From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CAttributeImpl.h | 2071 ++++++++++++++++++++ 1 file changed, 2071 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CAttributeImpl.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CAttributeImpl.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CAttributeImpl.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CAttributeImpl.h new file mode 100644 index 0000000..f59c27c --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CAttributeImpl.h @@ -0,0 +1,2071 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#include "CAttributes.h" +#include "fast_atof.h" +#include "ITexture.h" +#include "IVideoDriver.h" + +namespace irr +{ +namespace io +{ + +/* + basic types +*/ + +// Attribute implemented for boolean values +class CBoolAttribute : public IAttribute +{ +public: + + CBoolAttribute(const char* name, bool value) + { + Name = name; + setBool(value); + } + + virtual s32 getInt() + { + return BoolValue ? 1 : 0; + } + + virtual f32 getFloat() + { + return BoolValue ? 1.0f : 0.0f; + } + + virtual bool getBool() + { + return BoolValue; + } + + virtual core::stringw getStringW() + { + return core::stringw( BoolValue ? L"true" : L"false" ); + } + + virtual void setInt(s32 intValue) + { + BoolValue = (intValue != 0); + } + + virtual void setFloat(f32 floatValue) + { + BoolValue = (floatValue != 0); + } + + virtual void setBool(bool boolValue) + { + BoolValue = boolValue; + } + + virtual void setString(const char* string) + { + BoolValue = strcmp(string, "true") == 0; + } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_BOOL; + } + + virtual const wchar_t* getTypeString() const + { + return L"bool"; + } + + bool BoolValue; +}; + +// Attribute implemented for integers +class CIntAttribute : public IAttribute +{ +public: + + CIntAttribute(const char* name, s32 value) + { + Name = name; + setInt(value); + } + + virtual s32 getInt() + { + return Value; + } + + virtual f32 getFloat() + { + return (f32)Value; + } + + virtual bool getBool() + { + return (Value != 0); + } + + virtual core::stringw getStringW() + { + return core::stringw(Value); + } + + virtual void setInt(s32 intValue) + { + Value = intValue; + } + + virtual void setFloat(f32 floatValue) + { + Value = (s32)floatValue; + }; + + virtual void setString(const char* text) + { + Value = atoi(text); + } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_INT; + } + + + virtual const wchar_t* getTypeString() const + { + return L"int"; + } + + s32 Value; +}; + +// Attribute implemented for floats +class CFloatAttribute : public IAttribute +{ +public: + + CFloatAttribute(const char* name, f32 value) + { + Name = name; + setFloat(value); + } + + virtual s32 getInt() + { + return (s32)Value; + } + + virtual f32 getFloat() + { + return Value; + } + + virtual bool getBool() + { + return (Value != 0); + } + + virtual core::stringw getStringW() + { + return core::stringw((double)Value); + } + + virtual void setInt(s32 intValue) + { + Value = (f32)intValue; + } + + virtual void setFloat(f32 floatValue) + { + Value = floatValue; + } + + virtual void setString(const char* text) + { + Value = core::fast_atof(text); + } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_FLOAT; + } + + + virtual const wchar_t* getTypeString() const + { + return L"float"; + } + + f32 Value; +}; + + + +/* + Types which can be represented as a list of numbers +*/ + +// Base class for all attributes which are a list of numbers- +// vectors, colors, positions, triangles, etc +class CNumbersAttribute : public IAttribute +{ +public: + + CNumbersAttribute(const char* name, video::SColorf value) : + ValueI(), ValueF(), Count(4), IsFloat(true) + { + Name = name; + ValueF.push_back(value.r); + ValueF.push_back(value.g); + ValueF.push_back(value.b); + ValueF.push_back(value.a); + } + + CNumbersAttribute(const char* name, video::SColor value) : + ValueI(), ValueF(), Count(4), IsFloat(false) + { + Name = name; + ValueI.push_back(value.getRed()); + ValueI.push_back(value.getGreen()); + ValueI.push_back(value.getBlue()); + ValueI.push_back(value.getAlpha()); + } + + + CNumbersAttribute(const char* name, core::vector3df value) : + ValueI(), ValueF(), Count(3), IsFloat(true) + { + Name = name; + ValueF.push_back(value.X); + ValueF.push_back(value.Y); + ValueF.push_back(value.Z); + } + + CNumbersAttribute(const char* name, core::rect value) : + ValueI(), ValueF(), Count(4), IsFloat(false) + { + Name = name; + ValueI.push_back(value.UpperLeftCorner.X); + ValueI.push_back(value.UpperLeftCorner.Y); + ValueI.push_back(value.LowerRightCorner.X); + ValueI.push_back(value.LowerRightCorner.Y); + } + + CNumbersAttribute(const