From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CImageLoaderWAL.h | 100 +++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CImageLoaderWAL.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CImageLoaderWAL.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CImageLoaderWAL.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CImageLoaderWAL.h new file mode 100644 index 0000000..871814a --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CImageLoaderWAL.h @@ -0,0 +1,100 @@ +// Copyright (C) 2004 Murphy McCauley +// Copyright (C) 2007-2012 Christian Stehno +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h +/* + Thanks to: + Max McGuire for his Flipcode article about WAL textures + Nikolaus Gebhardt for the Irrlicht 3D engine +*/ + +#ifndef __C_IMAGE_LOADER_WAL_H_INCLUDED__ +#define __C_IMAGE_LOADER_WAL_H_INCLUDED__ + +#include "IrrCompileConfig.h" +#include "IImageLoader.h" + +namespace irr +{ +namespace video +{ + +#ifdef _IRR_COMPILE_WITH_LMP_LOADER_ + +// byte-align structures +#include "irrpack.h" + + struct SLMPHeader { + u32 width; // width + u32 height; // height + // variably sized + } PACK_STRUCT; + +// Default alignment +#include "irrunpack.h" + +//! An Irrlicht image loader for Quake1,2 engine lmp textures/palette +class CImageLoaderLMP : public irr::video::IImageLoader +{ +public: + virtual bool isALoadableFileExtension(const io::path& filename) const; + virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const; + virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const; +}; + +#endif + +#ifdef _IRR_COMPILE_WITH_WAL_LOADER_ + +//! An Irrlicht image loader for quake2 wal engine textures +class CImageLoaderWAL : public irr::video::IImageLoader +{ +public: + virtual bool isALoadableFileExtension(const io::path& filename) const; + virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const; + virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const; +}; + +//! An Irrlicht image loader for Halflife 1 engine textures +class CImageLoaderWAL2 : public irr::video::IImageLoader +{ +public: + virtual bool isALoadableFileExtension(const io::path& filename) const; + virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const; + virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const; +}; + +// byte-align structures +#include "irrpack.h" + + // Halfelife wad3 type 67 file + struct miptex_halflife + { + c8 name[16]; + u32 width, height; + u32 mipmap[4]; // four mip maps stored + } PACK_STRUCT; + + //quake2 texture + struct miptex_quake2 + { + c8 name[32]; + u32 width; + u32 height; + u32 mipmap[4]; // four mip maps stored + c8 animname[32]; // next frame in animation chain + s32 flags; + s32 contents; + s32 value; + } PACK_STRUCT; + +// Default alignment +#include "irrunpack.h" + +#endif + +} +} + +#endif + -- cgit v1.1