From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/COgreMeshFileLoader.cpp | 1592 ++++++++++++++++++++ 1 file changed, 1592 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/COgreMeshFileLoader.cpp (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/COgreMeshFileLoader.cpp') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/COgreMeshFileLoader.cpp b/src/others/irrlicht-1.8.1/source/Irrlicht/COgreMeshFileLoader.cpp new file mode 100644 index 0000000..7a2be26 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/COgreMeshFileLoader.cpp @@ -0,0 +1,1592 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h +// orginally written by Christian Stehno, modified by Nikolaus Gebhardt + +#include "IrrCompileConfig.h" +#ifdef _IRR_COMPILE_WITH_OGRE_LOADER_ + +#include "COgreMeshFileLoader.h" +#include "os.h" +#include "SMeshBuffer.h" +#include "SAnimatedMesh.h" +#include "IReadFile.h" +#include "fast_atof.h" +#include "coreutil.h" + +#ifdef _DEBUG +#define IRR_OGRE_LOADER_DEBUG +#endif + +namespace irr +{ +namespace scene +{ + +namespace +{ + enum OGRE_CHUNKS + { + // Main Chunks + COGRE_HEADER= 0x1000, + COGRE_SKELETON= 0x2000, + COGRE_MESH= 0x3000, + + // sub chunks of COGRE_MESH + COGRE_SUBMESH= 0x4000, + COGRE_GEOMETRY= 0x5000, + COGRE_SKELETON_LINK= 0x6000, + COGRE_BONE_ASSIGNMENT= 0x7000, + COGRE_MESH_LOD= 0x8000, + COGRE_MESH_BOUNDS= 0x9000, + COGRE_MESH_SUBMESH_NAME_TABLE= 0xA000, + COGRE_MESH_EDGE_LISTS= 0xB000, + + // sub chunks of COGRE_SKELETON + COGRE_BONE_PARENT= 0x3000, + COGRE_ANIMATION= 0x4000, + COGRE_ANIMATION_TRACK= 0x4100, + COGRE_ANIMATION_KEYFRAME= 0x4110, + COGRE_ANIMATION_LINK= 0x5000, + + // sub chunks of COGRE_SUBMESH + COGRE_SUBMESH_OPERATION= 0x4010, + COGRE_SUBMESH_BONE_ASSIGNMENT= 0x4100, + COGRE_SUBMESH_TEXTURE_ALIAS= 0x4200, + + // sub chunks of COGRE_GEOMETRY + COGRE_GEOMETRY_VERTEX_DECLARATION= 0x5100, + COGRE_GEOMETRY_VERTEX_ELEMENT= 0x5110, + COGRE_GEOMETRY_VERTEX_BUFFER= 0x5200, + COGRE_GEOMETRY_VERTEX_BUFFER_DATA= 0x5210 + }; +} + +//! Constructor +COgreMeshFileLoader::COgreMeshFileLoader(io::IFileSystem* fs, video::IVideoDriver* driver) +: FileSystem(fs), Driver(driver), SwapEndian(false), Mesh(0), NumUV(0) +{ + + #ifdef _DEBUG + setDebugName("COgreMeshFileLoader"); + #endif + + if (FileSystem) + FileSystem->grab(); + + if (Driver) + Driver->grab(); +} + + +//! destructor +COgreMeshFileLoader::~COgreMeshFileLoader() +{ + clearMeshes(); + + if (FileSystem) + FileSystem->drop(); + + if (Driver) + Driver->drop(); + + if (Mesh) + Mesh->drop(); +} + + +//! returns true if the file maybe is able to be loaded by this class +//! based on the file extension (e.g. ".bsp") +bool COgreMeshFileLoader::isALoadableFileExtension(const io::path& filename) const +{ + return core::hasFileExtension ( filename, "mesh" ); +} + + +//! creates/loads an animated mesh from the file. +//! \return Pointer to the created mesh. Returns 0 if loading failed. +//! If you no longer need the mesh, you should call IAnimatedMesh::drop(). +//! See IReferenceCounted::drop() for more information. +IAnimatedMesh* COgreMeshFileLoader::createMesh(io::IReadFile* file) +{ + s16 id; + + file->read(&id, 2); + + if (id == COGRE_HEADER) + SwapEndian=false; + else if (id == 0x0010) + SwapEndian=true; + else + return 0; + ChunkData data; + readString(file, data, Version); + if ((Version != "[MeshSerializer_v1.30]") && (Version != "[MeshSerializer_v1.40]") && (Version != "[MeshSerializer_v1.41]")) + return 0; + + clearMeshes(); + if (Mesh) + Mesh->drop(); + + CurrentlyLoadingFromPath = FileSystem->getFileDir(file->getFileName()); + loadMaterials(file); + + if (readChunk(file)) + { + // delete data loaded from file + clearMeshes(); + + if (Skeleton.Bones.size()) + { + ISkinnedMesh* tmp = static_cast(Mesh); + static_cast(Mesh)->updateBoundingBox(); + Skeleton.Animations.clear(); + Skeleton.Bones.clear(); + Mesh=0; + return tmp; + } + else + { + for (u32 i=0; igetMeshBufferCount(); ++i) + ((SMeshBuffer*)Mesh->getMeshBuffer(i))->recalculateBoundingBox(); + + ((SMesh*)Mesh)->recalculateBoundingBox(); + SAnimatedMesh* am = new SAnimatedMesh(); + am->Type = EAMT_3DS; + am->addMesh(Mesh); + am->recalculateBoundingBox(); + Mesh->drop(); + Mesh = 0; + return am; + } + } + + Mesh->drop(); + Mesh = 0; + + return 0; +} + + +bool COgreMeshFileLoader::readChunk(io::IReadFile* file) +{ + while(file->getPos() < file->getSize()) + { + ChunkData data; + readChunkData(file, data); + + switch(data.header.id) + { + case COGRE_MESH: + { + Meshes.push_back(OgreMesh()); + readObjectChunk(file, data, Meshes.getLast()); + if (Skeleton.Bones.size()) + Mesh = new CSkinnedMesh(); + else + Mesh = new SMesh(); + composeObject(); + } + break; + default: + return true; + } + } + + return true; +} + + +bool COgreMeshFileLoader::readObjectChunk(io::IReadFile* file, ChunkData& parent, OgreMesh& mesh) +{ +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Read Object Chunk", ELL_DEBUG); +#endif + readBool(file, parent, mesh.SkeletalAnimation); + bool skeleton_loaded=false; + while ((parent.read < parent.header.length)&&(file->getPos() < file->getSize())) + { + ChunkData data; + readChunkData(file, data); + + switch(data.header.id) + { + case COGRE_GEOMETRY: + readGeometry(file, data, mesh.Geometry); + break; + case COGRE_SUBMESH: + mesh.SubMeshes.push_back(OgreSubMesh()); + readSubMesh(file, data, mesh.SubMeshes.getLast()); + break; + case COGRE_MESH_BOUNDS: + { +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Read Mesh Bounds", ELL_DEBUG); +#endif + readVector(file, data, mesh.BBoxMinEdge); + readVector(file, data, mesh.BBoxMaxEdge); + readFloat(file, data, &mesh.BBoxRadius); + } + break; + case COGRE_SKELETON_LINK: + { +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Read Skeleton link", ELL_DEBUG); +#endif + core::stringc name; + readString(file, data, name); + loadSkeleton(file, name); + skeleton_loaded=true; + } + break; + case COGRE_BONE_ASSIGNMENT: + { + mesh.BoneAssignments.push_back(OgreBoneAssignment()); + readInt(file, data, &mesh.BoneAssignments.getLast().VertexID); + readShort(file, data, &mesh.BoneAssignments.getLast().BoneID); + readFloat(file, data, &mesh.BoneAssignments.getLast().Weight); + } + break; + case COGRE_MESH_LOD: + case COGRE_MESH_SUBMESH_NAME_TABLE: + case COGRE_MESH_EDGE_LISTS: + // ignore chunk + file->seek(data.header.length-data.read, true); + data.read += data.header.length-data.read; + break; + default: +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Skipping", core::stringc(data.header.id), ELL_DEBUG); +#endif + // ignore chunk + file->seek(data.header.length-data.read, true); + data.read += data.header.length-data.read; + break; + } + parent.read += data.read; + } + if (!skeleton_loaded) + loadSkeleton(file, FileSystem->getFileBasename(file->getFileName(), false)); + return true; +} + + +bool COgreMeshFileLoader::readGeometry(io::IReadFile* file, ChunkData& parent, OgreGeometry& geometry) +{ +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Read Geometry", ELL_DEBUG); +#endif + readInt(file, parent, &geometry.NumVertex); + while(parent.read < parent.header.length) + { + ChunkData data; + readChunkData(file, data); + + switch(data.header.id) + { + case COGRE_GEOMETRY_VERTEX_DECLARATION: + readVertexDeclaration(file, data, geometry); + break; + case COGRE_GEOMETRY_VERTEX_BUFFER: + readVertexBuffer(file, data, geometry); + break; + default: + // ignore chunk +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Skipping", core::stringc(data.header.id), ELL_DEBUG); +#endif + file->seek(data.header.length-data.read, true); + data.read += data.header.length-data.read; + } + parent.read += data.read; + } + if (parent.read != parent.header.length) + os::Printer::log("Incorrect geometry length. File might be corrupted."); + return true; +} + + +bool COgreMeshFileLoader::readVertexDeclaration(io::IReadFile* file, ChunkData& parent, OgreGeometry& geometry) +{ +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Read Vertex Declaration", ELL_DEBUG); +#endif + NumUV = 0; + while(parent.read < parent.header.length) + { + ChunkData data; + readChunkData(file, data); + + switch(data.header.id) + { + case COGRE_GEOMETRY_VERTEX_ELEMENT: + { + geometry.Elements.push_back(OgreVertexElement()); + OgreVertexElement& elem = geometry.Elements.getLast(); + readShort(file, data, &elem.Source); + readShort(file, data, &elem.Type); + readShort(file, data, &elem.Semantic); + if (elem.Semantic == 7) //Tex coords + { + ++NumUV; + } + readShort(file, data, &elem.Offset); + elem.Offset /= sizeof(f32); + readShort(file, data, &elem.Index); + } + break; + default: + // ignore chunk + file->seek(data.header.length-data.read, true); + data.read += data.header.length-data.read; + } + parent.read += data.read; + } + if (parent.read != parent.header.length) + os::Printer::log("Incorrect vertex declaration length. File might be corrupted."); + return true; +} + + +bool COgreMeshFileLoader::readVertexBuffer(io::IReadFile* file, ChunkData& parent, OgreGeometry& geometry) +{ +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Read Vertex Buffer", ELL_DEBUG); +#endif + OgreVertexBuffer buf; + readShort(file, parent, &buf.BindIndex); + readShort(file, parent, &buf.VertexSize); + buf.VertexSize /= sizeof(f32); + ChunkData data; + readChunkData(file, data); + + if (data.header.id == COGRE_GEOMETRY_VERTEX_BUFFER_DATA) + { + buf.Data.set_used(geometry.NumVertex*buf.VertexSize); + readFloat(file, data, buf.Data.pointer(), geometry.NumVertex*buf.VertexSize); + } + + geometry.Buffers.push_back(buf); + parent.read += data.read; + if (parent.read != parent.header.length) + os::Printer::log("Incorrect vertex buffer length. File might be corrupted."); + return true; +} + + +bool COgreMeshFileLoader::readSubMesh(io::IReadFile* file, ChunkData& parent, OgreSubMesh& subMesh) +{ +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Read Submesh", ELL_DEBUG); +#endif + readString(file, parent, subMesh.Material); +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("using material", subMesh.Material, ELL_DEBUG); +#endif + readBool(file, parent, subMesh.SharedVertices); + + s32 numIndices; + readInt(file, parent, &numIndices); + subMesh.Indices.set_used(numIndices); + + readBool(file, parent, subMesh.Indices32Bit); + + if (subMesh.Indices32Bit) + readInt(file, parent, subMesh.Indices.pointer(), numIndices); + else + { + for (s32 i=0; iseek(-(long)sizeof(ChunkHeader), true); + return true; + } + parent.read += data.read; + } + if (parent.read != parent.header.length) + os::Printer::log("Incorrect submesh length. File might be corrupted."); +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Done with submesh", ELL_DEBUG); +#endif + return true; +} + + +void COgreMeshFileLoader::composeMeshBufferMaterial(scene::IMeshBuffer* mb, const core::stringc& materialName) +{ + video::SMaterial& material=mb->getMaterial(); + for (u32 k=0; kexistFile(Materials[k].Techniques[0].Passes[0].Texture.Filename[i])) + material.setTexture(i, Driver->getTexture(Materials[k].Techniques[0].Passes[0].Texture.Filename[i])); + else + material.setTexture(i, Driver->getTexture((CurrentlyLoadingFromPath+"/"+FileSystem->getFileBasename(Materials[k].Techniques[0].Passes[0].Texture.Filename[i])))); + } + break; + } + } +} + + +scene::SMeshBuffer* COgreMeshFileLoader::composeMeshBuffer(const core::array& indices, const OgreGeometry& geom) +{ + scene::SMeshBuffer *mb=new scene::SMeshBuffer(); + + u32 i; + mb->Indices.set_used(indices.size()); + for (i=0; iIndices[i]=indices[i]; + + mb->Vertices.set_used(geom.NumVertex); + for (i=0; iVertices[k].Color=mb->Material.DiffuseColor; + mb->Vertices[k].Pos.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]); + ePos += eSize; + } + } + } + } + + if (geom.Elements[i].Semantic==4) //Normal + { + for (u32 j=0; jVertices[k].Normal.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]); + ePos += eSize; + } + } + } + } + + if (geom.Elements[i].Semantic==7) //TexCoord + { + for (u32 j=0; jVertices[k].TCoords.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1]); + ePos += eSize; + } + } + } + } + } + return mb; +} + + +scene::SMeshBufferLightMap* COgreMeshFileLoader::composeMeshBufferLightMap(const core::array& indices, const OgreGeometry& geom) +{ + scene::SMeshBufferLightMap *mb=new scene::SMeshBufferLightMap(); + + u32 i; + mb->Indices.set_used(indices.size()); + for (i=0; iIndices[i]=indices[i]; + + mb->Vertices.set_used(geom.NumVertex); + + for (i=0; iVertices[k].Color=mb->Material.DiffuseColor; + mb->Vertices[k].Pos.