char* name, core::rect value) : + ValueI(), ValueF(), Count(4), IsFloat(true) + { + Name = name; + ValueF.push_back(value.UpperLeftCorner.X); + ValueF.push_back(value.UpperLeftCorner.Y); + ValueF.push_back(value.LowerRightCorner.X); + ValueF.push_back(value.LowerRightCorner.Y); + } + + CNumbersAttribute(const char* name, core::matrix4 value) : + ValueI(), ValueF(), Count(16), IsFloat(true) + { + Name = name; + for (s32 r=0; r<4; ++r) + for (s32 c=0; c<4; ++c) + ValueF.push_back(value(r,c)); + } + + CNumbersAttribute(const char* name, core::quaternion value) : + ValueI(), ValueF(), Count(4), IsFloat(true) + { + Name = name; + ValueF.push_back(value.X); + ValueF.push_back(value.Y); + ValueF.push_back(value.Z); + ValueF.push_back(value.W); + } + + CNumbersAttribute(const char* name, core::aabbox3d value) : + ValueI(), ValueF(), Count(6), IsFloat(true) + { + Name = name; + ValueF.push_back(value.MinEdge.X); + ValueF.push_back(value.MinEdge.Y); + ValueF.push_back(value.MinEdge.Z); + ValueF.push_back(value.MaxEdge.X); + ValueF.push_back(value.MaxEdge.Y); + ValueF.push_back(value.MaxEdge.Z); + } + + CNumbersAttribute(const char* name, core::plane3df value) : + ValueI(), ValueF(), Count(4), IsFloat(true) + { + Name = name; + ValueF.push_back(value.Normal.X); + ValueF.push_back(value.Normal.Y); + ValueF.push_back(value.Normal.Z); + ValueF.push_back(value.D); + } + + CNumbersAttribute(const char* name, core::triangle3df value) : + ValueI(), ValueF(), Count(9), IsFloat(true) + { + Name = name; + ValueF.push_back(value.pointA.X); + ValueF.push_back(value.pointA.Y); + ValueF.push_back(value.pointA.Z); + ValueF.push_back(value.pointB.X); + ValueF.push_back(value.pointB.Y); + ValueF.push_back(value.pointB.Z); + ValueF.push_back(value.pointC.X); + ValueF.push_back(value.pointC.Y); + ValueF.push_back(value.pointC.Z); + } + + CNumbersAttribute(const char* name, core::vector2df value) : + ValueI(), ValueF(), Count(2), IsFloat(true) + { + Name = name; + ValueF.push_back(value.X); + ValueF.push_back(value.Y); + } + + CNumbersAttribute(const char* name, core::vector2di value) : + ValueI(), ValueF(), Count(2), IsFloat(false) + { + Name = name; + ValueI.push_back(value.X); + ValueI.push_back(value.Y); + } + + CNumbersAttribute(const char* name, core::line2di value) : + ValueI(), ValueF(), Count(4), IsFloat(false) + { + Name = name; + ValueI.push_back(value.start.X); + ValueI.push_back(value.start.Y); + ValueI.push_back(value.end.X); + ValueI.push_back(value.end.Y); + } + + CNumbersAttribute(const char* name, core::line2df value) : + ValueI(), ValueF(), Count(4), IsFloat(true) + { + Name = name; + ValueF.push_back(value.start.X); + ValueF.push_back(value.start.Y); + ValueF.push_back(value.end.X); + ValueF.push_back(value.end.Y); + } + + CNumbersAttribute(const char* name, core::line3df value) : + ValueI(), ValueF(), Count(6), IsFloat(true) + { + Name = name; + ValueF.push_back(value.start.X); + ValueF.push_back(value.start.Y); + ValueF.push_back(value.start.Z); + ValueF.push_back(value.end.X); + ValueF.push_back(value.end.Y); + ValueF.push_back(value.end.Z); + } + + CNumbersAttribute(const char* name, core::dimension2du value) : + ValueI(), ValueF(), Count(2), IsFloat(false) + { + Name = name; + ValueI.push_back(value.Width); + ValueI.push_back(value.Height); + } + + + CNumbersAttribute(const char* name, core::dimension2df value) : + ValueI(), ValueF(), Count(2), IsFloat(true) + { + Name = name; + ValueF.push_back(value.Width); + ValueF.push_back(value.Height); + } + + + + // getting values + virtual s32 getInt() + { + if (Count==0) + return 0; + + if (IsFloat) + return (s32)ValueF[0]; + else + return ValueI[0]; + } + + virtual f32 getFloat() + { + if (Count==0) + return 0.0f; + + if (IsFloat) + return ValueF[0]; + else + return (f32)ValueI[0]; + } + + virtual bool getBool() + { + // return true if any number is nonzero + bool ret=false; + + for (u32 i=0; i < Count; ++i) + if ( IsFloat ? (ValueF[i] != 0) : (ValueI[i] != 0) ) + { + ret=true; + break; + } + + return ret; + + } + + + virtual core::stringc getString() + { + core::stringc outstr; + + for (u32 i=0; i 0 ? ValueF[0] : 0); + p.Y = (s32)(Count > 1 ? ValueF[1] : 0); + } + else + { + p.X = Count > 0 ? ValueI[0] : 0; + p.Y = Count > 1 ? ValueI[1] : 0; + } + + return p; + } + + virtual core::vector3df getVector() + { + core::vector3df v; + + if (IsFloat) + { + v.X = Count > 0 ? ValueF[0] : 0; + v.Y = Count > 1 ? ValueF[1] : 0; + v.Z = Count > 2 ? ValueF[2] : 0; + } + else + { + v.X = (f32)(Count > 0 ? ValueI[0] : 0); + v.Y = (f32)(Count > 1 ? ValueI[1] : 0); + v.Z = (f32)(Count > 2 ? ValueI[2] : 0); + } + + return v; + } + + virtual core::vector2df