From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../irrlicht-1.8.1/include/SSkinMeshBuffer.h | 404 +++++++++++++++++++++ 1 file changed, 404 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/include/SSkinMeshBuffer.h (limited to 'src/others/irrlicht-1.8.1/include/SSkinMeshBuffer.h') diff --git a/src/others/irrlicht-1.8.1/include/SSkinMeshBuffer.h b/src/others/irrlicht-1.8.1/include/SSkinMeshBuffer.h new file mode 100644 index 0000000..4582b80 --- /dev/null +++ b/src/others/irrlicht-1.8.1/include/SSkinMeshBuffer.h @@ -0,0 +1,404 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_SKIN_MESH_BUFFER_H_INCLUDED__ +#define __I_SKIN_MESH_BUFFER_H_INCLUDED__ + +#include "IMeshBuffer.h" +#include "S3DVertex.h" + + +namespace irr +{ +namespace scene +{ + + +//! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime +struct SSkinMeshBuffer : public IMeshBuffer +{ + //! Default constructor + SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) : + ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt), + MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), + BoundingBoxNeedsRecalculated(true) + { + #ifdef _DEBUG + setDebugName("SSkinMeshBuffer"); + #endif + } + + //! Get Material of this buffer. + virtual const video::SMaterial& getMaterial() const + { + return Material; + } + + //! Get Material of this buffer. + virtual video::SMaterial& getMaterial() + { + return Material; + } + + //! Get standard vertex at given index + virtual video::S3DVertex *getVertex(u32 index) + { + switch (VertexType) + { + case video::EVT_2TCOORDS: + return (video::S3DVertex*)&Vertices_2TCoords[index]; + case video::EVT_TANGENTS: + return (video::S3DVertex*)&Vertices_Tangents[index]; + default: + return &Vertices_Standard[index]; + } + } + + //! Get pointer to vertex array + virtual const void* getVertices() const + { + switch (VertexType) + { + case video::EVT_2TCOORDS: + return Vertices_2TCoords.const_pointer(); + case video::EVT_TANGENTS: + return Vertices_Tangents.const_pointer(); + default: + return Vertices_Standard.const_pointer(); + } + } + + //! Get pointer to vertex array + virtual void* getVertices() + { + switch (VertexType) + { + case video::EVT_2TCOORDS: + return Vertices_2TCoords.pointer(); + case video::EVT_TANGENTS: + return Vertices_Tangents.pointer(); + default: + return Vertices_Standard.pointer(); + } + } + + //! Get vertex count + virtual u32 getVertexCount() const + { + switch (VertexType) + { + case video::EVT_2TCOORDS: + return Vertices_2TCoords.size(); + case video::EVT_TANGENTS: + return Vertices_Tangents.size(); + default: + return Vertices_Standard.size(); + } + } + + //! Get type of index data which is stored in this meshbuffer. + /** \return Index type of this buffer. */ + virtual video::E_INDEX_TYPE getIndexType() const + { + return video::EIT_16BIT; + } + + //! Get pointer to index array + virtual const u16* getIndices() const + { + return Indices.const_pointer(); + } + + //! Get pointer to index array + virtual u16* getIndices() + { + return Indices.pointer(); + } + + //! Get index count + virtual u32 getIndexCount() const + { + return Indices.size(); + } + + //! Get bounding box + virtual const core::aabbox3d& getBoundingBox() const + { + return BoundingBox; + } + + //! Set bounding box + virtual void setBoundingBox( const core::aabbox3df& box) + { + BoundingBox = box; + } + + //! Recalculate bounding box + virtual void recalculateBoundingBox() + { + if(!BoundingBoxNeedsRecalculated) + return; + + BoundingBoxNeedsRecalculated = false; + + switch (VertexType) + { + case video::EVT_STANDARD: + { + if (Vertices_Standard.empty()) + BoundingBox.reset(0,0,0); + else + { + BoundingBox.reset(Vertices_Standard[0].Pos); + for (u32 i=1; i Vertices_Tangents; + core::array Vertices_2TCoords; + core::array Vertices_Standard; + core::array Indices; + + u32 ChangedID_Vertex; + u32 ChangedID_Index; + + //ISkinnedMesh::SJoint *AttachedJoint; + core::matrix4 Transformation; + + video::SMaterial Material; + video::E_VERTEX_TYPE VertexType; + + core::aabbox3d BoundingBox; + + // hardware mapping hint + E_HARDWARE_MAPPING MappingHint_Vertex:3; + E_HARDWARE_MAPPING MappingHint_Index:3; + + bool BoundingBoxNeedsRecalculated:1; +}; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1