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]); + ePos += eSize; + } + } + } + } + + if (geom.Elements[i].Semantic==4) //Normal + { + for (u32 j=0; jVertices[k].Normal.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]); + ePos += eSize; + } + } + } + } + + if (geom.Elements[i].Semantic==7) //TexCoord + { + for (u32 j=0; jePos+3); + for (s32 k=0; kVertices[k].TCoords.set(geom.Buffers[j].Data[ePos], geom.Buffers[j].Data[ePos+1]); + if (secondCoord) + mb->Vertices[k].TCoords2.set(geom.Buffers[j].Data[ePos+2], geom.Buffers[j].Data[ePos+3]); + else + mb->Vertices[k].TCoords2.set(geom.Buffers[j].Data[ePos], geom.Buffers[j].Data[ePos+1]); + ePos += eSize; + } + } + } + } + } + + return mb; +} + + +scene::IMeshBuffer* COgreMeshFileLoader::composeMeshBufferSkinned(scene::CSkinnedMesh& mesh, const core::array& indices, const OgreGeometry& geom) +{ + scene::SSkinMeshBuffer *mb=mesh.addMeshBuffer(); + if (NumUV>1) + { + mb->convertTo2TCoords(); + mb->Vertices_2TCoords.set_used(geom.NumVertex); + } + else + mb->Vertices_Standard.set_used(geom.NumVertex); + + u32 i; + mb->Indices.set_used(indices.size()); + for (i=0; iIndices[i+0]=indices[i+2]; + mb->Indices[i+1]=indices[i+1]; + mb->Indices[i+2]=indices[i+0]; + } + + for (i=0; i1) + mb->Vertices_2TCoords[k].Color=mb->Material.DiffuseColor; + else + mb->Vertices_Standard[k].Color=mb->Material.DiffuseColor; + mb->getPosition(k).set(-geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]); + ePos += eSize; + } + } + } + } + + if (geom.Elements[i].Semantic==4) //Normal + { + for (u32 j=0; jgetNormal(k).set(-geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]); + ePos += eSize; + } + } + } + } + + if (geom.Elements[i].Semantic==7) //TexCoord + { + for (u32 j=0; jePos+3); + for (s32 k=0; kgetTCoords(k).set(geom.Buffers[j].Data[ePos], geom.Buffers[j].Data[ePos+1]); + if (NumUV>1) + { + if (secondCoord) + mb->Vertices_2TCoords[k].TCoords2.set(geom.Buffers[j].Data[ePos+2], geom.Buffers[j].Data[ePos+3]); + else + mb->Vertices_2TCoords[k].TCoords2.set(geom.Buffers[j].Data[ePos], geom.Buffers[j].Data[ePos+1]); + } + ePos += eSize; + } + } + } + } + } + + return mb; +} + + +void COgreMeshFileLoader::composeObject(void) +{ + for (u32 i=0; iaddMeshBuffer(mb); + mb->drop(); + } + } + } + } + if (Skeleton.Bones.size()) + { + CSkinnedMesh* m = (CSkinnedMesh*)Mesh; + // Create Joints + for (u32 i=0; iaddJoint(); + joint->Name=Skeleton.Bones[i].Name; + + // IRR_TEST_BROKEN_QUATERNION_USE: TODO - switched to getMatrix_transposed instead of getMatrix for downward compatibility. + // Not tested so far if this was correct or wrong before quaternion fix! + Skeleton.Bones[i].Orientation.getMatrix_transposed(joint->LocalMatrix); + + if (Skeleton.Bones[i].Scale != core::vector3df(1,1,1)) + { + core::matrix4 scaleMatrix; + scaleMatrix.setScale( Skeleton.Bones[i].Scale ); + joint->LocalMatrix *= scaleMatrix; + } + joint->LocalMatrix.setTranslation( Skeleton.Bones[i].Position ); + } + // Joints hierarchy + for (u32 i=0; igetJointCount()) + { + m->getAllJoints()[Skeleton.Bones[i].Parent]->Children.push_back(m->getAllJoints()[Skeleton.Bones[i].Handle]); + } + } + + // Weights + u32 bufCount=0; + for (u32 i=0; igetJointCount()) + { + ISkinnedMesh::SWeight* w = m->addWeight(m->getAllJoints()[ba.BoneID]); + w->strength=ba.Weight; + w->vertex_id=ba.VertexID; + w->buffer_id=bufCount; + } + } + ++bufCount; + } + } + + for (u32 i=0; igetAllJoints()[frame.BoneID]; + ISkinnedMesh::SPositionKey* poskey = m->addPositionKey(keyjoint); + poskey->frame=frame.Time*25; + poskey->position=keyjoint->LocalMatrix.getTranslation()+frame.Position; + ISkinnedMesh::SRotationKey* rotkey = m->addRotationKey(keyjoint); + rotkey->frame=frame.Time*25; + + // IRR_TEST_BROKEN_QUATERNION_USE: TODO - switched from keyjoint->LocalMatrix to keyjoint->LocalMatrix.getTransposed() for downward compatibility. + // Not tested so far if this was correct or wrong before quaternion fix! + rotkey->rotation=core::quaternion(keyjoint->LocalMatrix.getTransposed())*frame.Orientation; + + ISkinnedMesh::SScaleKey* scalekey = m->addScaleKey(keyjoint); + scalekey->frame=frame.Time*25; + scalekey->scale=frame.Scale; + } + } + m->finalize(); + } +} + + +void COgreMeshFileLoader::getMaterialToken(io::IReadFile* file, core::stringc& token, bool