From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../include/ISceneNodeAnimatorCameraFPS.h | 69 ++++++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraFPS.h (limited to 'src/others/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraFPS.h') diff --git a/src/others/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraFPS.h b/src/others/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraFPS.h new file mode 100644 index 0000000..7b7a867 --- /dev/null +++ b/src/others/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraFPS.h @@ -0,0 +1,69 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ +#define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ + +#include "ISceneNodeAnimator.h" +#include "IEventReceiver.h" +#include "irrArray.h" + +namespace irr +{ + struct SKeyMap; + +namespace scene +{ + + //! Special scene node animator for FPS cameras + /** This scene node animator can be attached to a camera to make it act + like a first person shooter + */ + class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator + { + public: + + //! Returns the speed of movement in units per millisecond + virtual f32 getMoveSpeed() const = 0; + + //! Sets the speed of movement in units per millisecond + virtual void setMoveSpeed(f32 moveSpeed) = 0; + + //! Returns the rotation speed in degrees + /** The degrees are equivalent to a half screen movement of the mouse, + i.e. if the mouse cursor had been moved to the border of the screen since + the last animation. */ + virtual f32 getRotateSpeed() const = 0; + + //! Set the rotation speed in degrees + virtual void setRotateSpeed(f32 rotateSpeed) = 0; + + //! Sets the keyboard mapping for this animator (old style) + /** \param map Array of keyboard mappings, see irr::SKeyMap + \param count Size of the keyboard map array. */ + virtual void setKeyMap(SKeyMap *map, u32 count) = 0; + + //! Sets the keyboard mapping for this animator + //! \param keymap The new keymap array + virtual void setKeyMap(const core::array& keymap) = 0; + + //! Gets the keyboard mapping for this animator + virtual const core::array& getKeyMap() const = 0; + + //! Sets whether vertical movement should be allowed. + /** If vertical movement is enabled then the camera may fight with + gravity causing camera shake. Disable this if the camera has + a collision animator with gravity enabled. */ + virtual void setVerticalMovement(bool allow) = 0; + + //! Sets whether the Y axis of the mouse should be inverted. + /** If enabled then moving the mouse down will cause + the camera to look up. It is disabled by default. */ + virtual void setInvertMouse(bool invert) = 0; + }; +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1