From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/COpenGLSLMaterialRenderer.h | 141 +++++++++++++++++++++ 1 file changed, 141 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/COpenGLSLMaterialRenderer.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/COpenGLSLMaterialRenderer.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/COpenGLSLMaterialRenderer.h b/src/others/irrlicht-1.8.1/source/Irrlicht/COpenGLSLMaterialRenderer.h new file mode 100644 index 0000000..ff71150 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/COpenGLSLMaterialRenderer.h @@ -0,0 +1,141 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED__ +#define __C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED__ + +#include "IrrCompileConfig.h" +#ifdef _IRR_COMPILE_WITH_OPENGL_ + +#ifdef _IRR_WINDOWS_API_ + #define WIN32_LEAN_AND_MEAN + #include + #include + #include "glext.h" +#else +#if defined(_IRR_OPENGL_USE_EXTPOINTER_) + #define GL_GLEXT_LEGACY 1 +#else + #define GL_GLEXT_PROTOTYPES 1 +#endif +#if defined(_IRR_OSX_PLATFORM_) + #include +#else + #include +#endif +#if defined(_IRR_OPENGL_USE_EXTPOINTER_) + #include "glext.h" +#endif +#endif + + +#include "IMaterialRenderer.h" +#include "IMaterialRendererServices.h" +#include "IGPUProgrammingServices.h" +#include "irrArray.h" +#include "irrString.h" + +namespace irr +{ +namespace video +{ + +class COpenGLDriver; +class IShaderConstantSetCallBack; + +//! Class for using GLSL shaders with OpenGL +//! Please note: This renderer implements its own IMaterialRendererServices +class COpenGLSLMaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices +{ +public: + + //! Constructor + COpenGLSLMaterialRenderer( + COpenGLDriver* driver, + s32& outMaterialTypeNr, + const c8* vertexShaderProgram = 0, + const c8* vertexShaderEntryPointName = 0, + E_VERTEX_SHADER_TYPE vsCompileTarget = video::EVST_VS_1_1, + const c8* pixelShaderProgram = 0, + const c8* pixelShaderEntryPointName = 0, + E_PIXEL_SHADER_TYPE psCompileTarget = video::EPST_PS_1_1, + const c8* geometryShaderProgram = 0, + const c8* geometryShaderEntryPointName = "main", + E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0, + scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES, + scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP, + u32 verticesOut = 0, + IShaderConstantSetCallBack* callback = 0, + IMaterialRenderer* baseMaterial = 0, + s32 userData = 0); + + //! Destructor + virtual ~COpenGLSLMaterialRenderer(); + + virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, + bool resetAllRenderstates, IMaterialRendererServices* services); + + virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); + + virtual void OnUnsetMaterial(); + + //! Returns if the material is transparent. + virtual bool isTransparent() const; + + // implementations for the render services + virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates); + virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count); + virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count); + virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count); + virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); + virtual bool setPixelShaderConstant(const c8* name, const f32* floats, int count); + virtual bool setPixelShaderConstant(const c8* name, const bool* bools, int count); + virtual bool setPixelShaderConstant(const c8* name, const s32* ints, int count); + virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); + virtual IVideoDriver* getVideoDriver(); + +protected: + + //! constructor only for use by derived classes who want to + //! create a fall back material for example. + COpenGLSLMaterialRenderer(COpenGLDriver* driver, + IShaderConstantSetCallBack* callback, + IMaterialRenderer* baseMaterial, + s32 userData=0); + + void init(s32& outMaterialTypeNr, + const c8* vertexShaderProgram, + const c8* pixelShaderProgram, + const c8* geometryShaderProgram, + scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, + scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, + u32 verticesOut=0); + + bool createProgram(); + bool createShader(GLenum shaderType, const char* shader); + bool linkProgram(); + + COpenGLDriver* Driver; + IShaderConstantSetCallBack* CallBack; + IMaterialRenderer* BaseMaterial; + + struct SUniformInfo + { + core::stringc name; + GLenum type; + }; + + GLhandleARB Program; + GLuint Program2; + core::array UniformInfo; + s32 UserData; +}; + + +} // end namespace video +} // end namespace irr + +#endif // compile with OpenGL +#endif // if included + -- cgit v1.1