noNewLine) +{ + bool parseString=false; + c8 c=0; + token = ""; + + if (file->getPos() >= file->getSize()) + return; + + file->read(&c, sizeof(c8)); + // search for word beginning + while ( core::isspace(c) && (file->getPos() < file->getSize())) + { + if (noNewLine && c=='\n') + { + file->seek(-1, true); + return; + } + file->read(&c, sizeof(c8)); + } + // check if we read a string + if (c=='"') + { + parseString = true; + file->read(&c, sizeof(c8)); + } + do + { + if (c=='/') + { + file->read(&c, sizeof(c8)); + // check for comments, cannot be part of strings + if (!parseString && (c=='/')) + { + // skip comments + while(c!='\n') + file->read(&c, sizeof(c8)); + if (!token.size()) + { + // if we start with a comment we need to skip + // following whitespaces, so restart + getMaterialToken(file, token, noNewLine); + return; + } + else + { + // else continue with next character + file->read(&c, sizeof(c8)); + continue; + } + } + else + { + // else append first slash and check if second char + // ends this token + token.append('/'); + if ((!parseString && core::isspace(c)) || + (parseString && (c=='"'))) + return; + } + } + token.append(c); + file->read(&c, sizeof(c8)); + // read until a token delimiter is found + } + while (((!parseString && !core::isspace(c)) || (parseString && (c!='"'))) && + (file->getPos() < file->getSize())); + // we want to skip the last quotes of a string , but other chars might be the next + // token already. + if (!parseString) + file->seek(-1, true); +} + + +bool COgreMeshFileLoader::readColor(io::IReadFile* file, video::SColor& col) +{ + core::stringc token; + + getMaterialToken(file, token); + if (token!="vertexcolour") + { + video::SColorf col_f; + col_f.r=core::fast_atof(token.c_str()); + getMaterialToken(file, token); + col_f.g=core::fast_atof(token.c_str()); + getMaterialToken(file, token); + col_f.b=core::fast_atof(token.c_str()); + getMaterialToken(file, token, true); + if (token.size()) + col_f.a=core::fast_atof(token.c_str()); + else + col_f.a=1.0f; + if ((col_f.r==0.0f)&&(col_f.g==0.0f)&&(col_f.b==0.0f)) + col.set(255,255,255,255); + else + col=col_f.toSColor(); + return false; + } + return true; +} + + +void COgreMeshFileLoader::readPass(io::IReadFile* file, OgreTechnique& technique) +{ +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Read Pass"); +#endif + core::stringc token; + technique.Passes.push_back(OgrePass()); + OgrePass& pass=technique.Passes.getLast(); + + getMaterialToken(file, token); //open brace or name + if (token != "{") + getMaterialToken(file, token); //open brace + + getMaterialToken(file, token); + if (token == "}") + return; + u32 inBlocks=1; + u32 textureUnit=0; + while(inBlocks) + { + if (token=="ambient") + pass.AmbientTokenColor=readColor(file, pass.Material.AmbientColor); + else if (token=="diffuse") + pass.DiffuseTokenColor=readColor(file, pass.Material.DiffuseColor); + else if (token=="specular") + { + pass.SpecularTokenColor=readColor(file, pass.Material.SpecularColor); + getMaterialToken(file, token); + pass.Material.Shininess=core::fast_atof(token.c_str()); + } + else if (token=="emissive") + pass.EmissiveTokenColor=readColor(file, pass.Material.EmissiveColor); + else if (token=="scene_blend") + { // TODO: Choose correct values + getMaterialToken(file, token); + if (token=="add") + pass.Material.MaterialType=video::EMT_TRANSPARENT_ADD_COLOR; + else if (token=="modulate") + pass.Material.MaterialType=video::EMT_SOLID; + else if (token=="alpha_blend") + pass.Material.MaterialType=video::EMT_TRANSPARENT_ALPHA_CHANNEL; + else if (token=="colour_blend") + pass.Material.MaterialType=video::EMT_TRANSPARENT_VERTEX_ALPHA; + else + getMaterialToken(file, token); + } + else if (token=="depth_check") + { + getMaterialToken(file, token); + if (token!