From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../include/ISceneNodeAnimatorCameraMaya.h | 58 ++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraMaya.h (limited to 'src/others/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraMaya.h') diff --git a/src/others/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraMaya.h b/src/others/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraMaya.h new file mode 100644 index 0000000..94bd2e5 --- /dev/null +++ b/src/others/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraMaya.h @@ -0,0 +1,58 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ +#define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ + +#include "ISceneNodeAnimator.h" + +namespace irr +{ + +namespace scene +{ + + //! Special scene node animator for Maya-style cameras + /** This scene node animator can be attached to a camera to make it act like a 3d + modelling tool. + The camera is moving relative to the target with the mouse, by pressing either + of the three buttons. + In order to move the camera, set a new target for the camera. The distance defines + the current orbit radius the camera moves on. Distance can be changed via the setter + or by mouse events. + */ + class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator + { + public: + + //! Returns the speed of movement + virtual f32 getMoveSpeed() const = 0; + + //! Sets the speed of movement + virtual void setMoveSpeed(f32 moveSpeed) = 0; + + //! Returns the rotation speed + virtual f32 getRotateSpeed() const = 0; + + //! Set the rotation speed + virtual void setRotateSpeed(f32 rotateSpeed) = 0; + + //! Returns the zoom speed + virtual f32 getZoomSpeed() const = 0; + + //! Set the zoom speed + virtual void setZoomSpeed(f32 zoomSpeed) = 0; + + //! Returns the current distance, i.e. orbit radius + virtual f32 getDistance() const = 0; + + //! Set the distance + virtual void setDistance(f32 distance) = 0; + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1