getVector2d() + { + core::vector2df v; + + if (IsFloat) + { + v.X = Count > 0 ? ValueF[0] : 0; + v.Y = Count > 1 ? ValueF[1] : 0; + } + else + { + v.X = (f32)(Count > 0 ? ValueI[0] : 0); + v.Y = (f32)(Count > 1 ? ValueI[1] : 0); + } + + return v; + } + + virtual video::SColorf getColorf() + { + video::SColorf c; + if (IsFloat) + { + c.setColorComponentValue(0, Count > 0 ? ValueF[0] : 0); + c.setColorComponentValue(1, Count > 1 ? ValueF[1] : 0); + c.setColorComponentValue(2, Count > 2 ? ValueF[2] : 0); + c.setColorComponentValue(3, Count > 3 ? ValueF[3] : 0); + } + else + { + c.setColorComponentValue(0, Count > 0 ? (f32)(ValueI[0]) / 255.0f : 0); + c.setColorComponentValue(1, Count > 1 ? (f32)(ValueI[1]) / 255.0f : 0); + c.setColorComponentValue(2, Count > 2 ? (f32)(ValueI[2]) / 255.0f : 0); + c.setColorComponentValue(3, Count > 3 ? (f32)(ValueI[3]) / 255.0f : 0); + } + + return c; + } + + virtual video::SColor getColor() + { + return getColorf().toSColor(); + } + + + virtual core::rect getRect() + { + core::rect r; + + if (IsFloat) + { + r.UpperLeftCorner.X = (s32)(Count > 0 ? ValueF[0] : 0); + r.UpperLeftCorner.Y = (s32)(Count > 1 ? ValueF[1] : 0); + r.LowerRightCorner.X = (s32)(Count > 2 ? ValueF[2] : r.UpperLeftCorner.X); + r.LowerRightCorner.Y = (s32)(Count > 3 ? ValueF[3] : r.UpperLeftCorner.Y); + } + else + { + r.UpperLeftCorner.X = Count > 0 ? ValueI[0] : 0; + r.UpperLeftCorner.Y = Count > 1 ? ValueI[1] : 0; + r.LowerRightCorner.X = Count > 2 ? ValueI[2] : r.UpperLeftCorner.X; + r.LowerRightCorner.Y = Count > 3 ? ValueI[3] : r.UpperLeftCorner.Y; + } + return r; + } + + virtual core::dimension2du getDimension2d() + { + core::dimension2d dim; + + if (IsFloat) + { + dim.Width = (u32)(Count > 0 ? ValueF[0] : 0); + dim.Height = (u32)(Count > 1 ? ValueF[1] : 0); + } + else + { + dim.Width = (u32)(Count > 0 ? ValueI[0] : 0); + dim.Height = (u32)(Count > 1 ? ValueI[1] : 0); + } + return dim; + } + + virtual core::matrix4 getMatrix() + { + core::matrix4 ret; + if (IsFloat) + { + for (u32 r=0; r<4; ++r) + for (u32 c=0; c<4; ++c) + if (Count > c+r*4) + ret(r,c) = ValueF[c+r*4]; + } + else + { + for (u32 r=0; r<4; ++r) + for (u32 c=0; c<4; ++c) + if (Count > c+r*4) + ret(r,c) = (f32)ValueI[c+r*4]; + } + return ret; + } + + virtual core::quaternion getQuaternion() + { + core::quaternion ret; + if (IsFloat) + { + ret.X = Count > 0 ? ValueF[0] : 0.0f; + ret.Y = Count > 1 ? ValueF[1] : 0.0f; + ret.Z = Count > 2 ? ValueF[2] : 0.0f; + ret.W = Count > 3 ? ValueF[3] : 0.0f; + } + else + { + ret.X = Count > 0 ? (f32)ValueI[0] : 0.0f; + ret.Y = Count > 1 ? (f32)ValueI[1] : 0.0f; + ret.Z = Count > 2 ? (f32)ValueI[2] : 0.0f; + ret.W = Count > 3 ? (f32)ValueI[3] : 0.0f; + } + return ret; + } + + virtual core::triangle3df getTriangle() + { + core::triangle3df ret; + + if (IsFloat) + { + ret.pointA.X = Count > 0 ? ValueF[0] : 0.0f; + ret.pointA.Y = Count > 1 ? ValueF[1] : 0.0f; + ret.pointA.Z = Count > 2 ? ValueF[2] : 0.0f; + ret.pointB.X = Count > 3 ? ValueF[3] : 0.0f; + ret.pointB.Y = Count > 4 ? ValueF[4] : 0.0f; + ret.pointB.Z = Count > 5 ? ValueF[5] : 0.0f; + ret.pointC.X = Count > 6 ? ValueF[6] : 0.0f; + ret.pointC.Y = Count > 7 ? ValueF[7] : 0.0f; + ret.pointC.Z = Count > 8 ? ValueF[8] : 0.0f; + } + else + { + ret.pointA.X = Count > 0 ? (f32)ValueI[0] : 0.0f; + ret.pointA.Y = Count > 1 ? (f32)ValueI[1] : 0.0f; + ret.pointA.Z = Count > 2 ? (f32)ValueI[2] : 0.0f; + ret.pointB.X = Count > 3 ? (f32)ValueI[3] : 0.0f; + ret.pointB.Y = Count > 4 ? (f32)ValueI[4] : 0.0f; + ret.pointB.Z = Count > 5 ? (f32)ValueI[5] : 0.0f; + ret.pointC.X = Count > 6 ? (f32)ValueI[6] : 0.0f; + ret.pointC.Y = Count > 7 ? (f32)ValueI[7] : 0.0f; + ret.pointC.Z = Count > 8 ? (f32)ValueI[8] : 0.0f; + } + + return ret; + } + + virtual core::plane3df getPlane() + { + core::plane3df ret; + + if (IsFloat) + { + ret.Normal.X = Count > 0 ? ValueF[0] : 0.0f; + ret.Normal.Y = Count > 1 ? ValueF[1] : 0.0f; + ret.Normal.Z = Count > 2 ? ValueF[2] : 0.0f; + ret.D = Count > 3 ? ValueF[3] : 0.0f; + } + else + { + ret.Normal.X = Count > 0 ? (f32)ValueI[0] : 0.0f; + ret.Normal.Y = Count > 1 ? (f32)ValueI[1] : 0.0f; + ret.Normal.Z = Count > 2 ? (f32)ValueI[2] : 0.0f; + ret.D = Count > 3 ? (f32)ValueI[3] : 0.0f; + } + + return ret; + } + + virtual core::aabbox3df getBBox() + { + core::aabbox3df ret; + if (IsFloat) + { + ret.MinEdge.X = Count > 0 ? ValueF[0] : 0.0f; + ret.MinEdge.Y = Count > 1 ? ValueF[1] : 0.0f; + ret.MinEdge.Z = Count > 2 ? ValueF[2] : 0.0f; + ret.MaxEdge.X = Count > 3 ? ValueF[3] : 0.0f; + ret.MaxEdge.Y = Count > 4 ? ValueF[4] : 0.0f; + ret.MaxEdge.Z = Count > 5 ? ValueF[5] : 0.0f; + } + else + { + ret.MinEdge.X = Count > 0 ? (f32)ValueI[0] : 0.0f; + ret.MinEdge.Y = Count > 1 ? (f32)ValueI[1] : 0.0f; + ret.MinEdge.Z = Count > 2 ? (f32)ValueI[2] : 0.0f; + ret.MaxEdge.X = Count > 3 ? (f32)ValueI[3] : 0.0f; + ret.MaxEdge.Y = Count > 4 ? (f32)ValueI[4] : 0.0f; + ret.MaxEdge.Z = Count > 5 ? (f32)ValueI[5] : 0.0f; + } + return ret; + + } + + virtual core::line2df getLine2d() + { + core::line2df ret; + if (IsFloat) + { + ret.start.X = Count > 0 ? ValueF[0] : 0.0f; + ret.start.Y = Count > 1 ? ValueF[1] : 0.0f; + ret.end.X = Count > 2 ? ValueF[2] : 0.0f; + ret.end.Y = Count > 3 ? ValueF[3] : 0.0f; + } + else + { + ret.start.X = Count > 0 ? (f32)ValueI[0] : 0.0f; + ret.start.Y = Count > 1 ? (f32)ValueI[1] : 0.0f; + ret.end.X = Count > 2 ? (f32)ValueI[2] : 0.0f; + ret.end.Y = Count > 3 ? (f32)ValueI[3] : 0.0f; + } + return ret; + } + + virtual core::line3df getLine3d() + { + core::line3df ret; + if (IsFloat) + { + ret.start.X = Count > 0 ? ValueF[0] : 0.0f; + ret.start.Y = Count > 1 ? ValueF[1] : 0.0f; + ret.start.Z = Count > 2 ? ValueF[2] : 0.0f; + ret.end.X = Count > 3 ? ValueF[3] : 0.0f; + ret.end.Y = Count > 4 ? ValueF[4] : 0.0f; + ret.end.Z = Count > 5 ? ValueF[5] : 0.0f; + } + else + { + ret.start.X = Count > 0 ? (f32)ValueI[0] : 0.0f; + ret.start.Y = Count > 1 ? (f32)ValueI[1] : 0.0f; + ret.start.Z = Count > 2 ? (f32)ValueI[2] : 0.0f; + ret.end.X = Count > 3 ? (f32)ValueI[3] : 0.0f; + ret.end.Y = Count > 4 ? (f32)ValueI[4] : 0.0f; + ret.end.Z = Count > 5 ? (f32)ValueI[5] : 0.0f; + } + return ret; + } + + //! get float array + virtual core::array getFloatArray() + { + if (!IsFloat) + { + ValueF.clear(); + for (u32 i=0; i getIntArray() + { + if (IsFloat) + { + ValueI.clear(); + for (u32 i=0; i '9') ) ) + ++P; + + // set value + if ( *P) + { + if (IsFloat) + { + f32 c = 0; + P = core::fast_atof_move(P, c); + ValueF[i] = c; + } + else + { + // todo: fix this to read ints properly + f32 c = 0; + P = core::fast_atof_move(P, c); + ValueI[i] = (s32)c; + + } + } + } + // todo: warning message + //if (i < Count-1) + //{ + // + //} + } + + virtual void setPosition(core::position2di v) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = (f32)v.X; + if (Count > 1) ValueF[1] = (f32)v.Y; + } + else + { + if (Count > 0) ValueI[0] = v.X; + if (Count > 1) ValueI[1] = v.Y; + } + } + + virtual void setVector(core::vector3df v) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = v.X; + if (Count > 1) ValueF[1] = v.Y; + if (Count > 2) ValueF[2] = v.Z; + } + else + { + if (Count > 0) ValueI[0] = (s32)v.X; + if (Count > 1) ValueI[1] = (s32)v.Y; + if (Count > 2) ValueI[2] = (s32)v.Z; + } + } + + virtual void setColor(video::SColorf color) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = color.r; + if (Count > 1) ValueF[1] = color.g; + if (Count > 2) ValueF[2] = color.b; + if (Count > 3) ValueF[3] = color.a; + } + else + { + if (Count > 0) ValueI[0] = (s32)(color.r * 255); + if (Count > 1) ValueI[1] = (s32)(color.g * 255); + if (Count > 2) ValueI[2] = (s32)(color.b * 255); + if (Count > 3) ValueI[3] = (s32)(color.a * 255); + } + + } + + virtual void setColor(video::SColor color) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = (f32)color.getRed() / 255.0f; + if (Count > 1) ValueF[1] = (f32)color.getGreen() / 255.0f; + if (Count > 2) ValueF[2] = (f32)color.getBlue() / 255.0f; + if (Count > 3) ValueF[3] = (f32)color.getAlpha() / 255.0f; + } + else + { + if (Count > 0) ValueI[0] = color.getRed(); + if (Count > 1) ValueI[1] = color.getGreen(); + if (Count > 2) ValueI[2] = color.getBlue(); + if (Count > 3) ValueI[3] = color.getAlpha(); + } + } + + virtual void setRect(core::rect value) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = (f32)value.UpperLeftCorner.X; + if (Count > 1) ValueF[1] = (f32)value.UpperLeftCorner.Y; + if (Count > 2) ValueF[2] = (f32)value.LowerRightCorner.X; + if (Count > 3) ValueF[3] = (f32)value.LowerRightCorner.Y; + } + else + { + if (Count > 0) ValueI[0] = value.UpperLeftCorner.X; + if (Count > 1) ValueI[1] = value.UpperLeftCorner.Y; + if (Count > 2) ValueI[2] = value.LowerRightCorner.X; + if (Count > 3) ValueI[3] = value.LowerRightCorner.Y; + } + } + + virtual void setMatrix(core::matrix4 value) + { + reset(); + if (IsFloat) + { + for (u32 r=0; r<4; ++r) + for (u32 c=0; c<4; ++c) + if (Count > c+r*4) + ValueF[c+r*4] = value(r,c); + } + else + { + for (u32 r=0; r<4; ++r) + for (u32 c=0; c<4; ++c) + if (Count > c+r*4) + ValueI[c+r*4] = (s32)value(r,c); + } + } + + virtual void setQuaternion(core::quaternion value) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = value.X; + if (Count > 1) ValueF[1] = value.Y; + if (Count > 2) ValueF[2] = value.Z; + if (Count > 3) ValueF[3] = value.W; + } + else + { + if (Count > 0) ValueI[0] = (s32)value.X; + if (Count > 1) ValueI[1] = (s32)value.Y; + if (Count > 2) ValueI[2] = (s32)value.Z; + if (Count > 3) ValueI[3] = (s32)value.W; + } + } + + virtual void setBoundingBox(core::aabbox3d value) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = value.MinEdge.X; + if (Count > 1) ValueF[1] = value.MinEdge.Y; + if (Count > 2) ValueF[2] = value.MinEdge.Z; + if (Count > 3) ValueF[3] = value.MaxEdge.X; + if (Count > 4) ValueF[4] = value.MaxEdge.Y; + if (Count > 5) ValueF[5] = value.MaxEdge.Z; + } + else + { + if (Count > 0) ValueI[0] = (s32)value.MinEdge.X; + if (Count > 1) ValueI[1] = (s32)value.MinEdge.Y; + if (Count > 2) ValueI[2] = (s32)value.MinEdge.Z; + if (Count > 3) ValueI[3] = (s32)value.MaxEdge.X; + if (Count > 4) ValueI[4] = (s32)value.MaxEdge.Y; + if (Count > 5) ValueI[5] = (s32)value.MaxEdge.Z; + } + } + + virtual void setPlane(core::plane3df value) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = value.Normal.X; + if (Count > 1) ValueF[1] = value.Normal.Y; + if (Count > 2) ValueF[2] = value.Normal.Z; + if (Count > 3) ValueF[3] = value.D; + } + else + { + if (Count > 0) ValueI[0] = (s32)value.Normal.X; + if (Count > 1) ValueI[1] = (s32)value.Normal.Y; + if (Count > 2) ValueI[2] = (s32)value.Normal.Z; + if (Count > 3) ValueI[3] = (s32)value.D; + } + } + + virtual void setTriangle3d(core::triangle3df value) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = value.pointA.X; + if (Count > 1) ValueF[1] = value.pointA.Y; + if (Count > 2) ValueF[2] = value.pointA.Z; + if (Count > 3) ValueF[3] = value.pointB.X; + if (Count > 4) ValueF[4] = value.pointB.Y; + if (Count > 5) ValueF[5] = value.pointB.Z; + if (Count > 6) ValueF[6] = value.pointC.X; + if (Count > 7) ValueF[7] = value.pointC.Y; + if (Count > 8) ValueF[8] = value.pointC.Z; + } + else + { + if (Count > 0) ValueI[0] = (s32)value.pointA.X; + if (Count > 1) ValueI[1] = (s32)value.pointA.Y; + if (Count > 2) ValueI[2] = (s32)value.pointA.Z; + if (Count > 3) ValueI[3] = (s32)value.pointB.X; + if (Count > 4) ValueI[4] = (s32)value.pointB.Y; + if (Count > 5) ValueI[5] = (s32)value.pointB.Z; + if (Count > 6) ValueI[6] = (s32)value.pointC.X; + if (Count > 7) ValueI[7] = (s32)value.pointC.Y; + if (Count > 8) ValueI[8] = (s32)value.pointC.Z; + } + } + + virtual void setVector2d(core::vector2df v) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = v.X; + if (Count > 1) ValueF[1] = v.Y; + } + else + { + if (Count > 0) ValueI[0] = (s32)v.X; + if (Count > 1) ValueI[1] = (s32)v.Y; + } + } + + virtual void setVector2d(core::vector2di v) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = (f32)v.X; + if (Count > 1) ValueF[1] = (f32)v.Y; + } + else + { + if (Count > 0) ValueI[0] = v.X; + if (Count > 1) ValueI[1] = v.Y; + } + } + + virtual void setLine2d(core::line2di v) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = (f32)v.start.X; + if (Count > 1) ValueF[1] = (f32)v.start.Y; + if (Count > 2) ValueF[2] = (f32)v.end.X; + if (Count > 3) ValueF[3] = (f32)v.end.Y; + } + else + { + if (Count > 0) ValueI[0] = v.start.X; + if (Count > 1) ValueI[1] = v.start.Y; + if (Count > 2) ValueI[2] = v.end.X; + if (Count > 3) ValueI[3] = v.end.Y; + } + } + + virtual void setLine2d(core::line2df v) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = v.start.X; + if (Count > 1) ValueF[1] = v.start.Y; + if (Count > 2) ValueF[2] = v.end.X; + if (Count > 3) ValueF[3] = v.end.Y; + } + else + { + if (Count > 0) ValueI[0] = (s32)v.start.X; + if (Count > 1) ValueI[1] = (s32)v.start.Y; + if (Count > 2) ValueI[2] = (s32)v.end.X; + if (Count > 3) ValueI[3] = (s32)v.end.Y; + } + } + + virtual void setDimension2d(core::dimension2du v) + { + reset(); + if (IsFloat) + { + if (Count > 0) ValueF[0] = (f32)v.Width; + if (Count > 1) ValueF[1] = (f32)v.Height; + } + else + { + if (Count > 0) ValueI[0] = (s32)v.Width; + if (Count > 1) ValueI[1] = (s32)v.Height; + } + } + + //! set float array + virtual void setFloatArray(core::array &vals) + { + reset(); + + for (u32 i=0; i &vals) + { + reset(); + + for (u32 i=0; i ValueI; + core::array ValueF; + u32 Count; + bool IsFloat; +}; + + +// Attribute implemented for floating point colors +class CColorfAttribute : public CNumbersAttribute +{ +public: + + CColorfAttribute(const char* name, video::SColorf value) : CNumbersAttribute(name, value) {} + + virtual s32 getInt() + { + return getColor().color; + } + + virtual f32 getFloat() + { + return (f32)getColor().color; + } + + virtual void setInt(s32 intValue) + { + video::SColorf c = video::SColor(intValue); + ValueF[0] = c.r; + ValueF[1] = c.g; + ValueF[2] = c.b; + ValueF[3] = c.a; + } + + virtual void setFloat(f32 