="on") + pass.Material.ZBuffer=video::ECFN_NEVER; + } + else if (token=="depth_write") + { + getMaterialToken(file, token); + pass.Material.ZWriteEnable=(token=="on"); + } + else if (token=="depth_func") + { + getMaterialToken(file, token); // Function name + if (token=="always_fail") + pass.Material.ZBuffer=video::ECFN_NEVER; + else if (token=="always_pass") + pass.Material.ZBuffer=video::ECFN_ALWAYS; + else if (token=="equal") + pass.Material.ZBuffer=video::ECFN_EQUAL; + else if (token=="greater") + pass.Material.ZBuffer=video::ECFN_GREATER; + else if (token=="greater_equal") + pass.Material.ZBuffer=video::ECFN_GREATEREQUAL; + else if (token=="less") + pass.Material.ZBuffer=video::ECFN_LESS; + else if (token=="less_equal") + pass.Material.ZBuffer=video::ECFN_LESSEQUAL; + else if (token=="not_equal") + pass.Material.ZBuffer=video::ECFN_NOTEQUAL; + } + else if (token=="normalise_normals") + { + getMaterialToken(file, token); + pass.Material.NormalizeNormals=(token=="on"); + } + else if (token=="depth_bias") + { + getMaterialToken(file, token); // bias value + } + else if (token=="alpha_rejection") + { + getMaterialToken(file, token); // function name + getMaterialToken(file, token); // value + pass.Material.MaterialTypeParam=core::fast_atof(token.c_str()); + } + else if (token=="alpha_to_coverage") + { + getMaterialToken(file, token); + if (token=="on") + pass.Material.AntiAliasing |= video::EAAM_ALPHA_TO_COVERAGE; + } + else if (token=="colour_write") + { + getMaterialToken(file, token); + pass.Material.ColorMask = (token=="on")?video::ECP_ALL:video::ECP_NONE; + } + else if (token=="cull_hardware") + { + getMaterialToken(file, token); // rotation name + } + else if (token=="cull_software") + { + getMaterialToken(file, token); // culling side + } + else if (token=="lighting") + { + getMaterialToken(file, token); + pass.Material.Lighting=(token=="on"); + } + else if (token=="shading") + { + getMaterialToken(file, token); + // We take phong as gouraud + pass.Material.GouraudShading=(token!="flat"); + } + else if (token=="polygon_mode") + { + getMaterialToken(file, token); + pass.Material.Wireframe=(token=="wireframe"); + pass.Material.PointCloud=(token=="points"); + } + else if (token=="max_lights") + { + getMaterialToken(file, token); + pass.MaxLights=core::strtoul10(token.c_str()); + } + else if (token=="point_size") + { + getMaterialToken(file, token); + pass.PointSize=core::fast_atof(token.c_str()); + } + else if (token=="point_sprites") + { + getMaterialToken(file, token); + pass.PointSprites=(token=="on"); + } + else if (token=="point_size_min") + { + getMaterialToken(file, token); + pass.PointSizeMin=core::strtoul10(token.c_str()); + } + else if (token=="point_size_max") + { + getMaterialToken(file, token); + pass.PointSizeMax=core::strtoul10(token.c_str()); + } + else if (token=="texture_unit") + { +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Read Texture unit", ELL_DEBUG); +#endif + getMaterialToken(file, token); //open brace + getMaterialToken(file, token); + while(token != "}") + { + if (token=="texture") + { + getMaterialToken(file, token); + pass.Texture.Filename.push_back(token); +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Read Texture", token, ELL_DEBUG); +#endif + getMaterialToken(file, pass.Texture.CoordsType, true); + getMaterialToken(file, pass.Texture.MipMaps, true); + getMaterialToken(file, pass.Texture.Alpha, true); + // Hmm, we might need more hints for other material types using two textures... + if (textureUnit>0) + pass.Material.MaterialType=video::EMT_LIGHTMAP; + } + else if (token=="filtering") + { + getMaterialToken(file, token); + pass.Material.TextureLayer[textureUnit].AnisotropicFilter=0; + if (token=="point") + { + pass.Material.TextureLayer[textureUnit].BilinearFilter=false; + pass.Material.TextureLayer[textureUnit].TrilinearFilter=false; + getMaterialToken(file, token); + getMaterialToken(file, token); + } + else if (token=="linear") + { + getMaterialToken(file, token); + if (token=="point") + { + pass.Material.TextureLayer[textureUnit].BilinearFilter=false; + pass.Material.TextureLayer[textureUnit].TrilinearFilter=false; + getMaterialToken(file, token); + } + else + { + pass.Material.TextureLayer[textureUnit].BilinearFilter=true; + getMaterialToken(file, token); + pass.Material.TextureLayer[textureUnit].TrilinearFilter=(token=="linear"); + } + } + else + { + pass.Material.TextureLayer[textureUnit].BilinearFilter=(token=="bilinear"); + pass.Material.TextureLayer[textureUnit].TrilinearFilter=(token=="trilinear"); + pass.Material.TextureLayer[textureUnit].AnisotropicFilter=(token=="anisotropic")?2:1; + } + } + else