From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- src/others/irrlicht-1.8.1/media/d3d8.psh | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/media/d3d8.psh (limited to 'src/others/irrlicht-1.8.1/media/d3d8.psh') diff --git a/src/others/irrlicht-1.8.1/media/d3d8.psh b/src/others/irrlicht-1.8.1/media/d3d8.psh new file mode 100644 index 0000000..d38a3d6 --- /dev/null +++ b/src/others/irrlicht-1.8.1/media/d3d8.psh @@ -0,0 +1,10 @@ +; part of the Irrlicht Engine Shader example. +; This simple Direct3D9 pixel shader will be loaded by the engine. +; Please note that these example shaders don't do anything really useful. +; They only demonstrate that shaders can be used in Irrlicht. + +ps.1.1 + +tex t0 ; sample color map +mul_x2 t0, t0, v0 ; mulitply with color +add r0, t0, t0 ; make it brighter and store result -- cgit v1.1