From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CCgMaterialRenderer.h | 176 +++++++++++++++++++++ 1 file changed, 176 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CCgMaterialRenderer.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CCgMaterialRenderer.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CCgMaterialRenderer.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CCgMaterialRenderer.h new file mode 100644 index 0000000..8213f78 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CCgMaterialRenderer.h @@ -0,0 +1,176 @@ +// Copyright (C) 2012 Patryk Nadrowski +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_CG_MATERIAL_RENDERER_H_INCLUDED__ +#define __C_CG_MATERIAL_RENDERER_H_INCLUDED__ + +#include "IrrCompileConfig.h" +#ifdef _IRR_COMPILE_WITH_CG_ + +#include "IMaterialRenderer.h" +#include "IMaterialRendererServices.h" +#include "IShaderConstantSetCallBack.h" +#include "IGPUProgrammingServices.h" +#include "irrArray.h" +#include "irrString.h" +#include "IVideoDriver.h" +#include "os.h" +#include "Cg/cg.h" + +#ifdef _MSC_VER + #pragma comment(lib, "cg.lib") +#endif + +namespace irr +{ +namespace video +{ + +class CCgUniform +{ +public: + CCgUniform(const CGparameter& parameter, bool global); + + const core::stringc& getName() const; + const CGparameter& getParameter() const; + CGenum getSpace() const; + CGtype getType() const; + + virtual void update(const void* data, const SMaterial& material) const = 0; + +protected: + core::stringc Name; + CGparameter Parameter; + CGenum Space; + CGtype Type; +}; + +class CCgUniform1f : public CCgUniform +{ +public: + CCgUniform1f(const CGparameter& parameter, bool global); + + void update(const void* data, const SMaterial& material) const; +}; + +class CCgUniform2f : public CCgUniform +{ +public: + CCgUniform2f(const CGparameter& parameter, bool global); + + void update(const void* data, const SMaterial& material) const; +}; + +class CCgUniform3f : public CCgUniform +{ +public: + CCgUniform3f(const CGparameter& parameter, bool global); + + void update(const void* data, const SMaterial& material) const; +}; + +class CCgUniform4f : public CCgUniform +{ +public: + CCgUniform4f(const CGparameter& parameter, bool global); + + void update(const void* data, const SMaterial& material) const; +}; + +class CCgUniform1i : public CCgUniform +{ +public: + CCgUniform1i(const CGparameter& parameter, bool global); + + void update(const void* data, const SMaterial& material) const; +}; + +class CCgUniform2i : public CCgUniform +{ +public: + CCgUniform2i(const CGparameter& parameter, bool global); + + void update(const void* data, const SMaterial& material) const; +}; + +class CCgUniform3i : public CCgUniform +{ +public: + CCgUniform3i(const CGparameter& parameter, bool global); + + void update(const void* data, const SMaterial& material) const; +}; + +class CCgUniform4i : public CCgUniform +{ +public: + CCgUniform4i(const CGparameter& parameter, bool global); + + void update(const void* data, const SMaterial& material) const; +}; + +class CCgUniform4x4f : public CCgUniform +{ +public: + CCgUniform4x4f(const CGparameter& parameter, bool global); + + void update(const void* data, const SMaterial& material) const; +}; + +class CCgUniformSampler2D : public CCgUniform +{ +public: + CCgUniformSampler2D(const CGparameter& parameter, bool global); + + void update(const void* data, const SMaterial& material) const; +}; + +class CCgMaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices +{ +public: + CCgMaterialRenderer(IShaderConstantSetCallBack* callback = 0, IMaterialRenderer* baseMaterial = 0, s32 userData = 0); + virtual ~CCgMaterialRenderer(); + + virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) = 0; + virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) = 0; + virtual void OnUnsetMaterial() = 0; + + virtual bool isTransparent() const; + + virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) = 0; + virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count); + virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count); + virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count); + virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); + virtual bool setPixelShaderConstant(const c8* name, const f32* floats, int count); + virtual bool setPixelShaderConstant(const c8* name, const bool* bools, int count); + virtual bool setPixelShaderConstant(const c8* name, const s32* ints, int count); + virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); + virtual IVideoDriver* getVideoDriver() = 0; + +protected: + void getUniformList(); + + IShaderConstantSetCallBack* CallBack; + IMaterialRenderer* BaseMaterial; + s32 UserData; + + core::array UniformInfo; + + CGprogram VertexProgram; + CGprogram FragmentProgram; + CGprogram GeometryProgram; + CGprofile VertexProfile; + CGprofile FragmentProfile; + CGprofile GeometryProfile; + + SMaterial Material; + CGerror Error; +}; + +} +} + +#endif +#endif -- cgit v1.1