From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CParticleFadeOutAffector.h | 63 ++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CParticleFadeOutAffector.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CParticleFadeOutAffector.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CParticleFadeOutAffector.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CParticleFadeOutAffector.h new file mode 100644 index 0000000..b39d559 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CParticleFadeOutAffector.h @@ -0,0 +1,63 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ +#define __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ + +#include "IParticleFadeOutAffector.h" +#include "SColor.h" + +namespace irr +{ +namespace scene +{ + +//! Particle Affector for fading out a color +class CParticleFadeOutAffector : public IParticleFadeOutAffector +{ +public: + + CParticleFadeOutAffector(const video::SColor& targetColor, u32 fadeOutTime); + + //! Affects a particle. + virtual void affect(u32 now, SParticle* particlearray, u32 count); + + //! Sets the targetColor, i.e. the color the particles will interpolate + //! to over time. + virtual void setTargetColor( const video::SColor& targetColor ) { TargetColor = targetColor; } + + //! Sets the amount of time it takes for each particle to fade out. + virtual void setFadeOutTime( u32 fadeOutTime ) { FadeOutTime = fadeOutTime ? static_cast(fadeOutTime) : 1.0f; } + + //! Sets the targetColor, i.e. the color the particles will interpolate + //! to over time. + virtual const video::SColor& getTargetColor() const { return TargetColor; } + + //! Sets the amount of time it takes for each particle to fade out. + virtual u32 getFadeOutTime() const { return static_cast(FadeOutTime); } + + //! Writes attributes of the object. + //! Implement this to expose the attributes of your scene node animator for + //! scripting languages, editors, debuggers or xml serialization purposes. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; + + //! Reads attributes of the object. + //! Implement this to set the attributes of your scene node animator for + //! scripting languages, editors, debuggers or xml deserialization purposes. + //! \param startIndex: start index where to start reading attributes. + //! \return: returns last index of an attribute read by this affector + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); + +private: + + video::SColor TargetColor; + f32 FadeOutTime; +}; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1