From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CBillboardSceneNode.h | 99 ++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CBillboardSceneNode.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CBillboardSceneNode.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CBillboardSceneNode.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CBillboardSceneNode.h new file mode 100644 index 0000000..416b6ff --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CBillboardSceneNode.h @@ -0,0 +1,99 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_BILLBOARD_SCENE_NODE_H_INCLUDED__ +#define __C_BILLBOARD_SCENE_NODE_H_INCLUDED__ + +#include "IBillboardSceneNode.h" +#include "S3DVertex.h" + +namespace irr +{ +namespace scene +{ + +//! Scene node which is a billboard. A billboard is like a 3d sprite: A 2d element, +//! which always looks to the camera. +class CBillboardSceneNode : virtual public IBillboardSceneNode +{ +public: + + //! constructor + CBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, + const core::vector3df& position, const core::dimension2d& size, + video::SColor colorTop=video::SColor(0xFFFFFFFF), + video::SColor colorBottom=video::SColor(0xFFFFFFFF)); + + //! pre render event + virtual void OnRegisterSceneNode(); + + //! render + virtual void render(); + + //! returns the axis aligned bounding box of this node + virtual const core::aabbox3d& getBoundingBox() const; + + //! sets the size of the billboard + virtual void setSize(const core::dimension2d& size); + + //! Sets the widths of the top and bottom edges of the billboard independently. + virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth); + + //! gets the size of the billboard + virtual const core::dimension2d& getSize() const; + + //! Gets the widths of the top and bottom edges of the billboard. + virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const; + + virtual video::SMaterial& getMaterial(u32 i); + + //! returns amount of materials used by this scene node. + virtual u32 getMaterialCount() const; + + //! Set the color of all vertices of the billboard + //! \param overallColor: the color to set + virtual void setColor(const video::SColor& overallColor); + + //! Set the color of the top and bottom vertices of the billboard + //! \param topColor: the color to set the top vertices + //! \param bottomColor: the color to set the bottom vertices + virtual void setColor(const video::SColor& topColor, + const video::SColor& bottomColor); + + //! Gets the color of the top and bottom vertices of the billboard + //! \param[out] topColor: stores the color of the top vertices + //! \param[out] bottomColor: stores the color of the bottom vertices + virtual void getColor(video::SColor& topColor, + video::SColor& bottomColor) const; + + //! Writes attributes of the scene node. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; + + //! Reads attributes of the scene node. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + //! Returns type of the scene node + virtual ESCENE_NODE_TYPE getType() const { return ESNT_BILLBOARD; } + + //! Creates a clone of this scene node and its children. + virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); + +private: + + //! Size.Width is the bottom edge width + core::dimension2d Size; + f32 TopEdgeWidth; + core::aabbox3d BBox; + video::SMaterial Material; + + video::S3DVertex vertices[4]; + u16 indices[6]; +}; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1