From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CCubeSceneNode.h | 93 ++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CCubeSceneNode.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CCubeSceneNode.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CCubeSceneNode.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CCubeSceneNode.h new file mode 100644 index 0000000..b676938 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CCubeSceneNode.h @@ -0,0 +1,93 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_CUBE_SCENE_NODE_H_INCLUDED__ +#define __C_CUBE_SCENE_NODE_H_INCLUDED__ + +#include "IMeshSceneNode.h" +#include "SMesh.h" + +namespace irr +{ +namespace scene +{ + class CCubeSceneNode : public IMeshSceneNode + { + public: + + //! constructor + CCubeSceneNode(f32 size, ISceneNode* parent, ISceneManager* mgr, s32 id, + const core::vector3df& position = core::vector3df(0,0,0), + const core::vector3df& rotation = core::vector3df(0,0,0), + const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); + + virtual ~CCubeSceneNode(); + + virtual void OnRegisterSceneNode(); + + //! renders the node. + virtual void render(); + + //! returns the axis aligned bounding box of this node + virtual const core::aabbox3d& getBoundingBox() const; + + //! returns the material based on the zero based index i. To get the amount + //! of materials used by this scene node, use getMaterialCount(). + //! This function is needed for inserting the node into the scene hirachy on a + //! optimal position for minimizing renderstate changes, but can also be used + //! to directly modify the material of a scene node. + virtual video::SMaterial& getMaterial(u32 i); + + //! returns amount of materials used by this scene node. + virtual u32 getMaterialCount() const; + + //! Returns type of the scene node + virtual ESCENE_NODE_TYPE getType() const { return ESNT_CUBE; } + + //! Creates shadow volume scene node as child of this node + //! and returns a pointer to it. + virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh, + s32 id, bool zfailmethod=true, f32 infinity=10000.0f); + + //! Writes attributes of the scene node. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; + + //! Reads attributes of the scene node. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + //! Creates a clone of this scene node and its children. + virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); + + //! Sets a new mesh to display + virtual void setMesh(IMesh* mesh) {} + + //! Returns the current mesh + virtual IMesh* getMesh(void) { return Mesh; } + + //! Sets if the scene node should not copy the materials of the mesh but use them in a read only style. + /* In this way it is possible to change the materials a mesh causing all mesh scene nodes + referencing this mesh to change too. */ + virtual void setReadOnlyMaterials(bool readonly) {} + + //! Returns if the scene node should not copy the materials of the mesh but use them in a read only style + virtual bool isReadOnlyMaterials() const { return false; } + + //! Removes a child from this scene node. + //! Implemented here, to be able to remove the shadow properly, if there is one, + //! or to remove attached childs. + virtual bool removeChild(ISceneNode* child); + + private: + void setSize(); + + IMesh* Mesh; + IShadowVolumeSceneNode* Shadow; + f32 Size; + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1