floatValue) + { + setInt((s32)floatValue); + } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_COLORF; + } + + virtual const wchar_t* getTypeString() const + { + return L"colorf"; + } +}; + + + +// Attribute implemented for colors +class CColorAttribute : public CNumbersAttribute +{ +public: + + CColorAttribute(const char* name, const video::SColorf& value) : CNumbersAttribute(name, value) {} + + CColorAttribute(const char* name, const video::SColor& value) : CNumbersAttribute(name, value) {} + + virtual s32 getInt() + { + return getColor().color; + } + + virtual f32 getFloat() + { + return (f32)getColor().color; + } + + virtual void setInt(s32 intValue) + { + video::SColorf c = video::SColor(intValue); + ValueF[0] = c.r; + ValueF[1] = c.g; + ValueF[2] = c.b; + ValueF[3] = c.a; + } + + virtual void setFloat(f32 floatValue) + { + setInt((s32)floatValue); + } + + virtual core::stringw getStringW() + { + char tmp[10]; + const video::SColor c = getColor(); + sprintf(tmp, "%02x%02x%02x%02x", c.getAlpha(), c.getRed(), c.getGreen(), c.getBlue()); + return core::stringw(tmp); + } + + virtual void setString(const char* text) + { + u32 c; + if (sscanf(text, "%08x", &c)!=1) + { + CNumbersAttribute::setString(text); + } + else + setColor(c); + } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_COLOR; + } + + + virtual const wchar_t* getTypeString() const + { + return L"color"; + } + +}; + + +// Attribute implemented for 3d vectors +class CVector3DAttribute : public CNumbersAttribute +{ +public: + + CVector3DAttribute(const char* name, core::vector3df value) : CNumbersAttribute(name, value) {} + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_VECTOR3D; + } + + virtual core::matrix4 getMatrix() + { + core::matrix4 ret; + ret.makeIdentity(); + ret.setTranslation( core::vector3df(ValueF[0],ValueF[1],ValueF[2]) ); + return ret; + } + + virtual const wchar_t* getTypeString() const + { + return L"vector3d"; + } +}; + +// Attribute implemented for 2d vectors +class CVector2DAttribute : public CNumbersAttribute +{ +public: + + CVector2DAttribute(const char* name, core::vector2df value) : CNumbersAttribute(name, value) {} + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_VECTOR2D; + } + + virtual const wchar_t* getTypeString() const + { + return L"vector2d"; + } +}; + +// Attribute implemented for 2d vectors +class CPosition2DAttribute : public CNumbersAttribute +{ +public: + + CPosition2DAttribute(const char* name, core::position2di value) : CNumbersAttribute(name, value) {} + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_POSITION2D; + } + + virtual const wchar_t* getTypeString() const + { + return L"position"; + } +}; + + + +// Attribute implemented for rectangles +class CRectAttribute : public CNumbersAttribute +{ +public: + + CRectAttribute(const char* name, core::rect value) : CNumbersAttribute(name, value) { } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_RECT; + } + + virtual const wchar_t* getTypeString() const + { + return L"rect"; + } +}; + + +// Attribute implemented for dimension +class CDimension2dAttribute : public CNumbersAttribute +{ +public: + + CDimension2dAttribute (const char* name, core::dimension2d value) : CNumbersAttribute(name, value) { } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_DIMENSION2D; + } + + virtual const wchar_t* getTypeString() const + { + return L"dimension2d"; + } +}; + +// Attribute implemented for matrices +class CMatrixAttribute : public CNumbersAttribute +{ +public: + + CMatrixAttribute(const char* name, core::matrix4 value) : CNumbersAttribute(name, value) { } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_MATRIX; + } + + virtual core::quaternion getQuaternion() + { + return core::quaternion(getMatrix()); + } + + virtual const wchar_t* getTypeString() const + { + return L"matrix"; + } +}; + +// Attribute implemented for quaternions +class CQuaternionAttribute : public CNumbersAttribute +{ +public: + + CQuaternionAttribute(const char* name, core::quaternion value) : CNumbersAttribute(name, value) { } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_QUATERNION; + } + + virtual core::matrix4 getMatrix() + { + return getQuaternion().getMatrix(); + } + + virtual const wchar_t* getTypeString() const + { + return L"quaternion"; + } +}; + + +// Attribute implemented for bounding boxes +class CBBoxAttribute : public CNumbersAttribute +{ +public: + + CBBoxAttribute(const char* name, core::aabbox3df value) : CNumbersAttribute(name, value) { } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_BBOX; + } + + virtual const wchar_t* getTypeString() const + { + return L"box3d"; + } +}; + +// Attribute implemented for planes +class CPlaneAttribute : public CNumbersAttribute +{ +public: + + CPlaneAttribute(const char* name, core::plane3df value) : CNumbersAttribute(name, value) { } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_PLANE; + } + + virtual const wchar_t* getTypeString() const + { + return L"plane"; + } +}; + +// Attribute implemented for triangles +class CTriangleAttribute : public CNumbersAttribute +{ +public: + + CTriangleAttribute(const char* name, core::triangle3df value) : CNumbersAttribute(name, value) { } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_TRIANGLE3D; + } + + virtual core::plane3df getPlane() + { + return getTriangle().getPlane(); + } + + virtual const wchar_t* getTypeString() const + { + return L"triangle"; + } +}; + + +// Attribute implemented for 2d lines +class CLine2dAttribute : public CNumbersAttribute +{ +public: + + CLine2dAttribute(const char* name, core::line2df value) : CNumbersAttribute(name, value) { } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_LINE2D; + } + + virtual const wchar_t* getTypeString() const + { + return L"line2d"; + } +}; + +// Attribute implemented for 3d lines +class CLine3dAttribute : public CNumbersAttribute +{ +public: + + CLine3dAttribute(const char* name, core::line3df value) : CNumbersAttribute(name, value) { } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_LINE3D; + } + + virtual const wchar_t* getTypeString() const + { + return L"line3d"; + } +}; + + +// vector2df +// dimension2du + +/* + Special attributes +*/ + +// Attribute implemented for enumeration literals +class CEnumAttribute : public IAttribute +{ +public: + + CEnumAttribute(const char* name, const char* value, const char* const* literals) + { + Name = name; + setEnum(value, literals); + } + + virtual void setEnum(const char* enumValue, const char* const* enumerationLiterals) + { + int literalCount = 0; + + if (enumerationLiterals) + { + s32 i; + for (i=0; enumerationLiterals[i]; ++i) + ++literalCount; + + EnumLiterals.reallocate(literalCount); + for (i=0; enumerationLiterals[i]; ++i) + EnumLiterals.push_back(enumerationLiterals[i]); + } + + setString(enumValue); + } + + virtual s32 getInt() + { + for (s32 i=0; EnumLiterals.size(); ++i) + if (Value.equals_ignore_case(EnumLiterals[i])) + { + return i; + } + + return -1; + } + + virtual f32 getFloat() + { + return (f32)getInt(); + } + + virtual bool getBool() + { + return (getInt() != 0); // does not make a lot of sense, I know + } + + virtual core::stringc getString() + { + return Value; + } + + virtual core::stringw getStringW() + { + return core::stringw(Value.c_str()); + } + + virtual void setInt(s32 intValue) + { + if (intValue>=0 && intValue<(s32)EnumLiterals.size()) + Value = EnumLiterals[intValue]; + else + Value = ""; + } + + virtual void setFloat(f32 floatValue) + { + setInt((s32)floatValue); + }; + + virtual void setString(const char* text) + { + Value = text; + } + + virtual const char* getEnum() + { + return Value.c_str(); + } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_ENUM; + } + + + virtual const wchar_t* getTypeString() const + { + return L"enum"; + } + + core::stringc Value; + core::array EnumLiterals; +}; + + + + + +// Attribute implemented for strings +class CStringAttribute : public IAttribute +{ +public: + + CStringAttribute(const char* name, const char* value) + { + IsStringW=false; + Name = name; + setString(value); + } + + CStringAttribute(const char* name, const wchar_t* value) + { + IsStringW = true; + Name = name; + setString(value); + } + + CStringAttribute(const char* name, void* binaryData, s32 lenghtInBytes) + { + IsStringW=false; + Name = name; + setBinary(binaryData, lenghtInBytes); + } + + virtual s32 getInt() + { + if (IsStringW) + return atoi(core::stringc(ValueW.c_str()).c_str()); + else + return atoi(Value.c_str()); + } + + virtual f32 getFloat() + { + if (IsStringW) + return core::fast_atof(core::stringc(ValueW.c_str()).c_str()); + else + return core::fast_atof(Value.c_str()); + } + + virtual bool getBool() + { + if (IsStringW) + return ValueW.equals_ignore_case(L"true"); + else + return Value.equals_ignore_case("true"); + } + + virtual core::stringc getString() + { + if (IsStringW) + return core::stringc(ValueW.c_str()); + else + return Value; + } + virtual core::stringw getStringW() + { + if (IsStringW) + return ValueW; + else + return core::stringw(Value.c_str()); + } + + virtual void setInt(s32 intValue) + { + if (IsStringW) + ValueW = core::stringw(intValue); + else + Value = core::stringc(intValue); + } + + virtual void setFloat(f32 floatValue) + { + if (IsStringW) + { + ValueW = core::stringw((double)floatValue); + } + else + { + Value = core::stringc((double)floatValue); + } + }; + + virtual void setString(const char* text) + { + if (IsStringW) + ValueW = core::stringw(text); + else + Value = text; + } + + virtual void setString(const wchar_t* text) + { + if (IsStringW) + ValueW = text; + else + Value = core::stringc(text); + } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_STRING; + } + + + virtual const wchar_t* getTypeString() const + { + return L"string"; + } + + virtual void getBinary(void* outdata, s32 maxLength) + { + s32 dataSize = maxLength; + c8* datac8 = (c8*)(outdata); + s32 p = 0; + const c8* dataString = Value.c_str(); + + for (s32 i=0; i= '0' && h <='9') + return h-'0'; + + if (h >= 'a' && h <='f') + return h-'a' + 10; + + return 0; + } + + static inline void getHexStrFromByte(c8 byte, c8* out) + { + s32 b = (byte & 0xf0) >> 4; + + for (s32 i=0; i<2; ++i) + { + if (b >=0 && b <= 9) + out[i] = b+'0'; + if (b >=10 && b <= 15) + out[i] = (b-10)+'a'; + + b = byte & 0x0f; + } + } +}; + +// Attribute implemented for binary data +class CBinaryAttribute : public CStringAttribute +{ +public: + + CBinaryAttribute(const char* name, void* binaryData, s32 lenghtInBytes) + : CStringAttribute(name, binaryData, lenghtInBytes) + { + + } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_BINARY; + } + + + virtual const wchar_t* getTypeString() const + { + return L"binary"; + } +}; + + + +// Attribute implemented for texture references +class CTextureAttribute : public IAttribute +{ +public: + + CTextureAttribute(const char* name, video::ITexture* value, video::IVideoDriver* driver, const io::path& filename) + : Value(0), Driver(driver), OverrideName(filename) + { + if (Driver) + Driver->grab(); + + Name = name; + setTexture(value); + } + + ~CTextureAttribute() + { + if (Driver) + Driver->drop(); + + if (Value) + Value->drop(); + } + + virtual video::ITexture* getTexture() + { + return Value; + } + + virtual bool getBool() + { + return (Value != 0); + } + + virtual core::stringw getStringW() + { + // (note: don't try to put all this in some ?: operators, or c++ builder will choke) + if ( OverrideName.size() ) + return core::stringw(OverrideName); + + if ( Value ) + return core::stringw(Value->getName().getPath().c_str()); + + return core::stringw(0); + } + + virtual core::stringc getString() + { + // since texture names can be stringw we are careful with the types + if ( OverrideName.size() ) + return core::stringc(OverrideName); + + if ( Value ) + return core::stringc(Value->getName().getPath().c_str()); + + return core::stringc(0); + } + + virtual void setString(const char* text) + { + if (Driver) + { + if (text && *text) + { + setTexture(Driver->getTexture(text)); + OverrideName=text; + } + else + setTexture(0); + } + } + + virtual void setTexture(video::ITexture* value) + { + if ( value == Value ) + return; + + if (Value) + Value->drop(); + + Value = value; + + if (Value) + Value->grab(); + } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_TEXTURE; + } + + + virtual const wchar_t* getTypeString() const + { + return L"texture"; + } + + video::ITexture* Value; + video::IVideoDriver* Driver; + io::path OverrideName; +}; + + + +// Attribute implemented for array of stringw +class CStringWArrayAttribute : public IAttribute +{ +public: + + CStringWArrayAttribute(const char* name, const core::array& value) + { + Name = name; + setArray(value); + } + + virtual core::array getArray() + { + return Value; + } + + virtual void setArray(const core::array& value) + { + Value = value; + } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_STRINGWARRAY; + } + + virtual const wchar_t* getTypeString() const + { + return L"stringwarray"; + } + + core::array Value; +}; + + +// Attribute implemented for user pointers +class CUserPointerAttribute : public IAttribute +{ +public: + + CUserPointerAttribute(const char* name, void* value) + { + Name = name; + Value = value; + } + + virtual s32 getInt() + { + return *static_cast(Value); + } + + virtual bool getBool() + { + return (Value != 0); + } + + virtual core::stringw getStringW() + { + wchar_t buf[32]; + swprintf(buf, 32, L"%p", Value); + + return core::stringw(buf); + } + + virtual void setString(const char* text) + { + u32 tmp; + sscanf(text, "0x%x", &tmp); + Value = (void *) tmp; + } + + virtual E_ATTRIBUTE_TYPE getType() const + { + return EAT_USER_POINTER; + } + + virtual void setUserPointer(void* v) + { + Value = v; + } + + virtual void* getUserPointer() + { + return Value; + } + + + virtual const wchar_t* getTypeString() const + { + return L"userPointer"; + } + + void* Value; +}; + + + +// todo: CGUIFontAttribute + +} // end namespace io +} // end namespace irr -- cgit v1.1