From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CDefaultSceneNodeFactory.h | 80 ++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeFactory.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeFactory.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeFactory.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeFactory.h new file mode 100644 index 0000000..5ed2036 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeFactory.h @@ -0,0 +1,80 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED__ +#define __C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED__ + +#include "ISceneNodeFactory.h" +#include "irrArray.h" +#include "irrString.h" + +namespace irr +{ +namespace scene +{ + class ISceneNode; + class ISceneManager; + + //! Interface making it possible to dynamicly create scene nodes and animators + class CDefaultSceneNodeFactory : public ISceneNodeFactory + { + public: + + CDefaultSceneNodeFactory(ISceneManager* mgr); + + //! adds a scene node to the scene graph based on its type id + /** \param type: Type of the scene node to add. + \param parent: Parent scene node of the new node, can be null to add the scene node to the root. + \return Returns pointer to the new scene node or null if not successful. */ + virtual ISceneNode* addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent=0); + + //! adds a scene node to the scene graph based on its type name + /** \param typeName: Type name of the scene node to add. + \param parent: Parent scene node of the new node, can be null to add the scene node to the root. + \return Returns pointer to the new scene node or null if not successful. */ + virtual ISceneNode* addSceneNode(const c8* typeName, ISceneNode* parent=0); + + //! returns amount of scene node types this factory is able to create + virtual u32 getCreatableSceneNodeTypeCount() const; + + //! returns type name of a createable scene node type by index + /** \param idx: Index of scene node type in this factory. Must be a value between 0 and + uetCreatableSceneNodeTypeCount() */ + virtual const c8* getCreateableSceneNodeTypeName(u32 idx) const; + + //! returns type of a createable scene node type + /** \param idx: Index of scene node type in this factory. Must be a value between 0 and + getCreatableSceneNodeTypeCount() */ + virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const; + + //! returns type name of a createable scene node type + /** \param idx: Type of scene node. + \return: Returns name of scene node type if this factory can create the type, otherwise 0. */ + virtual const c8* getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const; + + private: + + ESCENE_NODE_TYPE getTypeFromName(const c8* name) const; + + struct SSceneNodeTypePair + { + SSceneNodeTypePair(ESCENE_NODE_TYPE type, const c8* name) + : Type(type), TypeName(name) + {} + + ESCENE_NODE_TYPE Type; + core::stringc TypeName; + }; + + core::array SupportedSceneNodeTypes; + + ISceneManager* Manager; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1