParticleMeshEmitter.h" +#include "irrArray.h" +#include "aabbox3d.h" +#include "IMeshBuffer.h" + +namespace irr +{ +namespace scene +{ + +//! A default box emitter +class CParticleMeshEmitter : public IParticleMeshEmitter +{ +public: + + //! constructor + CParticleMeshEmitter( + IMesh* mesh, bool useNormalDirection = true, + const core::vector3df& direction = core::vector3df(0.0f,0.0f,0.0f), + f32 normalDirectionModifier = 100.0f, + s32 mbNumber = -1, + bool everyMeshVertex = false, + u32 minParticlesPerSecond = 20, + u32 maxParticlesPerSecond = 40, + const video::SColor& minStartColor = video::SColor(255,0,0,0), + const video::SColor& maxStartColor = video::SColor(255,255,255,255), + u32 lifeTimeMin = 2000, + u32 lifeTimeMax = 4000, + s32 maxAngleDegrees = 0, + const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f), + const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) + ); + + //! Prepares an array with new particles to emitt into the system + //! and returns how much new particles there are. + virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray); + + //! Set Mesh to emit particles from + virtual void setMesh( IMesh* mesh ); + + //! Set whether to use vertex normal for direction, or direction specified + virtual void setUseNormalDirection( bool useNormalDirection ) { UseNormalDirection = useNormalDirection; } + + //! Set direction the emitter emits particles + virtual void setDirection( const core::vector3df& newDirection ) { Direction = newDirection; } + + //! Set the amount that the normal is divided by for getting a particles direction + virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) { NormalDirectionModifier = normalDirectionModifier; } + + //! Sets whether to emit min<->max particles for every vertex per second, or to pick + //! min<->max vertices every second + virtual void setEveryMeshVertex( bool everyMeshVertex ) { EveryMeshVertex = everyMeshVertex; } + + //! Set minimum number of particles the emitter emits per second + virtual void setMinParticlesPerSecond( u32 minPPS ) { MinParticlesPerSecond = minPPS; } + + //! Set maximum number of particles the emitter emits per second + virtual void setMaxParticlesPerSecond( u32 maxPPS ) { MaxParticlesPerSecond = maxPPS; } + + //! Set minimum starting color for particles + virtual void setMinStartColor( const video::SColor& color ) { MinStartColor = color; } + + //! Set maximum starting color for particles + virtual void setMaxStartColor( const video::SColor& color ) { MaxStartColor = color; } + + //! Set the maximum starting size for particles + virtual void setMaxStartSize( const core::dimension2df& size ) { MaxStartSize = size; } + + //! Set the minimum starting size for particles + virtual void setMinStartSize( const core::dimension2df& size ) { MinStartSize = size; } + + //! Set the minimum particle life-time in milliseconds + virtual void setMinLifeTime( u32 lifeTimeMin ) { MinLifeTime = lifeTimeMin; } + + //! Set the maximum particle life-time in milliseconds + virtual void setMaxLifeTime( u32 lifeTimeMax ) { MaxLifeTime = lifeTimeMax; } + + //! Set maximal random derivation from the direction + virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) { MaxAngleDegrees = maxAngleDegrees; } + + //! Get Mesh we're emitting particles from + virtual const IMesh* getMesh() const { return Mesh; } + + //! Get whether to use vertex normal for direciton, or direction specified + virtual bool isUsingNormalDirection() const { return UseNormalDirection; } + + //! Get direction the emitter emits particles + virtual const core::vector3df& getDirection() const { return Direction; } + + //! Get the amount that the normal is divided by for getting a particles direction + virtual f32 getNormalDirectionModifier() const { return NormalDirectionModifier; } + + //! Gets whether to emit min<->max particles for every vertex per second, or to pick + //! min<->max vertices every second + virtual bool getEveryMeshVertex() const { return EveryMeshVertex; } + + //! Get the minimum number of particles the emitter emits per second + virtual u32 getMinParticlesPerSecond() const { return MinParticlesPerSecond; } + + //! Get the maximum number of particles the emitter emits per second + virtual u32 getMaxParticlesPerSecond() const { return MaxParticlesPerSecond; } + + //! Get the minimum starting color for particles + virtual const video::SColor& getMinStartColor() const { return MinStartColor; } + + //! Get the maximum starting color for particles + virtual const video::SColor& getMaxStartColor() const { return MaxStartColor; } + + //! Gets the maximum starting size for particles + virtual const core::dimension2df& getMaxStartSize() const { return MaxStartSize; } + + //! Gets the minimum starting size for particles + virtual const core::dimension2df& getMinStartSize() const { return MinStartSize; } + + //! Get the minimum particle life-time in milliseconds + virtual u32 getMinLifeTime() const { return MinLifeTime; } + + //! Get the maximum particle life-time in milliseconds + virtual u32 getMaxLifeTime() const { return MaxLifeTime; } + + //! Get maximal random derivation from the direction + virtual s32 getMaxAngleDegrees() const { return MaxAngleDegrees; } + +private: + + const IMesh* Mesh; + core::array VertexPerMeshBufferList; + s32 TotalVertices; + u32 MBCount; + s32 MBNumber; + + f32 NormalDirectionModifier; + core::array Particles; + core::vector3df Direction; + core::dimension2df MaxStartSize, MinStartSize; + u32 MinParticlesPerSecond, MaxParticlesPerSecond; + video::SColor MinStartColor, MaxStartColor; + u32 MinLifeTime, MaxLifeTime; + + u32 Time; + u32 Emitted; + s32 MaxAngleDegrees; + + bool EveryMeshVertex; + bool UseNormalDirection; +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __C_PARTICLE_MESH_EMITTER_H_INCLUDED__ + -- cgit v1.1