if (token=="max_anisotropy") + { + getMaterialToken(file, token); + pass.Material.TextureLayer[textureUnit].AnisotropicFilter=(u8)core::strtoul10(token.c_str()); + } + else if (token=="texture_alias") + { + getMaterialToken(file, pass.Texture.Alias); + } + else if (token=="mipmap_bias") + { + getMaterialToken(file, token); + pass.Material.TextureLayer[textureUnit].LODBias=(s8)core::fast_atof(token.c_str()); + } + else if (token=="colour_op") + { // TODO: Choose correct values + getMaterialToken(file, token); + if (token=="add") + pass.Material.MaterialType=video::EMT_TRANSPARENT_ADD_COLOR; + else if (token=="modulate") + pass.Material.MaterialType=video::EMT_SOLID; + else if (token=="alpha_blend") + pass.Material.MaterialType=video::EMT_TRANSPARENT_ALPHA_CHANNEL; + else if (token=="colour_blend") + pass.Material.MaterialType=video::EMT_TRANSPARENT_VERTEX_ALPHA; + else + getMaterialToken(file, token); + } + getMaterialToken(file, token); + } + ++textureUnit; + } + else if (token=="shadow_caster_program_ref") + { + do + { + getMaterialToken(file, token); + } while (token != "}"); + } + else if (token=="shadow_caster_vertex_program_ref") + { + do + { + getMaterialToken(file, token); + } while (token != "}"); + } + else if (token=="vertex_program_ref") + { + do + { + getMaterialToken(file, token); + } while (token != "}"); + } + //fog_override, iteration, point_size_attenuation + //not considered yet! + getMaterialToken(file, token); + if (token=="{") + ++inBlocks; + else if (token=="}") + --inBlocks; + } +} + + +void COgreMeshFileLoader::readTechnique(io::IReadFile* file, OgreMaterial& mat) +{ +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Read Technique"); +#endif + core::stringc token; + mat.Techniques.push_back(OgreTechnique()); + OgreTechnique& technique=mat.Techniques.getLast(); + + getMaterialToken(file, technique.Name); //open brace or name + if (technique.Name != "{") + getMaterialToken(file, token); //open brace + else + technique.Name=core::stringc((int)mat.Techniques.size()); + + getMaterialToken(file, token); + while (token != "}") + { + if (token == "pass") + readPass(file, technique); + else if (token == "scheme") + getMaterialToken(file, token); + else if (token == "lod_index") + getMaterialToken(file, token); + getMaterialToken(file, token); + } +} + + +void COgreMeshFileLoader::loadMaterials(io::IReadFile* meshFile) +{ +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Load Materials", ELL_DEBUG); +#endif + core::stringc token; + io::IReadFile* file = 0; + io::path filename = FileSystem->getFileBasename(meshFile->getFileName(), false) + ".material"; + if (FileSystem->existFile(filename)) + file = FileSystem->createAndOpenFile(filename); + else + file = FileSystem->createAndOpenFile(FileSystem->getFileDir(meshFile->getFileName())+"/"+filename); + + if (!file) + { + os::Printer::log("Could not load OGRE material", filename); + return; + } + + getMaterialToken(file, token); + + while (file->getPos() < file->getSize()) + { + if ((token == "fragment_program") || (token == "vertex_program")) + { + // skip whole block + u32 blocks=1; + do + { + getMaterialToken(file, token); + } while (token != "{"); + do + { + getMaterialToken(file, token); + if (token == "{") + ++blocks; + else if (token == "}") + --blocks; + } while (blocks); + getMaterialToken(file, token); + continue; + } + if (token != "material") + { + if (token.trim().size()) + os::Printer::log("Unknown material group", token.c_str()); + break; + } + + Materials.push_back(OgreMaterial()); + OgreMaterial& mat = Materials.getLast(); + + getMaterialToken(file, mat.Name); +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Load Material", mat.Name.c_str(), ELL_DEBUG); +#endif + getMaterialToken(file, token); //open brace + getMaterialToken(file, token); + while(token != "}") + { + if (token=="lod_distances") // can have several items + getMaterialToken(file, token); + else if (token=="receive_shadows") + { + getMaterialToken(file, token); + mat.ReceiveShadows=(token=="on"); + } + else if (token=="transparency_casts_shadows") + { + getMaterialToken(file, token); + mat.TransparencyCastsShadows=(token=="on"); + } + else