From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../media/ninja animation ranges.txt | 36 ++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/media/ninja animation ranges.txt (limited to 'src/others/irrlicht-1.8.1/media/ninja animation ranges.txt') diff --git a/src/others/irrlicht-1.8.1/media/ninja animation ranges.txt b/src/others/irrlicht-1.8.1/media/ninja animation ranges.txt new file mode 100644 index 0000000..eaf12fe --- /dev/null +++ b/src/others/irrlicht-1.8.1/media/ninja animation ranges.txt @@ -0,0 +1,36 @@ +hey guys heres all the ranges for the ninja model, 20 ranges and 300 frames....Phew!! + +you may need to scale or rotate the model and change animation speeds for various 3D game engines... + +Please check the numbers carefully cus they dont follow any order and in between ranges often skip a few frames, this as how I achieved certain moves in Character FX its not a mistake :) + +1-14 Walk (normal) +15-30 Stealth Walk +32-44 Punch and swipe sword +45-59 Swipe and spin sword +60-68 Overhead twohanded downswipe +69-72 Up to block position (play backwards to lower sword if you want) +73-83 Forward kick +84-93 Pick up from floor (or down to crouch at frame 87) +94-102 Jump +103-111 Jump without height (for programmer controlled jumps) +112-125 High jump to Sword Kill (Finish em off move??) +126-133 Side Kick +134-145 Spinning Sword attack (might wanna speed this up in game) +146-158 Backflip +159-165 Climb wall +166-173 Death 1 - Fall back onto ground +174-182 Death 2 - Fall forward onto ground +184-205 Idle 1 - Breathe heavily +206-250 Idle 2 +251-300 Idle 3 + +Ok there it is, have fun and maybe drop by my forums hang out, ask questions, post your own work etc + +Feel free to use however you like, commercial etc, credits are Appreciated as a LOT of work went into this! ;-) + +Psionic + +http://www.psionic3d.co.uk + +Note for Irrlicht: Irrlicht uses a 0-based frame index. So subtract 1 from each of the loops! \ No newline at end of file -- cgit v1.1