if (token=="set_texture_alias") + { + getMaterialToken(file, token); + getMaterialToken(file, token); + } + else if (token=="technique") + readTechnique(file, mat); + getMaterialToken(file, token); + } + getMaterialToken(file, token); + } + + file->drop(); +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Finished loading Materials", ELL_DEBUG); +#endif +} + + +bool COgreMeshFileLoader::loadSkeleton(io::IReadFile* meshFile, const core::stringc& name) +{ +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Load Skeleton", name, ELL_DEBUG); +#endif + io::IReadFile* file = 0; + io::path filename; + if (FileSystem->existFile(name)) + file = FileSystem->createAndOpenFile(name); + else if (FileSystem->existFile(filename = FileSystem->getFileDir(meshFile->getFileName())+"/"+name)) + file = FileSystem->createAndOpenFile(filename); + else if (FileSystem->existFile(filename = FileSystem->getFileBasename(meshFile->getFileName(), false) + ".skeleton")) + file = FileSystem->createAndOpenFile(filename); + else + file = FileSystem->createAndOpenFile(FileSystem->getFileDir(meshFile->getFileName())+"/"+filename); + if (!file) + { + os::Printer::log("Could not load matching skeleton", name); + return false; + } + + s16 id; + file->read(&id, 2); + if (SwapEndian) + id = os::Byteswap::byteswap(id); + if (id != COGRE_HEADER) + { + file->drop(); + return false; + } + + core::stringc skeletonVersion; + ChunkData head; + readString(file, head, skeletonVersion); + if (skeletonVersion != "[Serializer_v1.10]") + { + file->drop(); + return false; + } + + u16 bone=0; + f32 animationTotal=0.f; + while(file->getPos() < file->getSize()) + { + ChunkData data; + readChunkData(file, data); + + switch(data.header.id) + { + case COGRE_SKELETON: + { + Skeleton.Bones.push_back(OgreBone()); + OgreBone& bone = Skeleton.Bones.getLast(); + readString(file, data, bone.Name); + readShort(file, data, &bone.Handle); + readVector(file, data, bone.Position); + readQuaternion(file, data, bone.Orientation); +#ifdef IRR_OGRE_LOADER_DEBUG + os::Printer::log("Bone", bone.Name+" ("+core::stringc(bone.Handle)+")", ELL_DEBUG); + os::Printer::log("Position", core::stringc(bone.Position.X)+" "+core::stringc(bone.Position.Y)+" "+core::stringc(bone.Position.Z), ELL_DEBUG); + os::Printer::log("Rotation quat", core::stringc(bone.Orientation.W)+" "+core::stringc(bone.Orientation.X)+" "+core::stringc(bone.Orientation.Y)+" "+core::stringc(bone.Orientation.Z), ELL_DEBUG); +// core::vector3df rot; +// bone.Orientation.toEuler(rot); +// rot *= core::RADTODEG; +// os::Printer::log("Rotation", core::stringc(rot.X)+" "+core::stringc(rot.Y)+" "+core::stringc(rot.Z)); +#endif + if (data.read<(data.header.length-bone.Name.size())) + { + readVector(file, data, bone.Scale); + bone.Scale.X *= -1.f; + } + else + bone.Scale=core::vector3df(1,1,1); + bone.Parent=0xffff; + } + break; + case COGRE_BONE_PARENT: + { + u16 parent; + readShort(file, data, &bone); + readShort(file, data, &parent); + if (bonedrop(); + return true; +} + + +void COgreMeshFileLoader::readChunkData(io::IReadFile* file, ChunkData& data) +{ + file->read(&data.header, sizeof(ChunkHeader)); + if (SwapEndian) + { + data.header.id = os::Byteswap::byteswap(data.header.id); + data.header.length = os::Byteswap::byteswap(data.header.length); + } + data.read += sizeof(ChunkHeader); +} + + +void COgreMeshFileLoader::readString(io::IReadFile* file, ChunkData& data, core::stringc& out) +{ + c8 c = 0; + out = ""; + + while (c!='\n') + { + file->read(&c, sizeof(c8)); + if (c!='\n') + out.append(c); + + } + data.read+=out.size()+1; +} + + +void COgreMeshFileLoader::readBool(io::IReadFile* file, ChunkData& data, bool& out) +{ + // normal C type because we read a bit string + char c = 0; + file->read(&c, sizeof(char)); + out=(c!=0); + ++data.read; +} + + +void COgreMeshFileLoader::readInt(io::IReadFile* file, ChunkData& data, s32* out, u32 num) +{ + // normal C type because we read a bit string + file->read(out, sizeof(int)*num); + if (SwapEndian) + { + for (u32 i=0; iread(out, sizeof(short)*num); + if (SwapEndian) + { + for (u32 i=0; iread(out, sizeof(float)*num); + if (SwapEndian) + { + for (u32 i=0; i